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Custom Firmware - The proof of concept

This is a discussion on Custom Firmware - The proof of concept within the PSP Homebrew and Hacks Discussion forums, part of the PSP Development, Hacks, and Homebrew category; I am interested in creating custom prx files, yes....

  
  1. #781
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    I am interested in creating custom prx files, yes.




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    Well, contact slasher, ahman, and any other shell creaters, as they have custom .prxs in their shells. Also, slasher is on right now, so it would do you good to contact him first.

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    So does this mean when 3.0 comes out we could use the ps1 emulator prx's?

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    help anyone?

  5. #785
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    Hmm....strange it doesnt work. Ill copy what I have in my config file, and you copy it into yours. Mine works, so yeah!

    Double Post Merge

    ######################### ######################### ######################### ################
    ############### Configuration file for the Custom Firmware - Proof of Concept #############
    ######################### ######################### ######################### ################


    # Set it to true if you want to enable the execution of normal pbp's, no-kxploited
    nokxploit = true;

    # Set it to true if you want to hide the icons
    # Note: if you have a lot of things in the game folder, it could cause a slowdown
    hidecorrupt = false;

    # Set it to true if you want to skip the $CE logo. In this way you can also skip
    # the auto-execution of the umd that so many people hate :)
    skiplogo = true;

    # Specify a program to autoexecute at startup.
    # Example1:
    autoboot = "ms0:/PSP/GAME/PSPosx/EBOOT.PBP";

    #Specify a maximum of 10 modules to load and start at the startup with the vsh.

    loadmodule0 = "ms0:/modules/screenshotbmp.prx"
    #loadmodule1 = "ms0:/modules/photo_plugin.prx"
    #loadmodule2 = "ms0:/PSPLINK/psplink.prx"
    #loadmodule3 = "blahblah"
    #loadmodule4 = "blahblah"
    #loadmodule5 = "blahblah"
    #loadmodule6 = "blahblah"
    #loadmodule7 = "blahblah"
    #loadmodule8 = "blahblah"
    #loadmodule9 = "blahblah"

  6. #786
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    Zitat Zitat von volsfan91
    Have flashing programs found to be safe with this custom firmware?
    Not sure. I tried a custom game boot after installing, and it didn't work (the Prince of Persia one). I have been really afraid of bricking, but this thing has the recovery mode. But I would like to make a little suggestion:

    If you use X-Flash with this and something goes wrong, just put X-Flash and all of it's files into the update folder. You can boot it up through Recovery Mode and undo any changes. This is much less hassle than reinstalling another firmware.


    I did this and it was so much easier.

  7. #787
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    Im wondering, what other .prx are there other than screenshotbmp.prx? I wanna make my 1.5 experience better!

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    still the same

  9. #789
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    The recovery mode is incredible, and goes to show that if Sony had WANTED to include it, they certainly could have.

    I'm waiting on a couple of things to happen with this before I do it-

    1) No long term adverse effects
    2) Extra features

  10. #790
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    Strange, you sure you flashed it? What was the folders name? Because this is wierd. Que cojones.

  11. #791
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    woah, so is recovery mode for bricked psps?

  12. #792
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    YUP! Except if you overright an important .prx, it can repair a bricked PSP.

  13. #793
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    Zitat Zitat von spiderjames
    woah, so is recovery mode for bricked psps?
    It's for partially bricked.
    IE: Bad font or background flash.

  14. #794
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    Zitat Zitat von TheMarioKarters
    It's for partially bricked.
    IE: Bad font or background flash.
    It can even recover PSPs that have corruped a .prx, as long as its not a .prx that is needed to load up the PSP! :Punk:

  15. #795
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    Zitat Zitat von Master Inuyasha
    It can even recover PSPs that have corruped a .prx, as long as its not a .prx that is needed to load up the PSP! :Punk:
    That's neat.

