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This is a discussion on Custom Firmware - The proof of concept within the PSP Homebrew and Hacks Discussion forums, part of the PSP Development, Hacks, and Homebrew category; what does ths new mod do exaclty?...
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#872 | |
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All In One Custom firmware module - Ver 0.01a released!!! |
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#873 |
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ok. the new mod question has been answered several times already recently. read back some. as for new mods, their is a new allinone prx in the developers section that sums up everything found so far. check that out.
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#874 | |
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Custom Firmware POC mods
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#876 |
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With all this flashing im worried about my NAND.
Does anyone actually know the amount of times you have to flash it for it to die?
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#878 | |
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#880 | |
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I could take a screenshot but it just looks the same as a normal 1.5 |
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#881 |
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Ok, thanks Nutterbutter. So with this can we run v2.6 UMD games without the use of devhook, striaght from the XMB? Also will we be able to get all the features of v2.71+ into the custom firmware, even v3.0? Or do we need to decrpyt them first?
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#882 | |
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No .......... just no |
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#885 | |
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ZFB8, did you install that mod that adds the uninstall POC to the recovery mode? I did, and i dunno, that could POSSIBLY be a factor here. It doesnt seem likely though, but there has to be soemthgin we both have on our PSPs thats dong this. I noticed u use differemnt locations for your devhook folder, but I use the general "DEVHOOK". I dunno why ti boots liek this though. It seems as if the vshmain.prx wasnt even flashed at all, it acts the same way it did with teh original. So its alright, no need ot redo it, I can just take out the autoload part in the config, but I REALLY like the idea of loading 2.7 with the L trigger (really pwns the crap out fo the modchip!) but I cant get it to work. (sorry for typos, im very tired right now :P) |
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#887 |
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has anyone got this working with the datel 4gb hdd? I can get to recovery mode but anything in the config file is not actioned. I know its all setup right as if i copy the stuff to my 512mb stick it all works correctly so i am guessing its a datel hdd problem.
Any idea on how to get this working? |
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#888 | |
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The Black Parade
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#890 | |
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11th Squad Captain
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Sorry i'm just alittle slow and tired today lol.
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#891 | |
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ZFB8, your config file should look like this: Code:
########################################################################################### ############### Configuration file for the Custom Firmware - Proof of Concept ############# ########################################################################################### ############################Modified and Tested By c5cha7################################## ########################################################################################### # Set it to true if you want to enable the execution of normal pbp's, no-kxploited nokxploit = true; # Set it to true if you want to hide the icons # Note: if you have a lot of things in the game folder, it could cause a slowdown hidecorrupt = true; # Set it to true if you want to skip the $CE logo. In this way you can also skip # the auto-execution of the umd that so many people hate :) skiplogo = false; # Specify a program to autoexecute at startup. # Hold L-Trigger (For 3 Seconds) on startup to execute your Autoboot homebrew. #autoboot = "ms0:/PSP/GAME/DEVHOOK/EBOOT.PBP"; #Specify a maximum of 10 modules to load and start at the startup with the vsh. loadmodule0 = "ms0:/PSP/SYSTEM/PRX/screenshot.prx" #loadmodule1 = "blahblah" #loadmodule2 = "blahblah" #loadmodule3 = "blahblah" #loadmodule4 = "blahblah" #loadmodule5 = "blahblah" #loadmodule6 = "blahblah" #loadmodule7 = "blahblah" #loadmodule8 = "blahblah" #loadmodule9 = "blahblah" SO you cna use it to only use L for devhook like the intended use, ro you can make it load up one homebrew w/o any buttons and devhook with L. Thanks c5cha7! I love this mod! Man, with all this, the modchip is gonna be useless in no time! Also, if you want to edit c5cha7's prx to laod up a different homebrew, you could either put a different eboot in the DEVHOOK folder, or you could open the prx up in a HEX editor and go to line 00006230 and change the folder name. Althoguh, using a hex editor will limit you to the same amount of characters, so the folder would have to have 7 character liek DEVHOOK does. c5cha7, what did you use to edit the prx, the SDK? |
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#892 | |
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11th Squad Captain
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.I'm still searching for any known bugs etc, but i'll try my best to add new upgrades and stuff. |
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#893 |
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I need a tester for my "edition" of the custom firmware mod...
Im 99% sure it wont be a brick... At worst, features will be missing. ( Autoboot needs testing. ) Whats New? - Recovery mode is now accessed via L+R. - L is required to peform recovery options. - 1.00 index.dat now supplied, in PSP/SYSTEM. ( custom, not from sony. ) |_ Do not move the index.dat, as it no longer looks at root. - L will bypass all autoboot functions, and will deter plugin's, this is SAFE MODE. - vshmain.prx is now backed as well as copied once, press L+Triangle to switch to the backup. |_ Note the backup is automaticly accessed if the vshmain_real.prx is missing. - Recovery mode has a new look, and borders are drawn. ( Too sexy for recovery, too... forget it. ) - You can now assign up to 100 prx's to load!!! |_ As a note, this dosn't mean 100 prx's can be handled by the PSP, it just removes a limit. Iv'e tested it in DevHook, and cannot fully evaluate it. If anyones willing to test it, ( need to remove old mod. ) Just tell me, ill send u the files + new flasher. ( New MD5's ) NOTE: This version ALSO makes a backup copy of vshmain_real.prx for additional loading, which is another feature i wish to test.
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Hmm... |
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#895 | |
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11th Squad Captain
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Looks like you've done a well better job than me !Wishing the tester luck lol |
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#898 |
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Heres my mod of the file.
NOTE UNTESTED use at your own risk. I'd prefer only one person tested it at first, to see results... Read change log in upper post... |
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#900 |
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Yeah, why does it come with an old version of flashmod?
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| Tags |
| concept , custom , firmware , proof |
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