Btw here's what some the *Debug Settings do for anyone who's wondering
Available Memory - Change PSP RAM
UMD Cache - Enabling catching of UMD's
O Button Behaivor - Change whether O is enter of back
USB GPS Driver - USB GPS Drive - this basically is used for
testing... release puts it into a "retail" mode and "debug" puts it
into debug mode for logging and checking ( again...iirc... could be
Flash(R) Player - Enable/Disable Flash Player without the internet
GPI6 Memory Stick(TM) Lock Emulation - Any ideas???
DVD Mode Speed - Change speed of devkit DVD drive (Won't work)
UMD(TM)/DVD Random Delay - self explanatry... pointless??
WLAN Packet Drop - Any ideas???
Memory Block Overflow Check - Gives outputs debug info in the event
of a buffer overflow
Clock Selection - Change clock speed of PSP (222/333)
USB Serial - Any ideas???
NP Environment - Option is just a environment variable used in PSN
NP Debug - Turns it on and off ( iirc...could be wrong )
Service ID - ???
NPDRM Debug - Basically... it emulates what happens when all the
RIF files are lost/not there ( for PSN DLC )
Sorry @Nickxab :P
Adhoc SSID prefix - what goes before your PSP's AdHoc MP connection. For most PSP's, it's something like "PSP_xxxxxxx" where x are the numbers the make your PSP unique.
Part Thanks To 'TheRealPSPDemon' & Larryr