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This is a discussion on I bet nobody knows the answer to this question, not even fanjita probbably.. within the PSP Homebrew and Hacks Discussion forums, part of the PSP Development, Hacks, and Homebrew category; Anyone know how to load a ELF file in IDA without it comming up with that stupid "Unsupported or unknown ...
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#1 |
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Anyone know how to load a ELF file in IDA without it comming up with that stupid "Unsupported or unknown image type" error? Seams the elf/sony prx files have protection against reverse engineering in ida.
I bet anything this thread gets unanswered which is one reason the mods here should give me access to developers dungon forum which i can't post in.
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#2 |
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Why don't you DEVELOP something to gain access to it?
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#3 |
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maybe because its an unsupported format that it doesnt work
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#4 | |
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#6 | |
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#include <pspkernel.h> #include <pspdebug.h> int main() { pspDebugScreenInit(); pspDebugScreenPrintf("let me in developers dungon, see i can code!"); return 0; } Last edited by agent_dark64; 07-22-2006 at 09:28 AM.. |
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#7 |
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lol, thats just changing text from hello world example
what he means by develop is make an app or game that shows you can code
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#8 |
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I think he was trying to make a joke about how the front page will have news stories about programs that are so basic, like 'color change demos' and whatnot.
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#9 |
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[sarcasm]
Code:
10 Print "Blow me" 20 goto 10 [/sarcasm]
__________________
[spoiler=signature][center][img]http://i33.photobucket.com/albums/d75/iball2929/iballsig2fz.jpg[/img][/center] [size=-2][center][b][color=purple]Nintendo DS WFC codes[/b][/color][/center][/size][size=-2][center][b][color=green]Mario Kart DS: 180448 583615 (I-Ball)[/color] [color=blue]Animal Crossing: Town of Sampson 4853-9284-6519 (I-Ball)[/color] [color=red]Metroid Prime Hunters: 5025 8054 3555[/size][/center][/color][size=-2][center]-----------------[/center][center][color=blue]Homebrew authors! If your software is based upon GPL code then you MUST release the modified source code you created the same time you release the binaries![/b][/size][/color][/center] [size=-2][center][b]Supercard mini-SD w/2GB 150x Mini-SD card, SuperPass II, FlashMe v7 and an EFA Linker II GBA flashcart[/b][/center][/size][/spoiler] |
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#10 | |
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Quote:
Hint, what platform is the PSP ? :|
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[B]Nevada's design blog : [/B][URL="http://www.nyleveia.com/"]http://www.nyleveia.com[/URL] |
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#11 | |
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[SPOILER="I will support Sony"]When cows give Pepsi...[/SPOILER] free ISOs, roms, and tons of free sex all [url=http://www.google.com]HERE[/url]! |
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#14 | ||
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Double Post Merge Quote:
Last edited by agent_dark64; 07-23-2006 at 03:12 AM.. |
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#15 | |
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Code:
Usage: prxtool [options...] file Options: -o outfile : Output file. If not specified uses stdout -c : Output an IDC file (default) -x : Output an XML file -p : Output a PRX/PFX (from an ELF) -e : Output an ELF (from a PRX) -d : Enable debug mode -s ixrsl : Specify what to serialize (Imports,Exports,Relocs,Sections,SyslibExp) -n imp.xml : Specify a XML file containing the nid tables -t : Emit stub files for the XML file passed on the command line -u : Emit stub files based on the exports of the specified prx files -k : Emit new style stubs for the SDK -q : Print PRX dependencies. (Should have loaded an XML file to be useful -m : Print the module and library information to screen -f : Print the imports and exports of a prx Example 1: prxtool -o output.idc -s xr myfile.prx Outputs an IDC to output.idc, only serializing Exports and Relocs Example 2: prxtool -c psplibdoc.xml Outputs one or more stub .S files to the current directory from the XML file |
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| Tags |
| answer , bet , fanjita , probbably , question |
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