fps on daedalus
i ran super mario on my pc on 30fps and it seemed perfectly normal and full speed, then i increased the fps to 60 and noticed it made the game more smooth and flowing, but the speed remained the same as 30fps (it took the same time to get from a to b, while logic would state i should get their twice as fast) so im starting to wonder if framerate has anything at all to do with speed after it reaches a certain fps number, and if frameskip effects emulation speeds, orjust reduces the frame quality.
-= Double Post =-
i tried a daedalus release with frame skip on 1 and it diddnt make a difference, but the emulation seemed realy choopy, i realy need to know the origional n64 fps, some people say 50, some say 60, others say mnrt games ran at 30 and only a few ran any higher, for me its like comparing a psp game running at 222mhz to the same one running at 333mhz, its just more enhanced with no noticable speed increase...
Yeah 30 is fullspeed on most N64 games yet all the pc emulators say 60fps.
So I dunno.
Yeah, most N64 games run at 30 fps. I do not understand why more fps would make it smoother though.
I'm not sure on the N64's FPS, but I can tell you, after 30FPS, the game won't go any faster. Smoother, yes, but not faster; 30 is the point where it is emulating full speed, just not all the frames of the game.
For most games, when your under 30FPS you'll either have the game slowed down, like an emulator, or more likely clip around (multiplayer games, for instance).
i thought it was around 50-60fps for perfect emulation or maybe thats with PS1 games:p
The standard seems to vary a lot, some 30 some 60. I'm sure there's even some really off ones like 29.7 or 58.4 etc. It's even worse for movies etc. I personally am fine with a solid 30 FPS, 60 is just for fun.
well mario kart is near full speed on time trial mode on luigis circuit. it runs around 25-26 fps
i think 30 fps is full speed
60 fps does not mean you will go faster. The reason 15 fps appears to be slower is because you are visually seeing the lack of updated information on the screen. 30 frames per second is fluid, it's roughly what movies run at (some at ~24fps others at ~30fps).
At 60 fps you are not going twice as fast, the information sent by the game isn't running in super speed. All that is happening is that your monitor is updating the image, that many more times in a second. You are still going the same speed but you are seeing more of the "in-between" parts that you wouldn't normally see.
For example (treat m as the character on screen and he's running from point a to point b):
Mario @ 15fps and what you see:
m........................ .m....................... ....m
(during all that ...... you are seeing the first image still which makes it appear extremely slow)
Mario @ 30 fps
(during these... it is updating the image enough times in a second where everything appears to be fluid)
Mario @ 60fps
(as you can see with this, the image is more consistent, it doesn't mean it's going faster...mario is still traveling the same distance between a and b but more of the true image is being displayed).
Play an old game like quake 3, at 40fps it'll seem perfectly fine, but the game wont' seem any faster than if you played it on a new system that'll run it at 200fps. It's not like a movie where the strip of film has xxxx amount of frames, so the more frames per second the faster it goes. To create the analogy w/ film in computer terms, imagine a normal film strip that ran at the standard 23.976fps then imagine if that same film strip had double the frames in it. At 23.976fps you will still see the movie as if it were in full speed but if you watched it utilizing the extra frames, it won't appear faster, it would just be more true-to-motion.
it is surprisingly difficult to explain this without confusing people that don't know and making sense for people that do know. Long story short, once you reach 30fps your safe to call that 'full speed' and not worry about having to reach absurdly high fps.
Last i heard, all N64 games run at 60 FPS but the game only uses 30fps.
Notice in Daedalus there are slow downs - so if he can get 30 fps in most places, it will most likely slow down to say 20 fps. So if the n64 plays them at 60 fps but then it slows down to say 50 fps you won't notice a difference since they run at 30 fps.