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This is a discussion on What homebrew you like to see done within the PSP Homebrew and Hacks Discussion forums, part of the PSP Development, Hacks, and Homebrew category; What is the next homebrew mini game or app you like to see made next for the PSP. If you ...
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#1 |
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What is the next homebrew mini game or app you like to see made next for the PSP.
If you like to see another game what type Classic, Puzzle, Platform etc If a clissic what classic game would you like to see if it is an app what kind of app do you think it should be. eg. bin loader to make loading of bin based games easer than having loads of folders with tiff binary loaders perhaps animted rotating icon selector
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www.xart.co.uk coreXlib, old school library. ColorSync Display Profiles for MacBook (LG LCD) & New MacBook (AUO LCD) Profile for LG LP133WX1 Profile for AUO B133EW01 |
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#16 |
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I can do any type of game, with up 1MBytes of game memory + sound samples, no game is impossible, just remeber them 48K spectrums, better graphics + sounds would need more than 48K, but still well under 1M
I used my Tetris to see how far i could push mini homebrew with 32bit images and stands up well. Tetris comes to 5M downloads, 1M game play memory used, files loaded when needed, another way to get more out of homebrew mini I quite favore frogger, nice simple fun game and looking at it very much. also looking at a space 2D shootem up game. |
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#21 |
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a stick rpg game made specially for psp ( if u dont know what stick rpg is go seasrch google)
also a interactive buddy game for psp ( search google also ) -= Double Post =- any...really good storyline/gameplay rpg PLEASE! i havent seen any homebrew or flash rpg made for the psp yet that is actually stable to work
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Custom Firmware 3.90 M33-3 PSN mattchewedu Mainly play COD4 Last edited by mattownsurealgoood; 10-31-2006 at 01:18 PM.. Reason: Automerged Doublepost |
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#22 |
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I will be doing frogger, I also might be helping out to do up TNT, the graphic side of it by working with the developer that produce it so depending on how much time it takes it will slow me down on frogger, hope not tooo much
TNT source code at the moment is being sorted out a bit by he developer for me to help out and improve it. |
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#24 |
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xart - Ive ported a vertical scroller named Into Thin Air PSP to TIFF (only ~5000 lines of code *dies a little inside*). Only problem is not all the PNG module based functions are available and resolved so Ive had to convert the textures to TGA nad load them that way. however, my TGA loading mech causes it to exit on error (my error handling) so...
do you have any type of image loading function/mech that will be able to get the width, height, bitsperpixel and u32 data? If so, than TIFF users will be preoccupied for a week im hoping... Please respond via here, PM or email. Thx
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#25 |
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I want a really classic game ported: Alleycat, from 1984.
![]() Get it here. I would also like Ugh! ported, it's a classic too. ![]() Get it here. Please! Alleycat is a game my friend is almost obsessed about, but he doesn't like me talking about my PSP as often as I do. I think this game would make him convinced that the PSP is great (If you do port it, the sound and music must be included!Ugh! is a favourite cult game of mine, it's bringing back memories. None of the games take much space, and I doubt that Alleycat would be that hard to port. Ugh! might be trickier, but I think you can do it! I would be very very grateful if you would like to port them for me. (In case it matters, I have eLoader .99 and HENC.)
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[SIZE="1"][I]My PSP (links=vids): TA-079 EU 2.01 -> 2.5 -> [URL="http://www.youtube.com/watch?v=8zVPZFyb4bQ"]2.6[/URL] -> [URL="http://www.youtube.com/watch?v=6FeVWBo4Jn8"]2.71[/URL] [URL="http://www.youtube.com/watch?v=gEEAG4K-imU"]HENC[/URL] -> [URL="http://www.youtube.com/watch?v=_aghdiYSINs"]1.50[/URL] -> [URL="http://www.youtube.com/watch?v=oBhRxU31YoE"]2.71 SE-B[/URL] -> [URL="http://www.youtube.com/watch?v=JFCSM-sECAk"]2.71 SE-B'[/URL] -> [URL="http://www.youtube.com/watch?v=IEmhMlCFR_M"]2.71 SE-B''[/URL] -> [URL="http://www.youtube.com/watch?v=mt67vcSY6h8"]3.03 OE-A[/URL] -> [URL="http://www.youtube.com/watch?v=NI-3O_OcTt0"]3.03 OE-B[/URL] -> [URL="http://www.youtube.com/watch?v=je3RzFr0bM0"]3.03 OE-C[/URL] -> [/size][SIZE="2"][B][URL="http://www.youtube.com/watch?v=955jmSd7ZYg"]3.40 OE-A[/URL][/B][/SIZE][SIZE=1] -> 3.52 M33 -> 3.71 M33 -> 3.73 M33-# -> 3.80 M33-2 -> [b]BRICK[/b] -> Pandora to 1.50 -> 3.52 M33 -> 3.52 M33-4 -> 3.80 M33 -> 3.80 M33-4. Thanks, M33 and Noobz![/SIZE][/i] [QUOTE=Myself]That's the thing bugging me, I don't want to brick. Seriously, I have some kind of brickiophobia. Gotta get to a doctor, or maybe a shrink.[/QUOTE] |
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#26 |
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for all u frogger people go here http://www.pspsmm.com/viewtopic.php?t=244
it won't work on 2.8 |
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#27 | |
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Quote:
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#28 |
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I know, my TGA loading mech i ported as well, but i believe i screwd up in the process so it loads it wrong and via error checking and preventing a crash, it exits. so, i was wondering if you had already ported some type of image loading mech to TIFF that handles transparencies (pimped tetris use image loading?). Even if its internally loading the data (convert .png to .o via bin2o, etc.)
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