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Custom Firmware - The proof of concept

This is a discussion on Custom Firmware - The proof of concept within the PSP Homebrew and Hacks Discussion forums, part of the PSP Development, Hacks, and Homebrew category; what does ths new mod do exaclty?...

  
  1. #871
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    what does ths new mod do exaclty?



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    Zitat Zitat von SupremeX
    been reading through 40 pages and found not 1 new mod
    am i just not awake enough ?
    its not exactly a mod but a cool addition!

    All In One Custom firmware module - Ver 0.01a released!!!

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    ok. the new mod question has been answered several times already recently. read back some. as for new mods, their is a new allinone prx in the developers section that sums up everything found so far. check that out.

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    Zitat Zitat von SupremeX
    been reading through 40 pages and found not 1 new mod
    am i just not awake enough ?
    Ive put all the mods ive found so far here:

    Custom Firmware POC mods
    [b][center]
    [URL="http://forums.qj.net/showthread.php?t=65032"][SIZE="3"][COLOR="Blue"]Omicron[/COLOR] - [COLOR="DeepSkyBlue"]A hacking simulation game for the PSP[/COLOR][/SIZE][/URL]

    [url=http://profile.mygamercard.net/dr+nutterbutter][img]http://card.mygamercard.net/gbar/live/dr+nutterbutter.gif[/img][/url][/b][/center]

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    thanks guys !

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    With all this flashing im worried about my NAND.

    Does anyone actually know the amount of times you have to flash it for it to die?

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    Zitat Zitat von Dark_Merlin
    With all this flashing im worried about my NAND.

    Does anyone actually know the amount of times you have to flash it for it to die?
    something like 10000 times

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    Zitat Zitat von FreakShow!
    hexecal, how can you discourage others from trying to code for everyone's benefit. We can't leave D_A to do all the work on his own. Heck he has already done so much for us.
    I didn't mean it in that way - If theKnightInHell wants to make an ISO loader - by all means go ahead - I didn't realise at first that he was an experienced code (I was mistaken)

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    anyone got any screens of the custom firmware?

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    Zitat Zitat von QJ_Haseo
    anyone got any screens of the custom firmware?
    Its just the same as a normal 1.5 except you can load 1.00 eboots, autoload homebrew at startup and remove corrupt icons.

    I could take a screenshot but it just looks the same as a normal 1.5
    [b][center]
    [URL="http://forums.qj.net/showthread.php?t=65032"][SIZE="3"][COLOR="Blue"]Omicron[/COLOR] - [COLOR="DeepSkyBlue"]A hacking simulation game for the PSP[/COLOR][/SIZE][/URL]

    [url=http://profile.mygamercard.net/dr+nutterbutter][img]http://card.mygamercard.net/gbar/live/dr+nutterbutter.gif[/img][/url][/b][/center]

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    Ok, thanks Nutterbutter. So with this can we run v2.6 UMD games without the use of devhook, striaght from the XMB? Also will we be able to get all the features of v2.71+ into the custom firmware, even v3.0? Or do we need to decrpyt them first?

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    Zitat Zitat von QJ_Haseo
    Ok, thanks Nutterbutter. So with this can we run v2.6 UMD games without the use of devhook, striaght from the XMB? Also will we be able to get all the features of v2.71+ into the custom firmware, even v3.0? Or do we need to decrpyt them first?

    No .......... just no

  13. #883
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    Why not? Is it even possible?

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    maybe someday, just read the first post and you will see what this thing does

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    Zitat Zitat von ZFB8
    Hmm. I just tried your mod. When I first did it, it took like 10 seconds for it to boot into Devhook. Now, EVERY time I turn on my PSP it boots into Devhook even when I don't hold L. I think I'll wait until this is a bit more refined. Can you upload the original vshmain.prx so I can flash it back on? =\

    EDIT: Hmm, I just realized that it's just acting as if I had never done anything to the vshmain.prx, it still autoloads it even if I don't press L, but doesn't load it if I put a # before the line with the homebrew location. This is what it has, maybe I just did something wrong >_>
    I have the EXACT same problem. Im not quite sure why.

    ZFB8, did you install that mod that adds the uninstall POC to the recovery mode? I did, and i dunno, that could POSSIBLY be a factor here. It doesnt seem likely though, but there has to be soemthgin we both have on our PSPs thats dong this. I noticed u use differemnt locations for your devhook folder, but I use the general "DEVHOOK". I dunno why ti boots liek this though. It seems as if the vshmain.prx wasnt even flashed at all, it acts the same way it did with teh original. So its alright, no need ot redo it, I can just take out the autoload part in the config, but I REALLY like the idea of loading 2.7 with the L trigger (really pwns the crap out fo the modchip!) but I cant get it to work.

    (sorry for typos, im very tired right now :P)

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    Oh ok lol.

    I had heard it was around the 30 range

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    has anyone got this working with the datel 4gb hdd? I can get to recovery mode but anything in the config file is not actioned. I know its all setup right as if i copy the stuff to my 512mb stick it all works correctly so i am guessing its a datel hdd problem.

    Any idea on how to get this working?

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    Zitat Zitat von RaiderX
    I have the EXACT same problem. Im not quite sure why.

    ZFB8, did you install that mod that adds the uninstall POC to the recovery mode? I did, and i dunno, that could POSSIBLY be a factor here. It doesnt seem likely though, but there has to be soemthgin we both have on our PSPs thats dong this. I noticed u use differemnt locations for your devhook folder, but I use the general "DEVHOOK". I dunno why ti boots liek this though. It seems as if the vshmain.prx wasnt even flashed at all, it acts the same way it did with teh original. So its alright, no need ot redo it, I can just take out the autoload part in the config, but I REALLY like the idea of loading 2.7 with the L trigger (really pwns the crap out fo the modchip!) but I cant get it to work.

    (sorry for typos, im very tired right now :P)
    I have the exact same problem c5cha7 maybe you should look into this, i reckon it'd be awesome to be able o choose 2.7 or 1.5 at boot.
    skate3214.deviantart.com

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    Zitat Zitat von QJ_Haseo
    Why not? Is it even possible?
    Its very possible but just not yet.
    [b][center]
    [URL="http://forums.qj.net/showthread.php?t=65032"][SIZE="3"][COLOR="Blue"]Omicron[/COLOR] - [COLOR="DeepSkyBlue"]A hacking simulation game for the PSP[/COLOR][/SIZE][/URL]

    [url=http://profile.mygamercard.net/dr+nutterbutter][img]http://card.mygamercard.net/gbar/live/dr+nutterbutter.gif[/img][/url][/b][/center]

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    Zitat Zitat von psp_bling
    I have the exact same problem c5cha7 maybe you should look into this, i reckon it'd be awesome to be able o choose 2.7 or 1.5 at boot.
    I'll take a look now.
    Sorry i'm just alittle slow and tired today lol.
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    Zitat Zitat von RaiderX
    I have the EXACT same problem. Im not quite sure why.

    ZFB8, did you install that mod that adds the uninstall POC to the recovery mode? I did, and i dunno, that could POSSIBLY be a factor here. It doesnt seem likely though, but there has to be soemthgin we both have on our PSPs thats dong this. I noticed u use differemnt locations for your devhook folder, but I use the general "DEVHOOK". I dunno why ti boots liek this though. It seems as if the vshmain.prx wasnt even flashed at all, it acts the same way it did with teh original. So its alright, no need ot redo it, I can just take out the autoload part in the config, but I REALLY like the idea of loading 2.7 with the L trigger (really pwns the crap out fo the modchip!) but I cant get it to work.

    (sorry for typos, im very tired right now :P)
    HAH! I GOT IT!

    ZFB8, your config file should look like this:

    Code:
    ###########################################################################################
    ############### Configuration file for the Custom Firmware - Proof of Concept #############
    ###########################################################################################
    ############################Modified and Tested By c5cha7##################################
    ###########################################################################################
    
    
    # Set it to true if you want to enable the execution of normal pbp's, no-kxploited
    nokxploit = true;
    
    # Set it to true if you want to hide the icons
    # Note: if you have a lot of things in the game folder, it could cause a slowdown
    hidecorrupt = true;
    
    # Set it to true if you want to skip the $CE logo. In this way you can also skip 
    # the auto-execution of the umd that so many people hate :)
    skiplogo = false;
    
    # Specify a program to autoexecute at startup. 
    # Hold L-Trigger (For 3 Seconds) on startup to execute your Autoboot homebrew.
    
