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This is a discussion on The end all thread for the 333mhz "issue" within the PSP Homebrew and Hacks Discussion forums, part of the PSP Development, Hacks, and Homebrew category; For all the moaning and groaning I hear coming out of the board, I decided to get off my lazy ...
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#1 |
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For all the moaning and groaning I hear coming out of the board, I decided to get off my lazy duff and do some damn testing of the 333mhz feature.
Here's the results: Test Run 1: PSPGenesis, running 333mhz, on Sonic 2, for 24 hours straight on AC Power. Result: PSP is slightly warm in the sides, but the PSP is still fully responsive, and sonic played well. --- Test Run 2: PSPGenesis, running 333mhz, on Sonic 3, until the battery dies. Result: 5:20 of playtime. System fully responsive after coming back from dead battery. --- Test Run 3: PSPGenesis, running 333mhz, on Sonic 3, with UMD disc inside, until battery dies. Result: 2:34 of playtime. As you can see, the constant spinning of the UMD disc inside the PSP while playing homebrew KILLS the battery. --- Test Run 4: SNES9x y13, running 333mhz, on Chrono Trigger, until battery dies. Result: 5:05 of playtime. System fully responsive after coming back from dead battery. System slightly warm in corners. Seems that since the SNES emulator pushes the PSP more, it eats the battery a bit more. --- Test Run 5: SNES9x y13, running 333mhz, on Chrono Trigger, for 24 hours on AC power. Result: Chrono Trigger did lock up about 7 hours in, but home button was responsive. Assumed that it was an emulator bug, and continued running Chrono Trigger from that point on, with no issue. PSP was warm as usual, but no other problems. --------------------- So now all you worrysome people can quit your bellyaching and get some good gaming in while those emulator authors work hard to get you the fastest emulation they can. If anyone thinks that something else needs to be tested for some idiotic reason, post it here, and I'll think about it. |
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#4 | |
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yeah we dont know the long term effect's, so we cant take this as the final word. the new snes9x "y" .15 emulator had a english text file in it ellaborating on thi very subject. if i understand correctly he's saying that there is potential graphic problem's in the emulator when it's run at a higher speed then the default setting.
here's what he had to say about it. Quote:
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#5 | |
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Don't just assume what he is talking about, this is what he is saying: A. He holds no responsibility for any issues from running at 333mhz. Duh. B. Using his emulator's Graphics speed setting at higher than 1.0 may cause graphical errors ingame, or cause the game to crash. If you look at the config menu for the game, you will see Graphics speed and a Sound speed option. That's what he is talking about. He also says that running 333mhz can increase the chance of this. (But you have to turn graphics speed up even higher in 222mhz anyway, meaning the actual chance of errors is the same) Finally, I consider 24 hours to be a very good indicator of long term effects. But if it makes you feel better, I've used the PSP for 2 weeks now on only 333mhz, with no problems. |
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#6 | |
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As for the 333mhz, I haven't really used it so far... but after fiddling around with it a bit on the latest SNES9xY, I'm quite tempted. It makes a huge difference. I believe the errors Y speaks of with Graphic Speed are just that, errors with the Graphic Speed. If an error in the emulator causes the PSP to lock up and the memory card needs to be reformatted, the authors don't want to be responsible for lost data. |
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#9 |
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great post. people need to realize that no one has reported there psp getting damaged out of like 20,000+ people who come to mirc ,forums and other internet chat places. it would be different if we had reports of damages happening.but anyway who cares, thats there loss, the speed boost is awesome i know im gonna keep using it!
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#12 | |
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I wouldn't want that happening to you or anyone else.
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Raptor Jesus |
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#14 |
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Holy crap people. Running the psp at it's full speed does not trigger something to make your psp explode, corrupt your memory card, or anything like that. It's just not logical. Developers probably know little more than us about the psp's hardware (I speak for myself there).
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#16 | |
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I think it's foolish to test an electronic device at a certain setting for a day or two and assume that it will be fine in the long run. Problems with Sony's Playstation didn't start to surface until months after launch, when people started to notice games skipped or wouldn't load. |
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#17 | |
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In fact, to prolong my PS2's life I got a 160gb hard drive, HDLoader, and play all my games straight from the HDD. This also prolongs the life of my disks as well. It's a shame Sony abandoned the old model and didn't just make it better. Oh well. XBox had issues too when Microsoft released it. They admitted later on (and even now while releasing 360) that they made manufacturing errors on their part when designing the XBox, and that it would be something that they take more consideration into when developing the 360. These issues for the XBox and PS2 were not fully found until after about a year of use. In fact, when my PS2 fizzled out, Sony was gracious enough to fix it because they knew that it was a common problem for their PS2s' lens to stop working after so long, and they fixed it even though it wasn't under warranty. Anyway, so again, you bring up a very good point that, while although these tests are great so that we know the PSP isn't going to overload after 48 hours of 333MHZ clock speed, we still don't know if this will lower the life-span of the PSP in the long run as opposed to NOT running at 333MHZ constantly. It may end up being just like the PS2 problem I just mentioned. The life-span of your PS2 goes down greatly if you use it as a primary DVD player, as opposed to strictly a PS2 gaming system. Same may go with the PSP. If you use it as a primary emulator playing games at 333MHZ, the life-span may greatly go down compared to if you use it as a primary MP3 and UMD player. This is information we may not know for a few months, a year, or longer. Who knows? I honestly believe that either way you look at it, you're definitely lowering the life span of the PSP by running it constantly at 333MHZ, but I don't think it's going to blow up in your hand by doing this. It's just like running a computer at it's full potential, 24/7 (mass gaming I guess). They will die out quicker than if you run it at it's lowest potential (only use it for Microsoft Office programs). So, take that for what you will. |
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#21 |
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Not just certain ones spin up all of them do, and not just emu's homebrew to.
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#22 | |
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the thing people should be worried about is the UMD drive from overheating. running at 333Mhz doesnt seem to put out much heat but Sony have a reputation of overheating drives from the playstaion and ps2. and you wont know for a year or two how long these UMD drives will last under the extra heat. lets hope they stay durable. |
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#23 |
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you hopefully all know that PSP CPU also runs at 333mhz when playing back mp3 files..
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#24 | |
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#26 | |
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#27 | |
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Got anything other than some random guy saying "MP3's run at 333mhz"?? (See, this is how rumors and myths get started...)
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#28 | |
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I also have been playing alot of emulators on 333mhz and nothing happened yet. Trust me when I say i've been playing alot of emulators. :dance: |
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#29 |
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BTW, all the console problems you guys posted came from optical drives, because traditionally console optical drives suck. Xbox has bad lens issues, as does PS2. The PSX had a problem where the tracks the laser head ran on were plastic; when the head had moved enough they wore down and screwed up the laser focus, but if you ran the PSX upside down it worked because the head was resting on the other side of the tracks, that is until that side wore down too!
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#30 | |
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Also, Gryphen, Sony didn't fix your PS2 becuase they were gracious. They were threatened with a class action lawsuit a few years ago due to the DRE problem. After that, they started fixing PS2s with DRE problems for free (they were charging up to $100 before to fix out of warranty PS2s). |
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| Tags |
| 333mhz , end , issue , thread |
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