I was playing star ocean (snes) on my psp and it got me thinking. This isn't a request but maybe a speculation or discussion topic. What would be possibilities for an mmorpg made specifically for the psp, what would you like on it and other speculative topics. I'm a big fan of (free) mmorpgs and just thought I would see what other's wanted to see.
Im a MMORPG Fan, and develope one myself (Full 3D - Playable Status Achieved...)
Its actually done, but we need some sort of Windows Host, and due to me, not having much Money... I cant actually host my Work... sad, no?
Anyway... I would LOVEEE to see a MMORPG on the PSP...
there is no possible way you can make the game avalible for free... there is just too much money required to even think that way.
You can spend time on it sure.. but it requires alot of time and money.
you should know how large the worlds are in the avrage MMO... thats alot of time an artist must spend creating something.
if you made a 2d one the server costs would be lowe though
2d does cost slightly less but thats only because its not tracking the extra z cordinate. now... the devlopment time is shortened but I dont know.. I still think there is too much behind it to be worth the effort of one person just to stop because he or she has not the money.
what if we were to make a team to set up the game? I thought the server could be run through mysql if im not mistaken? it just takes someone to donate a pc i think.
If it reaches an MMO status... then you will need atleast 10mbps connection.
and thats only about 1/10th of a world of warcraft server BUT, their machines also cost roughly 7,000 dollars to computate such large transfers...
Servers which could manage such a traffic hit are in the range of $1,400.00 USDA
For the server rack space and connetion you are looking at:
- a 100 dollar setup fee, Includes installation from a mailed in computer (shipping on a computer would be around another 100 dollars)
- a fee of 500 dollars per month.
I'm expecting to hear comments such as "why couldnt we host it from home?"
cable companies such as Cox offer a transfer rate of 5 "megs" this is mega BITS per second, which is nice in the download area... but you have about 300kbps in upload. now, thats 0.3mbps... which is 3% of the total speed you need to run the server! GREAT!... feal the sarcasm... on top of that... you cant use that 300kbps to its full range, I know you can get the markings off of speek easy but they wont stay true the whole time.
Cable internet fluxuates... constantly. If you have lots of neighbors with cable internet, chances are unless the signal is boosted (In my home it is, but only for the phone, because we were usign 2 cable modems which drained each other). If you are lucky, your home cable internet can provide you enough bandwith to manage a single Hl1 or HL2 game server with about 10-14 players maximum with a lag block every time a player joins. now sure an MMORPG would require less of that, but still you are creating more processing time on the server by saving stats and other information on each player.
When you get your server running you will have a limit of about 50 players on a good day. even then any one over seas who joins the server will knock about 5 player slots out when they join, aswell as create lag spikes.
Now, some may be happy with this, but there are other reprocussions. Like I said I hosted a HL2 Dystopia server from my home, on a small linux server, never had a problem aside from the lag spike when new players joined. about a month of running the server I was called up by my provider and they told me, that I had a rather steady drain on my upload bandwith and it was creating issues on the network (all they were realy saying is we dont like people hosting stuff, because then they make money off of us...) They asked if I was hosting any type of server I said no obviously, and they said that they had noticed I was using the 27015 port alot and I said yes I played halflife 2 games alot. They dismissed the idea of me hosting something and said, "In the agreement we gave you when you signed up for our internet service, you agreed not to host any sort of web server be it game, data, mail or web. Any violation of this and we will have to suspend your service. I'm going to give you a warning this time, and I hope we wont have to worry about this again, thank you Mr. *****, Have a nice day"
Oh if you find some one with a T1 connection, they are allowed to host things like that but they only have 1.5mbps (which gets you about 200 players if they dont do anything elce... but they still have to pay about $500.00 usda a month for their internet service.)
If you created a tile based mmo the bandwidth costs will go down considerably. There's some out there... biggest one I know of being ultima online, but there are smaller ones like tibia and astonia also.
The main reason those 2d games are cheeper, is development time, a whole database of sprites can be made in a single day by some skilled artist, this is extreamly cost effective, so when the programmers finish making the code, which also doesnt takes as much time because of the simple 2d renderer, and simpler interface system.
Usualy those who start something like this have a plan for the net settup well before they even launch the project. In most cases, they have a tie with a hosting provider, its either their friend, family member or buisness partner.
so they have a huge discount which they could afford and they managed some alternate means of gathering the cash flow.
You're player cord strings look like
player(xloc): a1 (78,21);
player(xview): target(x:238.97;y:352.43; z:23.28)
so you are looking at a slight difference in data but not by a hell of a whole lot..
now there are obviously alot more pieces of information being spread between the server but in the end its quite similar.
but personally i'm not too fond of 3d rpgs and most mmorpgs really don't follow the idea of rpg but yet again thats just IMO
but if you look around there are already a few online games in the forums beeing worked on or in beta release but no real rpgs yet but looking at the design of most of them alot could be modded to be a rpg fairly easily and you could set it to server side for those that are client side by default mind you something more along the lines of a 2-4 player rpg for like xbox or ps2 dropped to 2d could work fairly well with just some basic net functions like browsing for other people who are looking for someone to play the same part of the game that you are at
Ive already posted this on another thread, but here it is again anyways.
I am currently working on re-implementing the Final Fantasy 6 Engine on the PSP written from scratch, but allowing for online play, with some really awesome features, such as instances, guilds, missions(based on teh story), collisiuem. It will be 99.99% true to the original engine in every aspect, as I have done a TONNE of research on the rom, and spent time analyzing frame by frame how the game works.
As well, I am making a complete set of developer tools which are equivilant to that of rpg maker 2003 for this engine, which will allow your wildest rpg dreams to come true on the psp, without extensive knowledge of c/c++/psp.
I am currently working on the engine and am making great progress with a public tech demo due very shortly. Just thought I would share this "on the down low" before I release a public demo(map loader + movement & animations + font & dialog demo) and website. But as previous poster mentioned, I consider ff6 my favorite game of all time, revolutionized rpgs, and its a shame we didnt see any more 2d ff6 style rpgs.
An Update to this would be, I need help working on this, currently i dont have a website nor the time to make one, so I will need a webmaster, as well as some beta testers to use the tools and engine. Aside from that, Im currently re-working the engine in the design stage to allow it to be more flexible, so my tech demo release has been delayed.
So something similar to Tibia on the PSP is possible?
I can be beta tester, and also i can provide webspace :P
hey guys maybe if an mmorpg were created it could be like a nexus style rpg www.nexustk.com
and it would be like a zelda style its 2d tile format and fits the requirments for the minimal hosting
i think that is our best bet at an morpg for the psp and that will be the day homebrew strikes its topest point!
i dabble in php
and all that can be loaded with it :Punk: