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This is a discussion on I dont get why genesis runs so much better than super nintendo within the PSP Homebrew and Hacks Discussion forums, part of the PSP Development, Hacks, and Homebrew category; on 2.01+ dgen 1.3 runs good with no frameskip while most super nintendo game sno matter which of the two ...
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#1 |
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on 2.01+ dgen 1.3 runs good with no frameskip while most super nintendo game sno matter which of the two emulators you sue require 3-4 frameskip and some like starfox are too slow even than.
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#2 |
![]() ![]() AKA Homer
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It's because snes has more games than genesis and therefore has to be compatible with all of the games at the same time. I mean, coding an emulator that has different codes for each game would take a very long time to make.
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#5 | |
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#8 |
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SNES v0.3 TYL works fine on 1-2 FrameSkip on 333mhz.
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#9 |
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I run my SNES emulator at 222mhz without sound and 0 frameskip and it runs at 60 fps...
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#11 |
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Genesis was actually a more powerful system hardware wise, when the snes came out rpg's were extremely popular in japan. So they designed games to have more of a save capacity and less "action" type features. I'm not sure if that would translate to a more difficult emulation or not.
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#14 |
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for me its opposite, most snes games get 10 fps or less without frame skip. Like f zero, mario kart, starfox. rpg's play fine though but mario world is a bit subpar.
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#15 | |
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#16 |
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I find that Dgen requires no real setup to get decent speed
SnezYTL takes more time to setup but u can quite easly get games to run at 50fps just by fideling with each setting, although sometimes u still require 1 frame skip. well that my experiance with a 2.6 Street Fighter Alpha 2 ftw! |
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#17 |
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I wouldn't know seeing as I can't get a Genesis emulator working.
I'm on FW 2.01 and have tried a few different DGen's and as always it locks on the menu page and there looks like a bit of image corruption on the top of the page. Help please!!! Anyway, the SNEStyl emulator works fine. |
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#18 |
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The reason the snes is harder to emulate is its custom graphics chips.
Sorry if it upsets people if I disgree with homer, but emulation has nothing to do with the number of games available for a console. It has everything to do with the complexities of the hardware you're emulating, and the ammount of work your cpu needs to do to translate those hardware functions. The snes had more complex custom graphics chips than the genesis, (which had pretty much entirely off the shelf hardware), even if it's cpu was actually slower. This requires more cpu cycles in the psp to emulate, and thus runs slower. Last edited by Benway; 04-12-2006 at 07:07 AM.. |
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#19 | |
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TO increase the speed of your SNES emulator try putting the sound to 44khz. For some reason it seems to run a LOT faster on most games set to this. Last edited by BiSkiT; 04-12-2006 at 08:13 AM.. |
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#20 |
![]() ![]() AKA Homer
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More games = more hardware functions
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#21 |
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That would be true on an emulator like mame, where more than one type of hardware system is being emulated, but on a single sytem emulator like for the snes, the number of games is simply not a factor.
Better emulation will enable more games to work, but where the emulation itself is complete, and all functions are supported, the complexity of that hardware is the only factor in the running speed of the emulator... not the number of games. |
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#22 |
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When a system is emulated, thats what it does, it emulates. Emulation isnt direct for games, its for the system. So unless you mean it can be more tweaked towards a cretian genre homer, i dont get it.
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#23 |
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Technically the SNES was a better system, I think the MegaDrive/Genesis would probably be an easier system to emulate seeing as used the 68000 chipset (I think) and didn't really have any specific graphics chipsets. Also wasn't the Genesis restricted to 128 colours whereas the SNES could display 256 from a 32k palette.
Both emulators for both systems are good, although there will always been room for improvement. |
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#24 |
![]() ![]() AKA Homer
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I never said it was game wise emulated. I said that more games usually require more hardware functions, since not all games are the same.
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#25 |
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Early in the development of a given emulator, more hardware functions (from the original system) need to be emulated to increase the number of games (from the original system) that will play on the emulator. However, such an emulator could not be said to be fully emulating the system. It is merely a partial emulation.
When it comes to a complete and fully developed emulator that supports all of the hardware functions of the original console, the number of games created for that system is absolutely irrelevant in regard to the speed of emulation. The only relevant factor is the complexity of the original hardware. A fully developed and complete emulation of a snes will require more power from its host machine than a genesis emulator, since the snes had more complex hardware. The number of games is entirely irrelevant. |
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#26 |
![]() ![]() AKA Homer
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Whatever...
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#29 |
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You are correct, they are more complex, and so more power is required to emulate the necesary functions from the original console to play them. If I'm not mistaken though, that was not the point homer was making.
Homer stated that the snes was harder to emulate because it had more games. I'm very puzzled by such a statement from someone so directly involved in the coding of emulators, since it is simply wrong. By that line of thinking, if a console was created that only had a few games, it would be very easy to emulate. Shall we say... a Saturn? Meanwhile, a gameboy, which has thousands of games should be very hard to emulate. Do you see what I mean? I mean no disrespect to homer at all... simply wishing to give an accurate answer to the original question.... genesis emulation runs faster than snes because the snes has more complex hardware. The irony is, on a pc, this question would probably never have come up, but the psp not actually being as powerful as people might like to think, it struggles with some emulators. Last edited by Benway; 04-12-2006 at 07:01 PM.. |
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#30 |
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Homer your point would be valid if you were talking about emulating a console like the vectrex that only had a handful of games released for it versus the difficulty of emulating the SNES which had thousands. However the Genesis had over 5000 games released for it.
I was only using the vectrex as an example because of the small number of games released for it. Unrelated, but I noticed some locked threads about homer stopping work on RIN because of being harrassed or something. So Im guessing theres no hope of ever being able to save my key settings in RIN? |
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| genesis , nintendo , runs , super |
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