Changes in v1.3 (August 8, 2010)
[+] Added support for the 0xC6 PSPAR code type. This will fix problems with the
"generic" codes in the official PSPAR cheat database not working.
[+] Added support for the 0x0C CWCheat code type. This should make the Yu-Gi-Oh
CWCheat codes work in the same way as they do with CWCheat.
[+] Added support for loading the same codes for multiple Game IDs to reduce the
database size where different regions can use the same codes. To do this simply
place all "_S" lines after each other with no codes in-between.
[+] Added support for Japanese characters to the font so now the cheats in the
official PSPAR cheat DB should be shown correctly for Japanese games.
[+] Added new line type "_N". These lines are executed with an enhanced version
of the PSPAR cheat engine. The reason for not merging the enhanced PSPAR
engine with the main PSPAR engine is to maintain the best possible
compatibility with the official PSPAR for testing purposes, whilst also
offering additional functionality.
[+] Added support for extra data register operations using the 0xD4 code type
to the enhanced PSPAR engine.
[+] Added support for address+offset if conditionals to the enhanced PSPAR
engine. If the lowest bit of the address is set the value at address+offset
is used in the conditional.
[!] The PSPAR cheat engine execution status is now cleared at the end of each loop.
[!] Fixed a bug in the CWCheat cheat engine where the second character in the
address part of the code was accidentally removed when it was applied by
the cheat engine.
[!] Fixed bugs with the 0x06 multi-write code type.
[!] Hopefully fixed the unknown search bug which was in the original source. It was
partially fixed in 1.2 but it is so long and complex I couldn't work out how to
fix it properly. Hopefully it should be working properly now.
[?] Please refer to "docs\readme.html" for information relating to the newly added