Zitat von Fanjita
You're right, and basically what I try to do with each release is to figure out a class of crashes or incompatibilities, that can be addressed with a general fix, for example patching a hook into the memory allocation routines so that EBOOTs that needed a lot of memory wouldn't fail, or figuring out the right parameters to pass to the startup function, to simulate what the kernel would normally have done to load a program.
The release cycle usually reflects the times when I make a new breakthrough, which is why I won't commit to a particular timescale for any release. As soon as I get something cool working that advances the boundaries a bit, that's when a new release gets made.
The new GBA doesn't appear to require kernel mode, so it should be fixable, especially since the source has just been released.