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snes9xTYLmecm Updated!

This is a discussion on snes9xTYLmecm Updated! within the PSP News, Announcements & Contests forums, part of the PSP Chat category; Note i just found this on PSPGen but it is official and apparently was compiled on 11/6/09 From my experience ...

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Old 11-02-2009, 11:30 AM   #1
 
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Default snes9xTYLmecm Updated!

Note i just found this on PSPGen but it is official and apparently was compiled on 11/6/09

From my experience it fixes some problems and most every game is now 55-60 fps without vsync!

Thank the coders and don't flame!

Link:
http://up2share.com/file/e39r8uyv6_s9xTYLmecm091106.zip

EDIT:The link is fixed for now, in the mean time ill load it to a 3rd party source that doesn't expire.

EDIT EDIT:It's now uploaded to a 3rd party source that rarely expires(maybe once every 1 1/2 years)

EDIT EDIT EDIT:It's updated to latest version again, it seems the anonymous japenese coders are coming out of hiding!

Last edited by whiteclad57; 11-06-2009 at 04:20 PM..
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Old 11-02-2009, 01:01 PM   #2
 
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I use this. It is a very good SNES emulator for PSP. It has only a few problems such as Donky Kong Country. It is still very good none the less. Thanks for the update.
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Old 11-02-2009, 02:15 PM   #3
 
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Your welcome, this is my favorite SNES emulator too! I havent tried it but this thing had a LONG update list from test 5 so Donkey Kong might work but no promises.
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Old 11-03-2009, 06:31 AM   #4
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Well this is fastest than zack's Euphoria R2.1?
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Old 11-03-2009, 09:24 AM   #5
 
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I've been playing with this for a day and it is the best Snes emu on the psp - it still doesn't like lots of sprites, but otherwise it's very close to full speed
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Old 11-03-2009, 10:10 AM   #6
 
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It's Full-Speed!!!
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Old 11-03-2009, 01:36 PM   #7
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Chrono Trigger: 50-60 FPS
Megaman X: 50-60 FPS (drops to 30 before showing boss at stage start)
Super Mario RPG: 50-60 FPS (even during intro) 38-56 FPS during battle (lowest 28 during first Bowser fight)
Final Fantasy VI: 50-60 FPS (drops when a battle starts but goes back to 50-60)

All default settings.
Definitely seems faster to me.
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Old 11-03-2009, 02:06 PM   #8
 
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Quote:
Originally Posted by p0p0 View Post
Chrono Trigger: 50-60 FPS
Megaman X: 50-60 FPS (drops to 30 before showing boss at stage start)
Super Mario RPG: 50-60 FPS (even during intro) 38-56 FPS during battle (lowest 28 during first Bowser fight)
Final Fantasy VI: 50-60 FPS (drops when a battle starts but goes back to 50-60)

All default settings.
Definitely seems faster to me.
On Megaman X, the games real speed is set to those settings so the hardware wouldn't overheat so it's fullspeed and the exact same on a real SNES console.
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Old 11-03-2009, 04:34 PM   #9
 
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With default settings Donky Kong Country runs at 12-14 FPS, but if you change the frameskip to 3 then it becomes a bit more playable. With the frameskip at 3 then the FPS jumps to around 49-60 FPS
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Old 11-03-2009, 05:51 PM   #10
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Quote:
Originally Posted by whiteclad57 View Post
On Megaman X, the games real speed is set to those settings so the hardware wouldn't overheat so it's fullspeed and the exact same on a real SNES console.
Do you mean its so the PSP doesn't overheat?
I don't know how a black transition screen could overheat the system. The FPS drops because the system needs to de-compress the sprites and load them on-the-fly. On a SNES it works fine, but thats a lot of processing for the PSP to do in one go.
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Old 11-04-2009, 03:28 PM   #11
 
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Is the infamous "you can't save when you're at low power so if you're at low power and not near an outlet you're boned" problem fixed? Either way, it's about bloody time this was updated.

