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PSP Revolution

This is a discussion on PSP Revolution within the PSP Homebrew and Hacks Discussion forums, part of the PSP Development, Hacks, and Homebrew category; Thank you pivot =) Post or PM me your E-mail and I'll send over a copy. Mainly just need to ...

  
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    Thank you pivot =)

    Post or PM me your E-mail and I'll send over a copy. Mainly just need to see if it loads ok =)

    One of these days I'm going to get a second PSP for testing...

    --DeNitro



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    If you need another tester...

    Got much free time today, so i could test it if u want.

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    Thank you to you DeNitro! For the georgous game and work!!!

    I have send PM to you.

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    Zitat Zitat von DeNitro
    I wanted to let you guys know we are still working hard on the next release. The focus has been on song compatibility but we have some other stuff added as well. The main thing holding us up is addressing the out of sync songs. We implemented a new method of syncing that seems to fix a lot of them, but with the new method, some of the songs that were fine before may have been inadvertently broken. Devin923 is going to do some mass song testing and we'll see if the syncing changes are good for release.

    I don't have a 2.0 PSP, so would someone with a 2.0 like to test the new build? I made a change that hopefully cancels the need to change the games folder name but I want to make sure I didn't just break it instead :icon_wink

    Here's a Preview of the changes already done, more may be added before release

    - Increased Song Compatibility
    - No longer need to change the folder name for v2.0 Eboot Loader
    - Fixed reading of interlaced PNG files which would crash the song load screen before
    - Fixed rare cases of broken hold notes
    - Song Freezes now supported (Like in Sandstorm)
    - Changed how some song's are synced
    - Holds active a little longer after button release
    - Song select screen now scrolls lists with more than 24 entries
    - Fixed bug where holds very close to a step on same column being hit with the step hit
    - Miss now counted as soon as a step goes out of "boo" range
    - Combo numbers are outlined for more definition
    - Beginner "feet" color added
    - Fixed missing difficulty text during game and score screen
    - Pressing several buttons at once no longer crashes song select screen

    Thanks again for the great feedback and support :icon_smil

    --DeNitro
    I'd love to test it for you Nitro, but if you already have a few testers set aside I understand. I have the 2.0 firmware and I've been waiting to see how you were going to handle a few of the bugs. Regardless, I cant wait for the next release, and keep me in mind if you still need someone to test it, not just play it.
    [IMG]http://img.photobucket.com/albums/v642/GJayC/all.gif[/IMG]
    [CENTER][URL=http://forums.qj.net/showthread.php?t=14991&page=1]Guilt on the Effects of Homebrew[/URL] [URL=http://forums.qj.net/showthread.php?t=30070&page=1]Homebrew Capable Firmware 3.0![/URL][/CENTER]
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  5. #275
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    Is good still not counted towards the combo? Becuase when I get goods It ends my combo and acts like I missed the arrow completely. (Continues to fly to the top) Yea once that happens it thows me off my groove and I get like five more boos o greats and its teh suk

    I'm glad you added a scroll list :)

    And is it going to be alphabetized. Cuz I can't seem to get them in abc order. Unless I manually take a song one by one and put them in ABC order.

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    Goods have never been part of the combo in DDR (unlike Beatmania) and while not a miss, *should* break your combo. In DDR anything that breaks your combo will float above the screen, even goods. You'll get used to it. ;)

    I'm just one person, but the two things I want to see most on thte new release are just fixed timings for out of sync songs and speed mods. My poor eyes can't handle Bag and the like on the PSP screen. That or I just suck without speedmods. :)

    Thanks to the devs for keeping up development on this.

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    Yea I wasent sure about the goods. I haven't played DDR on a pad for sooo long. I think in stepmania it counts towards the combo. I might be wrong again tho. But since its like that in DDR it's not a bug so just ignore that. :)

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    :Argh: :Argh: :Argh: :Argh:
    I give up, he can never fix the timing because there in the step files (.sm).
    The responsible setting is #OFFSET:;
    I turn to you =#OFFSET:-0.040;
    1-2-3 =#OFFSET:-0.070;
    just change this setting a bang timing fixed.
    :Argh: :Argh: :Argh: :Argh:

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    Most of my simfiles are DWI's. The only SM songs I have are from ITG.

