SourceCoder J416′ s announced a few hours ago that his port for HBL on 6.31 is ready.
He had encountered issues unloading the main module of the game (understand: freeing some Ram for homebrews) so his work was delayed and the port of HBL wasnít as easy as expected, but he figured out a solution to this critical issue yesterday, and announced that his code is almost ready. He announced on his blog that the release, as planned, would be done this month, most likely in less than a week.
The game used for the exploit is available on UMD and its name will be announced soon as well. It hasnít been confirmed yet if this game is available on PSN (Iíll update this post as soon as I know). JP, US and EU versions of the game exist, although for now the exploit only works on the JP version (mostly because no has worked on the US/EU versions yet, but thereís a good chance the exploit exists in those versions too, which we will of course investigate).
I will keep you updated as I get more news, if you can read Japanese you can follow the news on mamosukeís blog or j416ís blog. I am not directly involved with this port (which was entirely done by j416) so I havenít personally tested it yet, but mamosuke and j416 have kindly kept me updated in the past weeks (thanks guys ).
Iím extremely excited to see the results. Please keep in mind that HBL ďonlyĒ allows you to play homebrews, so when the name of the game is released, please donít buy it for an insane price if youíre expecting to play pirated games, or youíll be disappointed. Also be sure that Sony will patch this exploit soon after it is released, so I think people who are using HBL with the patapon exploit should keep using it. Upgrading to 6.31 for the ability of playing network games, or connecting to the PSN, will probably just last for a few days/weeks before the exploit gets patched.