Hey can you give me a quick tut on how 2 use pspfiler so I can try this out on my 3.02 eo-b?Zitat:
Zitat von The_Kills
Just t confirm it doesn't work cause some people are saying it does
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Hey can you give me a quick tut on how 2 use pspfiler so I can try this out on my 3.02 eo-b?Zitat:
Zitat von The_Kills
Just t confirm it doesn't work cause some people are saying it does
it does work. listen load psp filer 2.2 and press select. press o to make it english then read all teh commands. all u need to do is copy to ram disc adn the paste. simple!
nvm
I can confirm this works in 3.02 eo-b
just takes away some icons :/
Looking slick.
wth how do you add the textZitat:
Zitat von kgsws
i replacet exist one (like "there is no need to update")Zitat:
Zitat von zmathue
and now i am working on Icon fix ...
ok I am a total noob and have no skills in hex editing
I wanted to use these icons:
game-http://img367.imageshack.us/img367/8973/1mh1.png
music-http://img114.imageshack.us/img114/554/3bi4.png
photo-http://img402.imageshack.us/img402/1084/4nx3.png
video-http://img114.imageshack.us/img114/3940/2wu4.png
system-http://img114.imageshack.us/img114/9098/5mw4.png
how would I go about doing this on my 3.02 OE-B?!
but then how do you get it to show up there and not in the messegeZitat:
Zitat von kgsws
What if i dont have my old rco?Zitat:
Zitat von myschoo
i edited msg|somehting| to original one from 3.01 (decrypted VSHMAIN.PRX)Zitat:
Zitat von zmathue
if you dont know what i think ... that texts under PSP texts in UNICODE
Is there a reason why "channel" is misspelled as "chanel"?
It should be "RSS Channel"
Is that a hexing limitation?
i know, it is a bug, new version will fix it, and include icons (not all original becouse original are encoded) with no shadow and no glow
Can someone give me some advice on what to do with my problem 1 page back?
Disregard, wrong topic.
thank you for the useless post, but that doesn't help, I have seen that a couple of people have been able to get this to work on 3.02 OE, but I am a nob who knows nothing about hex editing, I could really use some help and I thought that the forum discussion thread would be able to help, so google poster, go bother someone else.
finally - there is it
http://zdoom.ic.cz/xmb-302.png
Only RSS Channel has original icon, becouse extact icons from 2.60 is possible
I hope it is better than free spaces. ...
And texts are edited only in english lang. if you use diffrent, you will se original sony's texts but on wrong places ...
http://zdoom.ic.cz/xmb-icons-302fix.rar
I don't understand this
first color in palette order
What do you mean? How can I change that?
so If I stick my pics in the same folder, then I generate the .rco file, it won't brick my 3.02 OE?
with any version of my pack except first one (i hope, works on devhook)Zitat:
Zitat von supashay91
ok thanks I'm gonna try this I guess...
you must have any program wich shows palette, like pain shopZitat:
Zitat von |-Anubis-|
but in most palettes (my, windows generated) is black first color
Oh I see what you mean...
But most people will probably just use MS Paint to edit the picture files...
So how would I flash the top_menu plugin.rco file to my PSP?
ill look into it when i get my laptop backZitat:
Zitat von kgsws
works fine in 3.02OE-B
some little bugs in 3.02OE-B
- instead of icon Camera is icon USB Connection
- instead of icon Certificate Utility is icon Network Update and missing description
http://psp.novinky.org/pspnews/phprs.../xmb302oeb.jpg
use PSP Filer 2.2, activate hacker mod (L+left+R) and copy topmenu_plugin.rco to flash0:/vsh/resource/Zitat:
Zitat von supashay91
What???Zitat:
Zitat von |-Anubis-|
Hmm.. when can we see FULL icon support? :P
I'd love full icon support. :P
Hey its nothing easy posting to a forum drunk....Zitat:
Zitat von Macca
j/k
I was talking about Moca
Moca Macca Moca Macca meh...........
im working on it almost done but i need my laptop back
Glad to see you guys are working on it!
Full Icon support would be so cool.
Here are some pictures for all you 3.02 EO-B'ers to take a look at and stop complaining about how it does not work....
I DID NOT MAKE THESE SO PLEASE DON'T PM EVEN THOUGH I HAVE THE FILES! Credit goes to the makers of these icons and the creator of the program LOL I just showed the picts.
http://img152.imageshack.us/img152/9215/aays6.png
http://img152.imageshack.us/img152/4831/video1un4.gif
http://img144.imageshack.us/img144/2275/screen11ii2.jpg
http://img293.imageshack.us/img293/3804/screen2lv5.png
http://img401.imageshack.us/img401/8371/video1ww7.gif
http://img155.imageshack.us/img155/3750/screen1ti4.png
http://img155.imageshack.us/img155/9976/screen13ea6.jpg
http://img241.imageshack.us/img241/8455/screen12zc8.jpg
AND more picts 2 come :)
Hmm....
Tried making some icons of my own, but they apper shifted, see attached screenshot.
Any idea how to fix that? Anyone else got that?
Even though you can use a 64x64 image, only about 60x64 out of the image is actually used.Zitat:
Zitat von Hellcat
So your going to have to resize that a little
yay I finnaly got the hang of it
http://i139.photobucket.com/albums/q...an/screen3.jpg
Hi guys,
I got this to work with devhook, so I made my own Icons (256Colors, 8bit 64x64) placed them in the folder of the 2.50 Converter and hit start.cmd.
But the thing doesn't creates a new .rco....
Would someone please by so kind and convert them for me?
My Icons:
http://www.megaupload.com/?d=D0V7EERQ
Thanks in advance ;)
EDIT: Thats the output of the .cmd if that helps
http://www.cuteupload.net/uploads/c00b9f77dc.jpg
Can you please help me with my icon, i change it to 8 bit 64*64 bby photoshop and the taille is 5,05 kb like the original but when i replace the original, and i took start.cmd, it had error:
http://img134.imageshack.us/img134/3527/123ix1.jpg
sry, i double post
Well I got it to make the topmenuZitat:
Zitat von SkyDX
however the psp doesn't recognize the green background as transparency
Hmm, so I should rezize the .BMPs to 60x64 or just move my image to the left to not exceed 60px width?Zitat:
Zitat von |-Anubis-|
I'll try :)
I got that as well on my first tries.Zitat:
Zitat von SkyDX
I found out that the resulting .DAT files MUST NOT be larger as the sizes given in "sizes.txt".
If one does exceed that limit, the "join.exe" fails with an error and produces no new .rco.