By the way, it says the link's expired. Offical link?
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Old 11-04-2009, 06:26 PM   #12
 
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You can get it here: PSP Downloads | s9xTYLmecm: Super Nintendo Emulator 091101
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Old 11-05-2009, 10:14 AM   #13
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Nice! Time to update the SNES emulator on MS. I hope it fixes the compatibility prob.
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Old 11-06-2009, 03:56 PM   #14
 
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Quote:
Originally Posted by p0p0 View Post
Do you mean its so the PSP doesn't overheat?
I don't know how a black transition screen could overheat the system. The FPS drops because the system needs to de-compress the sprites and load them on-the-fly. On a SNES it works fine, but thats a lot of processing for the PSP to do in one go.
No i mean on the actual snes system the frames are forced to that rate to stop the gpu from overheating.

Also this thread is moving to the releases and announcements area!

Last edited by whiteclad57; 11-06-2009 at 04:14 PM.. Reason: Moving
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Old 11-06-2009, 04:31 PM   #15
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Quote:
Originally Posted by whiteclad57 View Post
No i mean on the actual snes system the frames are forced to that rate to stop the gpu from overheating.

Also this thread is moving to the releases and announcements area!
I'm still confused what you mean. The emulator can't handle the game loading, thats why there is a slowdown. The game works perfectly on a real SNES.

As far as I know there's no limit on a real SNES to prevent overheating. I've also never found any reference to a SNES overheating. The SNES doesn't even use a GPU, it uses a PPU system for images.

The framerate drops on the PSP because it hasn't been optimized enough to process the rapid loading of the the Megaman X stages.

If a GPU overheats, it doesn't limit itself or underclock itself. It just fails.
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Old 11-06-2009, 07:40 PM   #16
 
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did you know the main board in a snes is from the apple 2GS?

ya....................... .....i red that somewhere

any way im glad this emulator being updated more frequently these days.

good emulator.
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Old 11-07-2009, 04:14 AM   #17
 
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this is better than euphoria. i tested both emulators, and i like this more than the other one. i hope it will not register errors on my psp3k
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Old 11-07-2009, 04:02 PM   #18
 
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It hanged on me while playing final fight 3 on stage 4
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Old 11-08-2009, 02:46 PM   #19
 
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Have you tried saving and loading a state or if you have NETWORK mode on, turn it off.
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Old 11-09-2009, 05:03 AM   #20
 
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how can i use the network mode here?
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Old 11-09-2009, 04:35 PM   #21
 
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Quote:
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how can i use the network mode here?
WTF
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Old 11-10-2009, 05:40 AM   #22
 
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Quote:
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WTF

uh, what did i say wrong?? it has network mode but when i activate it, ( btw i'm using 2 psp ), both psp's are not responding, i can't start the game.
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Old 11-10-2009, 06:17 AM   #23
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uh, what did i say wrong?? it has network mode but when i activate it, ( btw i'm using 2 psp ), both psp's are not responding, i can't start the game.
I don't think that guys all there. Few screws loose if you know what I mean.
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Old 11-10-2009, 02:54 PM   #24
 
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Quote:
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I don't think that guys all there. Few screws loose if you know what I mean.
I totally got you there p0p0, he might be using a translator.
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Old 11-10-2009, 11:07 PM   #25
 
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crap i was only asking if it has network mode. a simple yes or no will do.
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Old 11-11-2009, 05:31 PM   #26
 
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crap i was only asking if it has network mode. a simple yes or no will do.
Look in the adhoc folder, that's all the help Im giving you
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Old 11-23-2009, 12:20 PM   #27
 
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new version (just came out today)
Quote:
- Fixed a bug related to the order of files.
It seems the site won't let me upload to here, so here's a link: s9xTYLmecm091123.zip
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Old 11-23-2009, 12:25 PM   #28
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Nice thanks for the info and the share
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