    #autoboot = "ms0:/PSP/GAME/DEVHOOK/EBOOT.PBP";
    
    #Specify a maximum of 10 modules to load and start at the startup with the vsh.
    
    loadmodule0 = "ms0:/PSP/SYSTEM/PRX/screenshot.prx"
    #loadmodule1 = "blahblah"
    #loadmodule2 = "blahblah"
    #loadmodule3 = "blahblah"
    #loadmodule4 = "blahblah"
    #loadmodule5 = "blahblah"
    #loadmodule6 = "blahblah"
    #loadmodule7 = "blahblah"
    #loadmodule8 = "blahblah"
    #loadmodule9 = "blahblah"
    You can see how I have it not reading the autoboot homebrew. After a little testing, I have found this is because c5cha7 set up the VSHMAIN to load ms0:/PSP/GAME/DEVHOOK/EBOOT.PBP exactly. He set it in the VSHMAIN.prx and it doesnt read it from the config file. So when you have that directory in the config file, it autoloads that without any buttons.

    SO you cna use it to only use L for devhook like the intended use, ro you can make it load up one homebrew w/o any buttons and devhook with L.

    Thanks c5cha7! I love this mod! Man, with all this, the modchip is gonna be useless in no time! :Jump:

    Also, if you want to edit c5cha7's prx to laod up a different homebrew, you could either put a different eboot in the DEVHOOK folder, or you could open the prx up in a HEX editor and go to line 00006230 and change the folder name. Althoguh, using a hex editor will limit you to the same amount of characters, so the folder would have to have 7 character liek DEVHOOK does.

    c5cha7, what did you use to edit the prx, the SDK?

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    Zitat Zitat von RaiderX
    HAH! I GOT IT!

    ZFB8, your config file should look like this:

    Code:
    ###########################################################################################
    ############### Configuration file for the Custom Firmware - Proof of Concept #############
    ###########################################################################################
    ############################Modified and Tested By c5cha7##################################
    ###########################################################################################
    
    
    # Set it to true if you want to enable the execution of normal pbp's, no-kxploited
    nokxploit = true;
    
    # Set it to true if you want to hide the icons
    # Note: if you have a lot of things in the game folder, it could cause a slowdown
    hidecorrupt = true;
    
    # Set it to true if you want to skip the $CE logo. In this way you can also skip 
    # the auto-execution of the umd that so many people hate :)
    skiplogo = false;
    
    # Specify a program to autoexecute at startup. 
    # Hold L-Trigger (For 3 Seconds) on startup to execute your Autoboot homebrew.
    
    #autoboot = "ms0:/PSP/GAME/DEVHOOK/EBOOT.PBP";
    
    #Specify a maximum of 10 modules to load and start at the startup with the vsh.
    
    loadmodule0 = "ms0:/PSP/SYSTEM/PRX/screenshot.prx"
    #loadmodule1 = "blahblah"
    #loadmodule2 = "blahblah"
    #loadmodule3 = "blahblah"
    #loadmodule4 = "blahblah"
    #loadmodule5 = "blahblah"
    #loadmodule6 = "blahblah"
    #loadmodule7 = "blahblah"
    #loadmodule8 = "blahblah"
    #loadmodule9 = "blahblah"
    You can see how I have it not reading the autoboot homebrew. After a little testing, I have found this is because c5cha7 set up the VSHMAIN to load ms0:/PSP/GAME/DEVHOOK/EBOOT.PBP exactly. He set it in the VSHMAIN.prx and it doesnt read it from the config file. So when you have that directory in the config file, it autoloads that without any buttons.

    SO you cna use it to only use L for devhook like the intended use, ro you can make it load up one homebrew w/o any buttons and devhook with L.

