Ok, this is really my first intentional game release. What I mean by that is I've made other games but only for testing purposes only.
This is my first time programming any artificial intelligence at all.
The enemies in this game do not just move towards you.
well they do, but. It's cool because it is not just "Position = Position.MoveTowards(Play er)".
It is actually kind of "Thinking" . I guess you have to be a programmer to really appreciate this.
Anyway, I'm going too far into the programming part of it ;).
Analog stick - Move the player (the only purple one)
Point of the game
You are a single purple rectangle creature thing and you have
to avoid the enemies (the black rectangles) as much as you can while your score
increases. You can only beat the level if your score is good enough.
It actually gets kind of addicting after the first 2 levels .
You can go off the screen and come out the other side like in asteroids.
There is an unlimited amount of levels and they get gradually
harder. I don't think anybody will make it past level 25 though ;).
Soon to come features
I will add special actions you can do to make the enemies avoid
you for a certain amount of time
I will add a "bubble of safety" feature you can use once
in each level after you get a certain amount of points
Better looking display for score and health
weapons (not for the enemies)
Swarm was created using PGU. Formerly known as EGPLib.
Friday, May 14, 2010 (11:11AM)
Fixed bug that caused crash after about 13 minutes of play
Added Health increase green creature things
New Version (Version 2)
Wednesday, October 06, 2010 (6:52 PM)
See for yourself in the attachment ;).
Yellow = New life (Arcade mode)
Blue = More Score
Green = Health
No pause function. Why? It makes it more intense.
There's two modes:
Arcade mode and not arcade mode.
Arcade Mode: Go as long as you possibly
can without losing all your lives. Get yellow
"ants" to increase your life count.
Not Arcade Mode: Go as long as you possibly
can without getting bored and killing yourself.