*Official* PSP 2.00 Working Homebrew Discussion
This is a discussion on *Official* PSP 2.00 Working Homebrew Discussion within the PSP Homebrew and Hacks Help forums, part of the PSP Help Center category; Zitat von Jay C and I've noticed that more and more programs are working with the releases of newer eboot ...
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11-02-2005, 10:32 AM #721QJ Gamer Platinum

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You're right, and basically what I try to do with each release is to figure out a class of crashes or incompatibilities, that can be addressed with a general fix, for example patching a hook into the memory allocation routines so that EBOOTs that needed a lot of memory wouldn't fail, or figuring out the right parameters to pass to the startup function, to simulate what the kernel would normally have done to load a program.
Zitat von Jay C
The release cycle usually reflects the times when I make a new breakthrough, which is why I won't commit to a particular timescale for any release. As soon as I get something cool working that advances the boundaries a bit, that's when a new release gets made.
The new GBA doesn't appear to require kernel mode, so it should be fixable, especially since the source has just been released.
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11-02-2005, 11:04 AM #722Developer

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Cool. Are u working on compatibility or are u working on others things such as returning to home or making the loader look good?
Zitat von Fanjita
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11-02-2005, 11:10 AM #723QJ Gamer Blue
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pspuae-0.41 - Doesnt Work (Loads Eboot up but when you press X to start the Programme all the Text on the screen goes BIG and the PSP Freezes) so it nearly works :) (At least it doesnt seem to need that "Kernel Mode" :Punk: so hopefully the next loader will support it :Punk:
)
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11-02-2005, 03:03 PM #724QJ Gamer Platinum

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I'm working on 2 main things at the moment :
Zitat von Vaza
- clean exit to the PSP menu
- limited automated patching of some kernel-mode apps (basically recompiling bits of the code to use the user address space, for apps that don't need kernel-mode for critical functions).
I'm leaving 'making the loader look good' to other people - see this thread. As a part of that, though, 0.8 already has massively-reduced 'screen-spam' - only displaying stuff when it needs a response from the user for something.Using firmware v2.00-v3.50? Open up a whole world of homebrew here
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11-02-2005, 06:22 PM #725
Could someone throw up the link for the 2.0 emu pak? The search says no matches huh.....
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11-02-2005, 08:10 PM #726
man fanjita this 2.0 homebrew really is a life saver. The psp clean exit sounds awesome, no more holding that power switch for 10 min. Im sure this has been asked a ka-gillion times but is there anyway in the future that you can get a program like fastloader or umd emulator working with eboot loader? w/ Humma gone im hoping some one will pick up on his work and maybe make a compatible version w. eboot loader that would be awesome.
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11-03-2005, 02:04 AM #727
It's here.
Zitat von illinflames
http://personalwebs.oakland.edu/~bye...BY%20Z357X.RARGeändert von AGES (11-03-2005 um 02:09 AM Uhr)
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11-03-2005, 05:46 AM #728
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There are alot of EMUs not in the EMU pack yet working great ...this whole V.2.00 firmware working Eboot is awesome really, if the exit thingy is done it will be damn nice.
Every one is still waiting for the most important thing which is the LOADERS, can u give us a time estimate of how much it might take to get the loaders working ?
Lots of thanks to u Fanjita ur gr8
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11-03-2005, 07:10 AM #729
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DGEN emulator
Hi Guys,
I've got the generator 0.22 working on my psp but wanted to try out the DGEN 0.01. It loads up fine, but i can't figure out where to put the roms. I've tried putting them in the dgen folder and creating a roms folder inside there. I've just copied the folder from the 2.00 emu pack, does the emu require a specific folder name? Also, thank you Fanjita. I thought i would have to say goodbye to homebrew after upgrading to play GTA.
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11-03-2005, 07:32 AM #730
You can't put them in a seperate folder outside of the DGEN folder, in GAMES
Zitat von steve_jjones
/PSP/GAMES/SEGA ROMS
(I tried this and it did'nt work) I put then straight in the DGEN folder. Don't put them inside another folder within the DGEN folder, I think it can't see them there.
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11-03-2005, 08:14 AM #731
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Dgen
Cheers Ages. I've got it to work now. I had to unzip my roms aswell. It wasn't finding the zipped roms.
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11-03-2005, 08:39 AM #732QJ Gamer Green
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Yeah.. I know
Zitat von Suiton!
But I've been really busy with writing research papers and such... Hmmm... Maybe I can BS somthing to get the PSP involved in my paper... HAHA
[IMG]http://img.photobucket.com/albums/v465/z357z/Photoshop/BKsig.jpg[/IMG]
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11-03-2005, 12:13 PM #733
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is there an emulator out to play games like wipeout on or any other games?
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11-03-2005, 02:41 PM #734Urban Ninja
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well, wipeout IS out on UMD, so you either arent aware of this and are talking about a psone or n64 emulator to play a rom of it, or you are fully aware of this and you're looking for something called a UMD emulator, which plays downloaded full psp games. This particular site frowns upon that kind of stuff.
Zitat von sachhvs
[IMG]http://img.photobucket.com/albums/v642/GJayC/all.gif[/IMG]
[CENTER][URL=http://forums.qj.net/showthread.php?t=14991&page=1]Guilt on the Effects of Homebrew[/URL] [URL=http://forums.qj.net/showthread.php?t=30070&page=1]Homebrew Capable Firmware 3.0![/URL][/CENTER]
[CENTER][URL="http://qjwiki.net/index.php?title=Jay_C"]Jay C's QJwiki Page[/URL][/CENTER]
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11-03-2005, 03:21 PM #735
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Easy...just need to put into 'psp\games\Doom-PSP-SS-b5\FW10\WADS' folder, the wad you want to play...you can try with some wads of the 'c2doom' simulator for symbian phones...I'm use to play this wads and they're really funny.
Zitat von lewion
Doom II runs fine...great!...any other mods can run if you rename to 'tnt.wad'.
;) oh my God...I really love my psp... :icon_razz
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11-03-2005, 09:38 PM #736
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ok all of my emulators work but i cant find my roms in sms(havnt tried any other emulators)i put them in psp/game/sms/roms but nothing shows up when i run the emu i also cant get any of my other games to work i have agenaworld,atom, and doompsp can any one help?
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11-04-2005, 08:32 AM #737
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Does psp quake work?
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11-04-2005, 08:34 AM #738QJ Gamer Green
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Yeah i think so.
Zitat von sachhvs
[SIZE=7][COLOR=Blue]Whiiiiiiiii[/COLOR][/SIZE]
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11-04-2005, 08:48 AM #739QJ Gamer Green
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Yes, I played it last night :).
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11-04-2005, 11:48 AM #740Rock Star