    Thanks c5cha7! I love this mod! Man, with all this, the modchip is gonna be useless in no time! :Jump:

    Also, if you want to edit c5cha7's prx to laod up a different homebrew, you could either put a different eboot in the DEVHOOK folder, or you could open the prx up in a HEX editor and go to line 00006230 and change the folder name. Althoguh, using a hex editor will limit you to the same amount of characters, so the folder would have to have 7 character liek DEVHOOK does.

    c5cha7, what did you use to edit the prx, the SDK?
    I used the PSP Sdk .
    I'm still searching for any known bugs etc,
    but i'll try my best to add new upgrades and stuff.
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  23. #893
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    I need a tester for my "edition" of the custom firmware mod...

    Im 99% sure it wont be a brick...
    At worst, features will be missing. ( Autoboot needs testing. )


    Whats New?

    - Recovery mode is now accessed via L+R.
    - L is required to peform recovery options.
    - 1.00 index.dat now supplied, in PSP/SYSTEM. ( custom, not from sony. )
    |_ Do not move the index.dat, as it no longer looks at root.
    - L will bypass all autoboot functions, and will deter plugin's, this is SAFE MODE.
    - vshmain.prx is now backed as well as copied once, press L+Triangle to switch to the backup.
    |_ Note the backup is automaticly accessed if the vshmain_real.prx is missing.
    - Recovery mode has a new look, and borders are drawn. ( Too sexy for recovery, too... forget it. )
    - You can now assign up to 100 prx's to load!!!
    |_ As a note, this dosn't mean 100 prx's can be handled by the PSP, it just removes a limit.


    Iv'e tested it in DevHook, and cannot fully evaluate it.

    If anyones willing to test it, ( need to remove old mod. )
    Just tell me, ill send u the files + new flasher. ( New MD5's )

    NOTE: This version ALSO makes a backup copy of vshmain_real.prx for additional loading, which is another feature i wish to test.
    Hmm...

  24. #894
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    I'll test it lordsturm.
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    Zitat Zitat von LordSturm
    I need a tester for my "edition" of the custom firmware mod...

    Im 99% sure it wont be a brick...
    At worst, features will be missing. ( Autoboot needs testing. )


    Whats New?

    - Recovery mode is now accessed via L+R.
    - L is required to peform recovery options.
    - 1.00 index.dat now supplied, in PSP/SYSTEM. ( custom, not from sony. )
    |_ Do not move the index.dat, as it no longer looks at root.
    - L will bypass all autoboot functions, and will deter plugin's, this is SAFE MODE.
    - vshmain.prx is now backed as well as copied once, press L+Triangle to switch to the backup.
    |_ Note the backup is automaticly accessed if the vshmain_real.prx is missing.
    - Recovery mode has a new look, and borders are drawn. ( Too sexy for recovery, too... forget it. )
    - You can now assign up to 100 prx's to load!!!
    |_ As a note, this dosn't mean 100 prx's can be handled by the PSP, it just removes a limit.


    Iv'e tested it in DevHook, and cannot fully evaluate it.

    If anyones willing to test it, ( need to remove old mod. )
    Just tell me, ill send u the files + new flasher. ( New MD5's )

    NOTE: This version ALSO makes a backup copy of vshmain_real.prx for additional loading, which is another feature i wish to test.
    Wow great work!
    Looks like you've done a well better job than me :) !
    Wishing the tester luck lol .
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  26. #896
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    Wow dude that is great,

    as soon as someone tests it im there ^_^

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    So to use c5cha7`s mod do i have to reflash it ? and if i dl the file i get the flashmod folders ?

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    Standard Latest Version - By LordSturm

    Heres my mod of the file.

    NOTE UNTESTED use at your own risk.

    I'd prefer only one person tested it at first, to see results...


    Read change log in upper post...
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    Hmm...

  29. #899
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    Ah im so impatient!

    Is it tested and working?

    EDIT: Dont mind this, your post wasnt on my screen
    Geändert von Dark_Merlin (07-16-2006 um 03:05 AM Uhr)

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    Yeah, why does it come with an old version of flashmod?
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