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Daedalus psp (n64 emu for psp)

This is a discussion on Daedalus psp (n64 emu for psp) within the PSP Homebrew and Hacks Discussion forums, part of the PSP Development, Hacks, and Homebrew category; Originally Posted by Nytrix when using the home button to quit to dash it doesent work. u can quit if ...

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Old 05-01-2006, 08:44 AM   #31
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Quote:
Originally Posted by Nytrix
when using the home button to quit to dash it doesent work.
u can quit if your using IRShell since it doesnt but u must quit IRShell and not the emulator.
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Old 05-01-2006, 08:44 AM   #32
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Quote:
Originally Posted by enterman
have any of u tried running it through IRShell at 333Mhz? It helps.
wow good find..
why didnt the maker of the emulator do that in the first place?
lol
but great work for a first release.
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Old 05-01-2006, 08:47 AM   #33
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lol TPTaylor make us a video of it at 333mhz will ya please ! :icon_razz
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Old 05-01-2006, 08:51 AM   #34
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ya you can't go home either. you need to reset. but amazing work! i am so happy right now i think i could explode!
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Old 05-01-2006, 08:51 AM   #35
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yea it does help running through IRshell at 333mhz. it's about 1.5 times quicker
..but it's still unfortuately slow..but it's an amazing start
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Old 05-01-2006, 08:51 AM   #36
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thank you for blessing us with this bounty o lord!
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Old 05-01-2006, 08:52 AM   #37

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The person who ported it said it runs at 333mhz, but if IRShell does help, maybe he made a typo and wrote Get instead of Set on scePowerSetClockFrequency

But wouldn't that have caused a build error?
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Old 05-01-2006, 08:53 AM   #38
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Quote:
Originally Posted by jas0nuk
The person who ported it said it runs at 333mhz, but if IRShell does help, maybe he made a typo and wrote Get instead of Set on scePowerSetClockFrequency

But wouldn't that have caused a build error?
I dont know but 333 does help a noticable amount.

EDIT: its on the homepage now. Just now noticed that there linking to the other thread on the homepage.

Last edited by enterman; 05-01-2006 at 08:56 AM..
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Old 05-01-2006, 09:00 AM   #39
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heres a few screenshot from it that the author posted on sourceforge:






EDIT: To take a screenshot through the emulator:
Quote:
At the moment the only particularly useful function is the screenshot mode. You can access this by pressing Square. When you resume the game by pressing the Select button, a screenshot will be saved under the Daedalus directory on the memory stick.

Last edited by enterman; 05-01-2006 at 09:05 AM..
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Old 05-01-2006, 09:07 AM   #40
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i'm sorry but i was expecting a little more enthusiasm for this
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Old 05-01-2006, 09:08 AM   #41
 
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y wont it work on 2.0+ is it kernal or sumthin
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Old 05-01-2006, 09:09 AM   #42
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ya kernel
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Old 05-01-2006, 09:09 AM   #43
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I'll make a video at 333mhz.
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Old 05-01-2006, 09:11 AM   #44

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Oh FYI, I tried some common roms I normaly use on m64 on this emu. Out of the list this is what I got working.

Starfox64 - Training mode works only
Airboarders - Fully playable but really slow
Super Mario64 - we all knew this one.

Sadly quest64 dont work. Was really hoping to bench it against m64).
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Old 05-01-2006, 09:11 AM   #45
 
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auto frameskip would be nice too
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Old 05-01-2006, 09:13 AM   #46
 
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dang it!
should i downgrade my psp just for thiss? :sad:
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Old 05-01-2006, 09:17 AM   #47
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sure y not
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Old 05-01-2006, 09:18 AM   #48
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Quote:
Originally Posted by battlefrontchamp
dang it!
should i downgrade my psp just for thiss? :sad:
absolutely. without a doubt. you can upgrade again if you don't like it anyway
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Old 05-01-2006, 09:19 AM   #49
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Quote:
Originally Posted by nexis2600
Oh FYI, I tried some common roms I normaly use on m64 on this emu. Out of the list this is what I got working.

Starfox64 - Training mode works only
Airboarders - Fully playable but really slow
Super Mario64 - we all knew this one.

Sadly quest64 dont work. Was really hoping to bench it against m64).
what does star fox 64 run at? good speed or what?
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Old 05-01-2006, 09:20 AM   #50
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anyone tried zelda yet? i will. 2 secs

**** it's massive. it'll never work

EDIT - na didn't work

Last edited by Abe_Froeman-X; 05-01-2006 at 09:28 AM..
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Old 05-01-2006, 09:26 AM   #51
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Quote:
Originally Posted by FLai
**** it's massive. it'll never work
So far we can get 3 games working. Others play intro's and show other things. Good stuff nontheless!
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Old 05-01-2006, 09:27 AM   #52
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do you think they ever get mario and zelda working perfectly?
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Old 05-01-2006, 09:28 AM   #53
 
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Awesome. I was thinking today, " Maby they made a N64 emulator today, AND HERE IT IS!!!
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Old 05-01-2006, 09:30 AM   #54
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I've merged a couple triple posts. I know we're all excited about this, but try to edit existing posts before tripling up, etc.

This thread is most likely going to get very big, and it can get annoying to wade through stuff for people that won't see it until later.
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Old 05-01-2006, 09:31 AM   #55
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i am happy with a perfect mario and a perfect zelda with saves and sound and everything. god that would be so sweet
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Old 05-01-2006, 09:31 AM   #56
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hmm... I can't get it to work on my 1.5, I just get an error message:

DynaRec init
Loading ROM!
Reading rom image: [Cms0:/PSP/Game/Daedalus/Roms/rom.n64]

etc etc. Anybody else have this problem?
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Old 05-01-2006, 09:32 AM   #57
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Quote:
Originally Posted by Abe_Froeman
I've merged a couple triple posts. I know we're all excited about this, but try to edit existing posts before tripling up, etc.

This thread is most likely going to get very big, and it can get annoying to wade through stuff for people that won't see it until later.
oh ya soz about that. i am just sooo happy!
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Old 05-01-2006, 09:33 AM   #58
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Quote:
Originally Posted by bossmanuk
hmm... I can't get it to work on my 1.5, I just get an error message:

DynaRec init
Loading ROM!
Reading rom image: [Cms0:/PSP/Game/Daedalus/Roms/rom.n64]

etc etc. Anybody else have this problem?
yeh you have to zip the roms
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Old 05-01-2006, 09:36 AM   #59
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Here ya go, i put the other movie in with it so you can tell the difference...also added some background music...why shouldn't i have!?
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Old 05-01-2006, 09:36 AM   #60
 
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I hope Goldeneye on eloader works 1 day. :sad:
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