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yup it works, check the front page

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11-04-2005, 12:21 PM #741
do any MAME emulators work??? Any at all???
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11-04-2005, 12:35 PM #742QJ Gamer Platinum

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I suspect that MAME does work, but I haven't found any ROMs that run yet.
It's a little tricky to decipher just what is and isn't supposed to work on the current PSP MAME.Using firmware v2.00-v3.50? Open up a whole world of homebrew here
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11-04-2005, 12:51 PM #743
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is there a UMD elumator?? playin IS0s?
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11-04-2005, 01:02 PM #744
Zitat von Fanjita
I got roms for them its just i dunno what to do w. em...they are all BIN files...its not like SNES where it comes in one nice compact smc file, theres like 10 BIN files per MAME game. Im guessing i keep them zipped but xMAME emulator didnt work w/ the loader
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11-04-2005, 02:40 PM #745
No! Stop asking for pirating things. Homebrew isn't pirating, it's homebrew Fanjita shall never let umd loader run on his eboot loader. If you want a game, buy it.
Zitat von sachhvs
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11-04-2005, 03:13 PM #746
Zitat von lewion
UMD Emulator isnt pirating...maybe if you knew what you were tlaking about you'd know that alot of people make BACKUPS of thier OWN games through programs like UMD Emulator and other ISO Loaders and play them while they are saved on thier memory stick.
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11-04-2005, 05:21 PM #747QJ Gamer Blue
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Zitat von Coheed
very few people actually make legit backups
i'd say 99% of people that use loaders are using downloaded ISOs
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11-04-2005, 06:35 PM #748
Like anyone can actually know that.
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11-04-2005, 07:47 PM #749
I have the same problem. WTF? Except it worked the first time I ran it.
Zitat von Daniel Jackson
And once on my new MS.
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11-04-2005, 07:57 PM #750
Any one know what MAME Emulator works with eboot loader v.07??


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