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Firmware Mix?

This is a discussion on Firmware Mix? within the PSP Homebrew and Hacks Discussion forums, part of the PSP Development, Hacks, and Homebrew category; http://www.psp-hacks.com/forums/view...er=asc&start=0 This was posted over at there site a little bit ago has anyone seen this yet?...

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Old 12-29-2005, 09:54 AM   #1
 
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Smile Firmware Mix?

http://www.psp-hacks.com/forums/view...er=asc&start=0

This was posted over at there site a little bit ago has anyone seen this yet?
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Old 12-29-2005, 09:58 AM   #2
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yes i have sen it already. my name there is bdpuk. no pictures or nothing...


just taken another look and now getting the video..
lets see...

after a bit closer inspection, i'm rather excited...

Last edited by TPTaylor; 12-29-2005 at 10:09 AM..
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Old 12-29-2005, 10:11 AM   #3
 

 
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wow i read all three of the pages, this better be no hoax, this is gonna be a MAJOR MAJOR breakthrough

cant wait to hear news, but lets not get tooo excited right?
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Old 12-29-2005, 10:27 AM   #4
 
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THats BS

From what i read, all he is doing is placing 2.00 files in the flash of a 1.5, if it was that simple, it would have allready been done.

now im not saying that it doesnt work, cause if you theoritcally put say the avc codec prx into the correct folder of the 1.5, games like gta wouldnt know the difference when looking for that module

but im just saying that thats to good to be true, thats saying that the way sony made the psp's firmware is based on plugins, so when they add a web browser, its simple as adding more prx's, but what about the compatiblitly issue? simply dropping a new prx into a different firmware shouldnt work not just cause security, but all the other modules werent made to look for such files...

*headache*
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Old 12-29-2005, 10:29 AM   #5
 
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He says he is going to work with mph on it so lets see if it makes it that far.
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Old 12-29-2005, 10:36 AM   #6
 
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He's expecting MPH to be able to flash his edited .prx's onto his PSP's flash. Isn't possible because there is no way to sign files as of now. If he really is able to edit some .prx's and create his own custom firmware, we could still use it in the MPH Firmware launcher. But I don't think this will work, personally.
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Old 12-29-2005, 10:39 AM   #7
 

 
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ok so i am a noob lol
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Old 12-29-2005, 10:40 AM   #8

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i dont know...

49% of me says its real

51% of me says its fake.
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Old 12-29-2005, 10:41 AM   #9
 
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Quote:
Originally Posted by chim4ira312
ok so i am a noob lol
no I don't think you're a noob just because you got your hopes up. For a second there, I thought he had something too.
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Old 12-29-2005, 11:05 AM   #10
 
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well hes got further than most you try and launch mph firmware launcher and then try launch homebrew......did it work no so he has somehow got it to boot homebrew but then again could be a load of rubbish
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Old 12-29-2005, 11:13 AM   #11
 
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that would be sweet but i think its a fake
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Old 12-29-2005, 11:27 AM   #12
 
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In the Video he run MPH Firmware Launcher then he Accept with X the firmware load then he played MegaMan und later run UMD Emulator.. hmpf
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Old 12-29-2005, 11:42 AM   #13
 
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It's 100% possible to make this work using MPH's firmware loader.
It's 0% possible to make this work in a real firmware. You would have to be able to re-encrypt the decrypted PRX files, which you are physically unable to do without the official Sony PSP SDK.
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Old 12-29-2005, 12:08 PM   #14
 
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Once you get it working correctly in mph I am sure you could find a way to flash the firmware to the 1.5
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Old 12-29-2005, 12:54 PM   #15
 
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Sure, you could flash it to the 1.5 ... and you'd end up with a brick. Unless the PRX files are encrypted with the official Sony PSP SDK, they are unusable in an actual firmware.

This will never work on an actual PSP without an illegally pirated copy of the SDK.

