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Super Mario Wars for 2.71 se-a

This is a discussion on Super Mario Wars for 2.71 se-a within the PSP Homebrew and Hacks Discussion forums, part of the PSP Development, Hacks, and Homebrew category; ok i have 2.71 se-a and it is supposed to load 1.0 homebrew and for the most part has done ...

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Old 10-10-2006, 06:37 AM   #1
 
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Default Super Mario Wars for 2.71 se-a

ok i have 2.71 se-a and it is supposed to load 1.0 homebrew and for the most part has done so. but when i try to play my favorite eloader/1.0 homebrew game super mario wars it says game could not be started. usually when this happens it means that the game is in the wrong folder but when i move the folder to game150 it does the same thing. i tried to install an eloader to play it but 2.71 se-a wont load tiff hb. can anyone help me get it to work? plz its one of my favorite games.
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Old 10-10-2006, 08:09 AM   #2
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don't you try an emulate a firmware such as 2.60 to play the tiff game. I never tested tif homebrew before so it may not work but you may as well give it a try. But wait if its tiff do you not think that you should put it in the photo menu?
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Old 10-10-2006, 12:26 PM   #3
 
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super mario wars is not a tif game its a non kxploited hb made specificaly for an eloader or a 1.0 psp. my problem is that i have a 2.71 se-a psp and it is supposed to play 1.0 non kxploited hb but i cant get it to work. i cant use the eloader because 2.71 se-a wont load any tiff exploit hb.
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Old 10-10-2006, 02:10 PM   #4
 
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You could try a thing that worked for me with Super Mini Mario: While keeping the EBOOT in the game's own folder under the GAME150 folder, copy all the files except the EBOOT itself into a folder with the same name into the GAME folder. It seems some homebrew doesn't just point to the same folder as the EBOOT, but to the GAME folder, whether or not the EBOOT is in the same place.
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Old 10-10-2006, 05:39 PM   #5
 
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whoa thanx that worked.
-= Double Post =-
oh wait nvm. it freezes as soon as it loads up. dammit. oh well..........

Last edited by dylandangles; 10-10-2006 at 05:39 PM.. Reason: Automerged Doublepost
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Old 10-10-2006, 05:48 PM   #6
 
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i havent had any problems at all with my super mario war after installing 2.71se. try downloading it again.
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Old 10-11-2006, 04:08 AM   #7

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Quote:
Originally Posted by MrPerson
You could try a thing that worked for me with Super Mini Mario: While keeping the EBOOT in the game's own folder under the GAME150 folder, copy all the files except the EBOOT itself into a folder with the same name into the GAME folder. It seems some homebrew doesn't just point to the same folder as the EBOOT, but to the GAME folder, whether or not the EBOOT is in the same place.
Hmm thats strange...
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Old 10-25-2006, 05:31 AM   #8
 
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hey guys look at this

http://www.dcemu.co.uk/vbulletin/showthread.php?t=27261

heres the version for 1.50


it works great on 2.71 se
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Old 10-25-2006, 07:00 AM   #9
 
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This might be weird but i have SMW working on my 2.71SE B.
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