Why do you want to run PSPSet on 2.0? A lot of the features (e.g. wallpare change) are supported natively in v2.0.Zitat:
Zitat von twog86
More importantly than that, it's designed only to work on v1.5, and you've got a high chance of bricking your PSP if you use it on 2.0.
I want to take this opportunity to clear up a common source of confusion.Zitat:
Zitat von twog86
Team Overload maintains this list of compatible EBOOTs, and it's a great service that I'm very grateful for - it takes some of the load away from me so that I can concentrate on improving the loader.
But he's not involved in the development side of things - the loader is written and developed solely by me (ported from an excellent proof-of-concept by Saotome), and due to the tradition in this scene of stealing software and claiming credit for it, I'm very keen to make sure that the credit here is clear.
(Note : this isn't a claim that Team Overload is attempting to claim credit, at no point has he claimed that this is his work).
This is something that's high on the wishlist for the 0.7 release. In the short term I won't be able to make a clean return to the PSP home, or respond properly to the HOME key, that's very difficult (but probably not impossible) in the environment available to the loader.Zitat:
Zitat von twog86
But I do want to improve support for applications (like Squarez, LUA Player) that have an inbuilt-option to quit the game via the sceExitGame() system call. For those applications, it shouldn't be too hard to be able to exit cleanly back to the loader menu.
