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UMDLoader - Running 2.00+ Games on 1.5 (Development Thread)

This is a discussion on UMDLoader - Running 2.00+ Games on 1.5 (Development Thread) within the PSP Homebrew and Hacks Discussion forums, part of the PSP Development, Hacks, and Homebrew category; Ok here is my app i've tried it out with a game that dosen't require 2.0+ and there was no ...

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Old 01-19-2006, 01:20 PM   #1

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Default UMDLoader - Running 2.00+ Games on 1.5 (Development Thread)

Ok here is my app i've tried it out with a game that dosen't require 2.0+ and there was no bricking involved. (Source code is included for the paranoid people) What it basicly does is unassigns Flash0 and Flash1. Then assigns Flash0 to "fatms0:\flash0\" and assigns Flash1 to "fatms0:\flash1\" and then runs the UMD in your UMD Drive. I would appreciate it if someone could test this and give me feedback on it... Also you will need to put a 2.00+ Firmware on to your Memory Stick in folders "flash0" and "flash1". You can do this by useing FakeUpdater.

Download UMDLoader Version 1.0 Beta
Download 2.50 Eboot.pbp for FakeUpdate
Download FakeUpdater
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Old 01-19-2006, 01:24 PM   #2

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testing.....post results in a min


No go......Socom booted and started to load, as usual...but no go, and GTA did not even start.

Last edited by Campbell; 01-19-2006 at 01:40 PM..
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Old 01-19-2006, 01:41 PM   #3
 
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thanks for the update. almost downgraded. lol
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Old 01-19-2006, 01:46 PM   #4
 
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sory for my ignorance.

whats the difference between flash0/flash1 method in your app vs umd emulators?
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Old 01-19-2006, 01:48 PM   #5
 
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This would be friggin awesome if it works. I would most definetly downgrade so that I would be able to have the free PSIX and Socom!
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Old 01-19-2006, 01:48 PM   #6

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Sorry, this is no closer to launch gta then any other non-working loaders here.
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Old 01-19-2006, 01:57 PM   #7

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Quote:
Sorry, this is no closer to launch gta then any other non-working loaders here.
This is the first version and it says 'Beta' for a reason also what version do you need for socom?
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Old 01-19-2006, 01:57 PM   #8
 
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Crap. Ichigo, why couldn't you test this yourself? Do you not have a 2.0 game?
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Old 01-19-2006, 01:58 PM   #9
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Socom and GTA need 2.00 firmware..
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Old 01-19-2006, 01:58 PM   #10

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no i only have Wipeout Pure... Yes i'm a pirate No i don't care what you think...

so socom actually started to start up now could you try something else?

Dump the 2.00 Update and put it in the "flash0" and "flash1" Folders

Download 2.00 Update
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Last edited by IchigoKurosaki; 01-19-2006 at 02:01 PM..
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Old 01-19-2006, 02:00 PM   #11
 
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Pirates are cool. But I didn't downgrade and try because its too much risk and work to do that for something in beta stages. However keep up the good work.
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Old 01-19-2006, 02:04 PM   #12
 
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Hey, FYI: Socom loads up normally at first through all of the common loading methods. Its not new information, what you need to figure out is how to gte past that. Crash tag Team racing does the exact Same thing. So i think thats one security system that needs to get bypassed. GTA, and others probably use another method.

Hope this helps.
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Old 01-19-2006, 02:08 PM   #13

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Could someone supply me with the Boot.bin maybe it could just be easily patched...
If someone is willing i can supply a program to rip the boot.bin on to your Memory Stick
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Old 01-19-2006, 02:18 PM   #14
 
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Quote:
Originally Posted by Noriyuke
Hey, FYI: Socom loads up normally at first through all of the common loading methods. Its not new information, what you need to figure out is how to gte past that. Crash tag Team racing does the exact Same thing. So i think thats one security system that needs to get bypassed. GTA, and others probably use another method.