  16. #796
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    Zitat Zitat von TheMarioKarters
    That's neat.
    Yeah, it is. Im not going to mess with those anyways, so i basically have an unbrickable psp!

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    yes man i flshed it and everything but no effect

  18. #798
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    Well....I cannot help you then. I dont know what can be wrong? Its very strange in my opinion. Sorry man.

  19. #799
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    Zitat Zitat von Doble-U
    yes man i flshed it and everything but no effect
    Make sure you have the config file in the right location.
    ms0:/psp/system/config.txt

    Try screwing with the options and see if your firmware reacts.

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    Zitat Zitat von volsfan91
    The recovery mode is incredible, and goes to show that if Sony had WANTED to include it, they certainly could have.

    I'm waiting on a couple of things to happen with this before I do it-

    1) No long term adverse effects
    2) Extra features
    What long term effects are you talking about?

  21. #801
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    Zitat Zitat von cooldocy795
    What long term effects are you talking about?
    There are none. It's a simple firmware hook. I can almost gaurantee no long terms would result from this.

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    Zitat Zitat von Slasher
    There are none. It's a simple firmware hook. I can almost gaurantee no long terms would result from this.
    That's my point. This was well designed with no bugs. I really can't wait until more comes of this.

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    Zitat Zitat von Slasher
    Make sure you have the config file in the right location.
    ms0:/psp/system/config.txt

    Try screwing with the options and see if your firmware reacts.
    yeah i made sure its there thxs anywway to both of u

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    Maybe I'm just being a bit paranoid then. I'll go to option 2 then: wait 15 or 20 minutes and wait for DA to pump out another 10 features.

    Double Post Merge

    Hey, Slasher, off topic, but the graphics on VBA look great. I can't wait to see what you're going to offer in the next version...

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    hey whats tha psplink file? i dont have that
    #loadmodule0 = "ms0:/PSPLINK/psplink.prx?

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    thats just a comment, not a command, but if you take the # sign from it it will work, wat psplink is really hard to explain, it like makes your psp able to get files off your pc. for dev usage.

    but u can change it to open any other module.

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    o0o0o0o0o0o thxs for explaining

    Double Post Merge

    could it be that theres something in flash memory that doesn't let it work?
    can i do something to make the flash go to its original state?

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    Not sure if anyone's interested, but here's an autoload USB prx. Source included.

    :)
    http://www.sendspace.com/file/ml8o2h

    - Slasher

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    I love this! Man, these past couple weeks have been the biggest boom for the PSP scene! Like the PSP revolution!

    The unbricker is what im interested in most. Its kinda like a vaccine for your PSP. It helps prevent the brick instead of curing it.

    Man with all these new developments, who needs a modchip?

    Thank you Dark_Alex and all your work in the PSP scene! You have definately earned all the cookies on the internets!

    One question tho, if you set the config to load up a PBP from the mem stick, but delete it or start up without the mem stick in? My guess is that it will just return to the XMB and give you the "game could not be started" error, right?

    Oh and I assume that loading the screenshot prx form PSP Shot or the devhook mod woudl work with the autoloading prx feature right? anyone tried it?

    Zitat Zitat von Slasher
    Not sure if anyone's interested, but here's an autoload USB prx. Source included.

    :)
    http://www.sendspace.com/file/ml8o2h

    - Slasher
    Did you make that? And what exactly does it do? Start up USB mode when you boot up? or does it just enable USB?
    Geändert von RaiderX (07-15-2006 um 07:28 PM Uhr)

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    Zitat Zitat von Slasher
    Not sure if anyone's interested, but here's an autoload USB prx. Source included.

    :)
    http://www.sendspace.com/file/ml8o2h

    - Slasher
    Im interested! :)

    EDIT: ITS AWESOME! Works like a charm! Now if it can only be used to load homebrew on your HDD...
    Geändert von Master Inuyasha (07-15-2006 um 07:29 PM Uhr)


 
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