Ok, thanks Nutterbutter. So with this can we run v2.6 UMD games without the use of devhook, striaght from the XMB? Also will we be able to get all the features of v2.71+ into the custom firmware, even v3.0? Or do we need to decrpyt them first?
Printable View
Ok, thanks Nutterbutter. So with this can we run v2.6 UMD games without the use of devhook, striaght from the XMB? Also will we be able to get all the features of v2.71+ into the custom firmware, even v3.0? Or do we need to decrpyt them first?
Zitat:
Zitat von QJ_Haseo
No .......... just no
Why not? Is it even possible?
maybe someday, just read the first post and you will see what this thing does
I have the EXACT same problem. Im not quite sure why.Zitat:
Zitat von ZFB8
ZFB8, did you install that mod that adds the uninstall POC to the recovery mode? I did, and i dunno, that could POSSIBLY be a factor here. It doesnt seem likely though, but there has to be soemthgin we both have on our PSPs thats dong this. I noticed u use differemnt locations for your devhook folder, but I use the general "DEVHOOK". I dunno why ti boots liek this though. It seems as if the vshmain.prx wasnt even flashed at all, it acts the same way it did with teh original. So its alright, no need ot redo it, I can just take out the autoload part in the config, but I REALLY like the idea of loading 2.7 with the L trigger (really pwns the crap out fo the modchip!) but I cant get it to work.
(sorry for typos, im very tired right now :P)
Oh ok lol.
I had heard it was around the 30 range :roflol:
has anyone got this working with the datel 4gb hdd? I can get to recovery mode but anything in the config file is not actioned. I know its all setup right as if i copy the stuff to my 512mb stick it all works correctly so i am guessing its a datel hdd problem.
Any idea on how to get this working?
I have the exact same problem c5cha7 maybe you should look into this, i reckon it'd be awesome to be able o choose 2.7 or 1.5 at boot.Zitat:
Zitat von RaiderX
Its very possible but just not yet.Zitat:
Zitat von QJ_Haseo
I'll take a look now.Zitat:
Zitat von psp_bling
Sorry i'm just alittle slow and tired today lol.
HAH! I GOT IT!Zitat:
Zitat von RaiderX
ZFB8, your config file should look like this:
You can see how I have it not reading the autoboot homebrew. After a little testing, I have found this is because c5cha7 set up the VSHMAIN to load ms0:/PSP/GAME/DEVHOOK/EBOOT.PBP exactly. He set it in the VSHMAIN.prx and it doesnt read it from the config file. So when you have that directory in the config file, it autoloads that without any buttons.Code:###########################################################################################
############### Configuration file for the Custom Firmware - Proof of Concept #############
###########################################################################################
############################Modified and Tested By c5cha7##################################
###########################################################################################
# Set it to true if you want to enable the execution of normal pbp's, no-kxploited
nokxploit = true;
# Set it to true if you want to hide the icons
# Note: if you have a lot of things in the game folder, it could cause a slowdown
hidecorrupt = true;
# Set it to true if you want to skip the $CE logo. In this way you can also skip
# the auto-execution of the umd that so many people hate :)
skiplogo = false;
# Specify a program to autoexecute at startup.
# Hold L-Trigger (For 3 Seconds) on startup to execute your Autoboot homebrew.
#autoboot = "ms0:/PSP/GAME/DEVHOOK/EBOOT.PBP";
#Specify a maximum of 10 modules to load and start at the startup with the vsh.
loadmodule0 = "ms0:/PSP/SYSTEM/PRX/screenshot.prx"
#loadmodule1 = "blahblah"
#loadmodule2 = "blahblah"
#loadmodule3 = "blahblah"
#loadmodule4 = "blahblah"
#loadmodule5 = "blahblah"
#loadmodule6 = "blahblah"
#loadmodule7 = "blahblah"
#loadmodule8 = "blahblah"
#loadmodule9 = "blahblah"
SO you cna use it to only use L for devhook like the intended use, ro you can make it load up one homebrew w/o any buttons and devhook with L.
Thanks c5cha7! I love this mod! Man, with all this, the modchip is gonna be useless in no time! :Jump:
Also, if you want to edit c5cha7's prx to laod up a different homebrew, you could either put a different eboot in the DEVHOOK folder, or you could open the prx up in a HEX editor and go to line 00006230 and change the folder name. Althoguh, using a hex editor will limit you to the same amount of characters, so the folder would have to have 7 character liek DEVHOOK does.
c5cha7, what did you use to edit the prx, the SDK?
