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RIN GBC Emu, with mods by me!

This is a discussion on RIN GBC Emu, with mods by me! within the PSP Homebrew and Hacks Discussion forums, part of the PSP Development, Hacks, and Homebrew category; Background etc. Folders arnt in the Rin Dirctory when I load up the emu, like their hidden :S edit ive ...

  
  1. #901
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    Background etc. Folders arnt in the Rin Dirctory when I load up the emu, like their hidden :S

    edit ive even tried to putting them in to a new folder and its still hidden when in rom :Cry:


    Geändert von jonnygrooveuk (02-18-2006 um 04:54 AM Uhr)

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    W00T! Thanks for the new release Homer! :Jump:

    Loving this release! Only thing is, how do I change the BG?


    Edit: Can we play GBA ROMS on this release? I see a option for it in the menu.

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    Edit: Can we play GBA ROMS on this release? I see a option for it in the menu.[/QUOTE]

    What Option you see?

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    While playing a ROM press L+R (the sholder buttons) and you will see a menu. Scroll down and enter the "GB Type" menu. You will see the option there.

    Also I found out how to ger the backgrounds working. Put the bmp images in the the folder where you have your ROMs, then just select them and they will show up as your BG.

    Edit: The BG's dont stay there though. They change back the Homer one.

  5. #905
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    He see the Option GB Type

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    Guys I just put the backgrounds in the root folder of rin and I can select them then, It's extreamly easy.

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    i put a gba rom and it didnt show up when i selected gba type, so i dont no wots going on but still great work homer!

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    Zitat Zitat von jonnygrooveuk
    i put a gba rom and it didnt show up when i selected gba type, so i dont no wots going on but still great work homer!
    That's because it isn't a gba emulator....

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    Zitat Zitat von jonnygrooveuk
    i put a gba rom and it didnt show up when i selected gba type, so i dont no wots going on but still great work homer!
    Yea I just done the same, and it didnt show. :Cry:


    Edit: Serideth we just wanted to try because it had the GBA option in the menu. :razz:

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    Zitat Zitat von Bouncer
    Yea I just done the same, and it didnt show. :Cry:


    Edit: Serideth we just wanted to try because it had the GBA option in the menu. :razz:
    That might be a teaser for a future version of Homers RIN? ;)

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    Hehe, it could be!

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    Homer: making changes to the clock speed makes no difference any more. I used to slow it down a bit :)

  13. #913
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    1 hour till I leave, testing 2.0!

    Results: Bug in Backround select. It changed it once, but after that it won't change it.
    Cool colors.
    Sweet, you switched the menu configuration.
    Color menu.
    This color warioland is some fun sh*t! :d Pokemon red doesn't look as good.

    Anyways, congrats for making it to 2.0 and still not screwing up
    Post back on monday/tuesdayish.

    From your "concerned emo ",
    -PSPunk
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  14. #914
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    The only things I would like to see added now is sound support, BG bug fixed, GBA ROM support, and also lock off the min clock speed! In the emulator you can set your clock speed BELOW 222Mhz, maybe a lock off point at the default 222 so you cant go any lower? Dont know if you could damage your PSP by going lower or not?

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    Amazing, just amazing homer. I'd say that this is the best emulator, both 1.5, 2.0, and 2.1+ has ever seen.

  16. #916
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    ^^^

    Its the only emulator that I can get to work! lol

    Anybody know what "Save to SRAM" is?

  17. #917
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    That might be a teaser for a future version of Homers RIN?
    THAT would be amazing.

  18. #918
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    Aw yes! Yes, everyone try Super mario land 3-Warioland on the 2.0 version. It's fudgin sweeter than Mario Tennis! BTW, nice analog support.

    Still obsessing over this emulator since day 1,
    -PSPunk
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  19. #919
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    I dunno what the save to SRAM is, I just use SaveState.

  20. #920
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    Mario Tennis pwns with 222mHz and analog support! OMFG I LOVE YOU HOMER.

  21. #921
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    Mario Tennis= 3rd favorite gbc game ever.
    SRAM is like saving to the physical cartridge. We have like 5 threads on how to save to the SRAM. It was only used in version 1.0/1.1 and was fixed by state save in 1.2. I remember.

    -Still using SRAM saves to keep pokemon time going,
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  22. #922
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    Oh cool, do you have a link to the threads? i'd really like the Time to keep going.

  23. #923
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    NVM, I found it in the Readme sticky.

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    Yea link to thread please! :P

    Im going old school with Super Mario Land (v1.1) gb game. Its the game I used to play when I was like 5 :)

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    http://forums.qj.net/psp-homebrew-hacks-help/36504-saving-games-gbc-emulator-guide-post427614.html#post427614
    I like just bumped it up for you guys... it helped me through the no-save Homer's RIN times. I downloaded Super Mario land I/2/3/4(unreleased in US) and all 3 of the Warioworlds. BTW, Super Mario all-stars is also very intertaining for the SNES. Just got the final fantasy movie UMD this morning for the trip! :d

    Playing/watching Final Fantasy since December 1994,
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  26. #926
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    Ohh ok. So there aint really any point in that save method then? May aswell just use "Save state"?

  27. #927
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    Pokemon time only runs when your gone if you use SRAM, other wise it's freeze timed frame.
    [CENTER]Retired QJ Veteran.

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  28. #928
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    Oh kk. Thanks PSPunk :)

  29. #929
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    Took me like 5 hours to learn how to use SRAM save...But, I'm pretty sure homer fixed to make SRAM easy
    [CENTER]Retired QJ Veteran.

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  30. #930
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    LOL @ 5 hours!


 
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