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What homebrew you like to see done

This is a discussion on What homebrew you like to see done within the PSP Homebrew and Hacks Discussion forums, part of the PSP Development, Hacks, and Homebrew category; What is the next homebrew mini game or app you like to see made next for the PSP. If you ...

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Old 10-30-2006, 09:30 AM   #1

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Default What homebrew you like to see done

What is the next homebrew mini game or app you like to see made next for the PSP.

If you like to see another game what type
Classic, Puzzle, Platform etc

If a clissic what classic game would you like to see


if it is an app what kind of app do you think it should be.
eg. bin loader to make loading of bin based games easer than having loads of folders with tiff binary loaders

perhaps animted rotating icon selector
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Old 10-30-2006, 09:53 AM   #2
 

 
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PokémonI wish

Chess? Poker? Backgammon?
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Old 10-30-2006, 09:57 AM   #3
 
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Pacman
Galaga
Space Invaders
Frogger
Rpg's
Doom
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Old 10-30-2006, 10:00 AM   #4
 

 
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Frogger!!!
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Old 10-30-2006, 12:39 PM   #5

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any more for frogger
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Old 10-30-2006, 12:44 PM   #6
 
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I second Frogger!
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Old 10-30-2006, 12:57 PM   #7
 
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It's probably not possible yet but I'd love to see a Prince of Persia game . Other than that how about a multiplayer or single Texas Hold'em game .
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Old 10-30-2006, 01:59 PM   #8
 
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id like to see these
asteroids
universal remote
pacman
and bowman the flash version lags on my psp
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Old 10-30-2006, 02:10 PM   #9
 
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i would love to see frogger
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Old 10-30-2006, 02:32 PM   #10
 
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Doom Baby All The Way
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Old 10-30-2006, 02:35 PM   #11
 
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i would like mario like the flash one also frogger would be nice. i would love a 3d shooter game maybe with quests or something.
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Old 10-30-2006, 06:01 PM   #12
 
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Quote:
Originally Posted by PS2GT
id like to see these
asteroids
universal remote
pacman
and bowman the flash version lags on my psp
Use IrShell. That's what it started out as anyway.
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Old 10-30-2006, 06:29 PM   #13
 
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universal remote would be great, but i would take doom any day. also
a clone of 007 n64 version would take all my time i should work on that.
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Old 10-30-2006, 06:46 PM   #14
 

 
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frogger would be sweet
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Old 10-30-2006, 07:46 PM   #15
 
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Quote:
Originally Posted by UberBiggs
Use IrShell. That's what it started out as anyway.
ummm isnt that for 1.50 psp? i got 2.80
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Old 10-31-2006, 10:57 AM   #16

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I can do any type of game, with up 1MBytes of game memory + sound samples, no game is impossible, just remeber them 48K spectrums, better graphics + sounds would need more than 48K, but still well under 1M

I used my Tetris to see how far i could push mini homebrew with 32bit images and stands up well.

Tetris comes to 5M downloads, 1M game play memory used, files loaded when needed, another way to get more out of homebrew mini

I quite favore frogger, nice simple fun game and looking at it very much.
also looking at a space 2D shootem up game.
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Old 10-31-2006, 12:21 PM   #17
 
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I think you should do frogger. Keep it easy and simple and it'll get done faster and us 2.8 er's won't have to wait as long
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Old 10-31-2006, 12:23 PM   #18

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I have desided it will be frogger!
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Old 10-31-2006, 01:30 PM   #19
 
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ok, then next a shootem-up please! can i suggest defender or gyruss?
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Old 10-31-2006, 02:01 PM   #20

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They is two ways of doing frogger, one is split the screen in two halfs and show the half your in at the moment, the other is vertical scrolling.
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Old 10-31-2006, 02:18 PM   #21
 
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a stick rpg game made specially for psp ( if u dont know what stick rpg is go seasrch google)
also a interactive buddy game for psp ( search google also )
-= Double Post =-
any...really good storyline/gameplay rpg PLEASE! i havent seen any homebrew or flash rpg made for the psp yet that is actually stable to work
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Old 10-31-2006, 03:57 PM   #22

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I will be doing frogger, I also might be helping out to do up TNT, the graphic side of it by working with the developer that produce it so depending on how much time it takes it will slow me down on frogger, hope not tooo much

TNT source code at the moment is being sorted out a bit by he developer for me to help out and improve it.
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Old 10-31-2006, 06:30 PM   #23
 
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TIFF Super mario
Tiff Doom
TIFF Dugeons

LOL
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Old 11-01-2006, 12:27 AM   #24

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xart - Ive ported a vertical scroller named Into Thin Air PSP to TIFF (only ~5000 lines of code *dies a little inside*). Only problem is not all the PNG module based functions are available and resolved so Ive had to convert the textures to TGA nad load them that way. however, my TGA loading mech causes it to exit on error (my error handling) so...

do you have any type of image loading function/mech that will be able to get the width, height, bitsperpixel and u32 data? If so, than TIFF users will be preoccupied for a week im hoping... Please respond via here, PM or email. Thx
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Old 11-01-2006, 01:50 AM   #25
 
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I want a really classic game ported: Alleycat, from 1984.

Get it here.
I would also like Ugh! ported, it's a classic too.

Get it here.

Please! Alleycat is a game my friend is almost obsessed about, but he doesn't like me talking about my PSP as often as I do. I think this game would make him convinced that the PSP is great (If you do port it, the sound and music must be included!
Ugh! is a favourite cult game of mine, it's bringing back memories.
None of the games take much space, and I doubt that Alleycat would be that hard to port. Ugh! might be trickier, but I think you can do it! I would be very very grateful if you would like to port them for me. (In case it matters, I have eLoader .99 and HENC.)
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Old 11-01-2006, 02:42 AM   #26
 
 
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for all u frogger people go here http://www.pspsmm.com/viewtopic.php?t=244
it won't work on 2.8
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Old 11-01-2006, 09:34 AM   #27

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Quote:
Originally Posted by SG57
xart - Ive ported a vertical scroller named Into Thin Air PSP to TIFF (only ~5000 lines of code *dies a little inside*). Only problem is not all the PNG module based functions are available and resolved so Ive had to convert the textures to TGA nad load them that way. however, my TGA loading mech causes it to exit on error (my error handling) so...

do you have any type of image loading function/mech that will be able to get the width, height, bitsperpixel and u32 data? If so, than TIFF users will be preoccupied for a week im hoping... Please respond via here, PM or email. Thx
I do have a full tga file support function, that handles the palette width height etc, it is part of Choice extreme and do plan on porting it over to my new sdk setup.
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Old 11-01-2006, 04:48 PM   #28

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I know, my TGA loading mech i ported as well, but i believe i screwd up in the process so it loads it wrong and via error checking and preventing a crash, it exits. so, i was wondering if you had already ported some type of image loading mech to TIFF that handles transparencies (pimped tetris use image loading?). Even if its internally loading the data (convert .png to .o via bin2o, etc.)
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Old 11-01-2006, 05:16 PM   #29

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I actualy plan on removing bmp for tiff suport as it is easer to work with on alpha channels with photoshop

It is getting done at the moment so be a while before i can give you anythink usfull.
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Old 11-02-2006, 09:29 AM   #30
 
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i cant wait for frogger!

also try to make pacman or galaga or real space invaders please!

i can help find some resources!
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