Hope this helps.
I thought GTA used different codecs and that was why it was never able to load up? Correct me if I'm wrong though.
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Old 01-19-2006, 02:28 PM   #15
 
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No, your right, but i thought that was what i typed lol. GTA uses something that Socom and crash Do not. While Crash and Socom uses a system that allows for partial loading followed by a crash.

but one thing you should ponder before even thinking their different system is to see how they both load. Now, Socom and Crash load up their own little images and whatnot before loading up security protocols but GTA probably uses the same system but makes it a priority instead of loading some kind of "GTA is loading" screen. That could be another possibility all together.
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Old 01-19-2006, 02:30 PM   #16
 
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I'll help in any way I can. Anything to get GTA on 1.5.

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Old 01-19-2006, 02:41 PM   #17
 
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In order to get the 2.xx games working you need to code some kinda firmware emu in your loader. Maybe you should take a look at Aenea's work with the tokobot 2.xx loader.
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Old 01-19-2006, 02:49 PM   #18
 
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This is nothing new see here , Socom Starting

So if your program is doing the same thing as Mbshell then it can't be the firmware emulation thats the problem. You're just at the same stage as MBshell is with UMD loading.
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Old 01-19-2006, 02:55 PM   #19
 
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Quote:
Originally Posted by DeMoN X
This is nothing new see here , Socom Starting

So if your program is doing the same thing as Mbshell then it can't be the firmware emulation thats the problem. You're just at the same stage as MBshell is with UMD loading.
So What your saying is... this does nothing new?
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Old 01-19-2006, 02:59 PM   #20
 
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I think the problem is.. that we need to find out WHAT system it is trying to use and find it in the 2.0. Then redirect it directly to the system THEN load the firmware for any other things such as codec. Call me crazy but i think thats wat it is...
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Old 01-19-2006, 03:01 PM   #21
 
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Quote:
Originally Posted by weese
So What your saying is... this does nothing new?
Yeah, well it does look like its attempting to emulate the firmware as seen here :

Code:
sceIoUnassign("flash0:");
	sceIoUnassign("flash1:");

        printf ("- Both Flash0 and Flash1 Unassigned\n");

	sceIoAssign("flash0:", "msstor0p1:/" , "fatms0:/Flash0/", IOASSIGN_RDWR, NULL, 0);
	sceIoAssign("flash1:", "msstor0p1:/" , "fatms0:/Flash1/", IOASSIGN_RDWR, NULL, 0);

        printf ("- Assigned both Flash0 and Flash1 to fatms0\n");

But i don't think this make's a difference because i think Socom would load without the flash emulation? (I could be wrong) , But at the moment it seems its just at the same stage as Mbshell's UMD loader.

Last edited by DeMoN X; 01-19-2006 at 03:06 PM..
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Old 01-19-2006, 03:10 PM   #22
 
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Thanks ! Can this play 2.0+ IS- un homebrew compatible games...
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Old 01-19-2006, 03:12 PM   #23

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Quote:
Originally Posted by weese
I'll help in any way I can. Anything to get GTA on 1.5.

ok here is the dumper also when you dump it could you please package the folder with the Eboot.bin and boot.bin so maybe i can make UMDLoader load special settings for the UMD

Download Boot.bin & Eboot.bin Dumper
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Old 01-19-2006, 03:13 PM   #24
 
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Yo ichigo log onto aim or msn or yim but you have to accept me first.
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Old 01-19-2006, 04:13 PM   #25
 
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I have the GTA Boot.bin. Uploading now.
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Old 01-19-2006, 04:29 PM   #26

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Thanks that is the most important one if i can get this over to 1.50 than i think maybe i can get a few more people intrested in PSIX
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Old 01-19-2006, 04:30 PM   #27
 
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I sent you a pm with the link. Please confirm you got it. If not please give me your email.
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Old 01-19-2006, 04:32 PM   #28

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I sent you a PM with the error was there any caps maybe? caps matter on a Linux Server...
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Old 01-19-2006, 04:34 PM   #29
 
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new PM with corrected link. lol
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Old 01-19-2006, 05:18 PM   #30
 
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Umm this sounds interesting I really hope this works, because upgrading doesn't sound too good. GOOD LUCK
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