Besides, MPH's firmware loader never actually accesses your PSP's flash. It cannot write to the flash.
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Old 12-29-2005, 01:03 PM   #16
 
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No the launcher doesnt access the flash but the downgrader does and someone managed to change something in the flash with that wich wasnt encrypted and we had 2.0 to 1.5 so who knows.
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Old 12-29-2005, 01:36 PM   #17

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Quote:
Originally Posted by nxtlidenno
No the launcher doesnt access the flash but the downgrader does and someone managed to change something in the flash with that wich wasnt encrypted and we had 2.0 to 1.5 so who knows.

that would be the version number, which is not encrypted.
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Old 12-29-2005, 01:40 PM   #18
 
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Oh I see. I Still think that something may come of this even if its something small.
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Old 12-29-2005, 01:48 PM   #19
 
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Looks Like psp250 just called him out. No Hope I guess. Close this thread please.
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Old 12-29-2005, 04:12 PM   #20

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Have anyone checked out the "media edition" of his fw hybrid??
http://www.psp-hacks.com/forums/viewtopic.php?t=16179

Edit: The media edition looks exactly like the fw v.1.5 but it can play sp coded mpeg-4 videos. Avc doesn't work...

Last edited by SodR; 12-29-2005 at 04:58 PM..
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Old 12-29-2005, 07:10 PM   #21
 
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Quote:
Originally Posted by FreePlay
You would have to be able to re-encrypt the decrypted PRX files, which you are physically unable to do without the official Sony PSP SDK.
Hmmm, it would have been nice if you were right, but even game developers can't sign there prx's or eboot's, Sony does this themselves...

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Old 12-29-2005, 08:32 PM   #22
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Quote:
Originally Posted by Aenea
Hmmm, it would have been nice if you were right, but even game developers can't sign there prx's or eboot's, Sony does this themselves...

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Old 12-29-2005, 09:21 PM   #23
 
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Quote:
Originally Posted by Aenea
Hmmm, it would have been nice if you were right, but even game developers can't sign there prx's or eboot's, Sony does this themselves...

Aenea
Except... wrong.

The official PSP SDK contains a code signing utility. However, only Sony can write anything to a UMD, since they control all the UMD recorders in existence.
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Old 12-29-2005, 09:25 PM   #24

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That sounds like bs considering if that were the case all we would have to do is execute the signed code from a memory stick instead of from the UMD. Even if it weren't q u i t e that simple such a utility would be of great benefit to us (it would reveal their private key)... which is why I think you're wrong on this one... but I would love it if you were right...
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Old 12-30-2005, 03:42 AM   #25
 
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do you have to be a game dev company to buy an official psp sdk or can anyone with enough money buy one?
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Old 12-30-2005, 04:13 AM   #26
 
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Quote:
Originally Posted by FreePlay
Except... wrong.

The official PSP SDK contains a code signing utility. However, only Sony can write anything to a UMD, since they control all the UMD recorders in existence.
I'm not sure but i don't think thats correct...
In fact i read a few months ago that sony had problems with some japanese companies because they were producing hentai and such in the UMD format and they (sony) couldn't control it...
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Old 12-30-2005, 04:15 AM   #27

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ok thats it were raiding sony and stealing the signing eboot machine

real or not idunno but if its plastered all over pspupdates then its real
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Old 12-30-2005, 05:29 AM   #28

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Quote:
Originally Posted by FreePlay
Except... wrong.

The official PSP SDK contains a code signing utility. However, only Sony can write anything to a UMD, since they control all the UMD recorders in existence.
Wrong the developers send their code to sony they test make sure the game is ok for publishing. Once it is approved they sign it (Showing that it is a licensed sony product) and then put it on a UMD or some other media. Then it is sent to the publishers which make thousands of copied UMD's. Then they Package them and send them out to retailers.

Quote:
In fact i read a few months ago that sony had problems with some japanese companies because they were producing hentai and such in the UMD format and they (sony) couldn't control it...
True due to them being Movies and Movies not needing to be signed sony couldn't stop the pornographic material being released to the PSP.
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Old 12-30-2005, 06:17 AM   #29

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we still need that mahine
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Old 12-30-2005, 07:31 AM   #30
 
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both of u are wrong

With the Official PSPSDK There is a PSP Development Unit (PSP Dev Unit) which can play unisigned code similar to a 1.0 PSP, but this PSP can also played unsigned code from the UMD. the SDK Burn these Unsigned UMD's and Developers Test the games on these machines, when the game has went Gold, Developers Send a DVD of the Game Data to Sony to be pressed on UMD's so meh..
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