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    I'm working on a high score so watch out everyone
    I'm so stuck up on having NFS: Most Wanted online that I haven't gotten a whole lot of time to play this. But when I do I will skake the Earth's foundation to it's core and you all will feel the awesome power of my BrokenWings! :twisted:
    [url]http://card.mygamercard.net/BrokenWing+Mike.png[/url]

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    Zitat Zitat von OomSha
    Most of my simfiles are DWI's. The only SM songs I have are from ITG.
    DWI's use #GAP:10;

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    sweet...i can't wait for the new release...but the only question that's haunting me (and everyone else) is.....WHEN?!
    Geändert von ro0kie42 (11-26-2005 um 07:58 PM Uhr)

  13. #283
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    Man I'm loving this, I'm a huge DDR freak, and also a huge FreQ and Amp fan so this really kick ass, almost reminds me of FreQ and Amp.

    Anyways, I would really love if you had a "sample" play when you go over the song, Have an announcer folder would be awesome as well.

    Man if you guys can get the DDR/Stepmania feel this would be perfected.

    I currently have about 150 songs, and taking up nearly half of my 1GB MS, just for this game.

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    The ball is rolling smoothly and DeNitro and I have still been grinding away, working towards a more finished release. If things go as planned we should have out a new version with most if not all the timming issues fixed.

    We have been testing songs like mofo's trying to sort out the little things as to why some songs are ok while others are stubborn and giving us a hard time. After the next versions' release if there are still some bugs we will need to compile a list of problematic songs so we can find a solution to why hey dont work the way they should.

    I hope you guys have been enjoying this game as much as we enjoy making it!! :dj:

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    Its good that developers like what they are doing, and treat it as a hobby rather than a pass time, more things get done that way :P

    ~dan

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    is anyone else having problems with dwi's? :Argh:

    my songs freeze even when i just scroll over them...and i've deleted all png's so i know that's not the problem...the weird thing is, some dwi's work and others don't and i have no idea what's wrong

  17. #287
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    Open up the DWI in notepad. And delete everything after it says COUPLE or DOUBLE then it should work.

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    o0oh thanks

  19. #289
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    I'd love to check pre-release versions for you, DeNitro&Devin923. (firmware 2.0 here)

    But, the actual reason why I'm posting is to say THANK YOU! The homebrew scene was really kinda sleeping for a couple of weeks, if not months, if you look at exciting releases. But psprevolution really blew us all away, I really appreciate it guys.

    bye cube

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    Oh this may be kinda late but can you make it so we can change the song directories? Cuz Since I have all this DDR music I'd like to have it in my PSP music folder so I can listen to while on the go. It'd be nice and save me alot of space from just recopying songs.

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    we were thinking of implementing a 'jukebox' mode similar to stepmania, but until the gameplay is fully refined you will have to wait for that in one of next releases ;)

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    Ok kool, I can live with that. Good to know you guys thought about the jukebox idea

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    You can use File Assistant or PSPDA if you're on 1.0/1.5.

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    I know I tried it before It's just Fileassitant is retarded and takes up 10 megs for no reason. You know how much file space was used on credits alone? Rediculous. Even tho I have a 512 card I'm not putting it on again.

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    wru psprevolution v0.2

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    i can wait for this tocome out but will you make a vesion where then animeted backgrouns will show as well that would be amazing!

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    Well I made a forum with all the StepMania ports on them, and I would like if people joined, DeNitro, since you made PSPRev, you get special features as a DEV, so please join. Heres the link:
    http://s14.invisionfree.com/PSP_StepMania/
    or
    http://www.pspstepmania.tk

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    Zitat Zitat von 3elevenX
    wru psprevolution v0.2
    I'm a tester for the unfinished version. It still needs some work. I havent got a reply yet on my recent tests, but it works in the 2.0 eboot loader without having to be named PSPREVOL (I named it DDR) and some songs that didnt work before now work. However, some songs that worked before dont work right now, which is what he has to fix.
    [IMG]http://img.photobucket.com/albums/v642/GJayC/all.gif[/IMG]
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    So the new version has CMod support? If so what are the speeds? Becuase it kinda matters since we probally won't be able to make our own Cmods cuz it's PSP and not like SM with the INI file. I'd say add c200, c250, c300, c350, c400, c450, c500, c550, and c600 as speed options. Oh and of course 1x, 1.5x, 2.0x..

    That should give everyone enough leway if they can't make their own custom cmods.

    It sounds like a alot but it shouldn't be since you guys already have the arrows in sync and everything.

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    Any info on the next release date


 
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