I used the PSP Sdk :p .Zitat:
Zitat von RaiderX
I'm still searching for any known bugs etc,
but i'll try my best to add new upgrades and stuff.
I need a tester for my "edition" of the custom firmware mod...
Im 99% sure it wont be a brick...
At worst, features will be missing. ( Autoboot needs testing. )
Whats New?
- Recovery mode is now accessed via L+R.
- L is required to peform recovery options.
- 1.00 index.dat now supplied, in PSP/SYSTEM. ( custom, not from sony. )
|_ Do not move the index.dat, as it no longer looks at root.
- L will bypass all autoboot functions, and will deter plugin's, this is SAFE MODE.
- vshmain.prx is now backed as well as copied once, press L+Triangle to switch to the backup.
|_ Note the backup is automaticly accessed if the vshmain_real.prx is missing.
- Recovery mode has a new look, and borders are drawn. ( Too sexy for recovery, too... forget it. )
- You can now assign up to 100 prx's to load!!!
|_ As a note, this dosn't mean 100 prx's can be handled by the PSP, it just removes a limit.
Iv'e tested it in DevHook, and cannot fully evaluate it.
If anyones willing to test it, ( need to remove old mod. )
Just tell me, ill send u the files + new flasher. ( New MD5's )
NOTE: This version ALSO makes a backup copy of vshmain_real.prx for additional loading, which is another feature i wish to test.
I'll test it lordsturm.
Wow great work!Zitat:
Zitat von LordSturm
Looks like you've done a well better job than me :) !
Wishing the tester luck lol :icon_surp .
Wow dude that is great,
as soon as someone tests it im there ^_^
So to use c5cha7`s mod do i have to reflash it ? and if i dl the file i get the flashmod folders ?
Heres my mod of the file.
NOTE UNTESTED use at your own risk.
I'd prefer only one person tested it at first, to see results...
Read change log in upper post...
Ah im so impatient!
Is it tested and working?
EDIT: Dont mind this, your post wasnt on my screen
Yeah, why does it come with an old version of flashmod?
Lordsturm i tried it and its working perfectly :D
Hey c5cha7 did you have any issues testing autoboot in devhook?
BTW ill give out source in a sec, trying to find latest.... :P
The autoboot into devhook worked too.
Not at all?Zitat:
Zitat von LordSturm
But remember that devhook wont allow anything to be run in
Updater mode ;) (upgrading saftey or something).
But i didn't have any problems testing autoboot?
I'll test it aswell and post my results
I want c5cha7`s mod to work ...Do i need to undo the poc and reflash it ???
Its awesome hole L and it boots to 1.5 dont hold L and it boots into 2.71. Good work lordsturm:Punk:
Sorry for the n00b question 90 pages in but what exactly does this do? *I have a 1.5*
yo psp_bling, also test Recovery Mode, Hold L+R and report your findings...
with this mod you can specify your own modules to load up.
So, With this you could loud up the usbhost modules to play game through USB without the need of devhook.
So maybe we should look at that after the Dual Firmware boot.
this all sounds so good.
i will test out the modded version in a minute and then post results.
thanks
Booting LordStrums cf flasher now - It works!!!
It has fully worked on my PSP - No problems at all
This is a .prx that lets you do all sorts of things like run 1.00 eboots and auto-run any homebrew when you boot your psp.
Also has magicaful un-bricking capabilities
OT: This thread is going waaaaay to fast
Yep recovery mode is working perfectly too lordsturm.
How do you get your mod working?Zitat:
Zitat von c5cha7
question - Using LordStrums devhook loader - why is it booting 2.50 instead of 2.71? Am I doing somethign wrong?
You have the 2.71 dump?
Oh yeah could you for a next release change it so that when you hold L it boots to devhook and when you don't it boots to the XMB?
yup - straight where it should beZitat:
Zitat von Mister Chief
NOTE: Do shove the new stuff in SYSTEM...
Well its nothing gotta do with the mod, its ur devhook config file lol...
Thanks for testing, and for anyone that wants an unflasher, a few mins and ill have a new package, with Source and UNFLASHER.
Note Danzel compiled everything for me. :P ( I coded it thru. )
Lordsturm thanks ! its working like a charm ! love the dual boot type feature