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This is a discussion on Stuff that still needs to be Hacked/Unlocked; Pretty much untouched within the PSP Speculation forums, part of the PSP Development, Hacks, and Homebrew category; Originally Posted by Natey I believe I heard somewhere that the PSPs Wireless chip has native 802.11g support but is ...
No I believe what he is saying is that the chip is physically unable to connect to G because that hardware simply doesn't exist on the custom chip. So its like trying to use a program to up the size of your hard disk. It will always be x number of gigabytes no matter what you do. The only possible way to change this would be to actually change the chip which I read somewhere that it could not be done because the drivers for a new chip have yet to have been written. It would take a good while and dedication to create, if it was not done by Sony/the chip producer.
PSP versions 1000-3000 will never have 802.11g support due to a large amount of near impossible barriers to cross.
Current FW 5.00M33
GO!Messenger Username: odd_sam
It's like with what Nvidia does with its budget graphics cards. They are actually physically identical to their more expensive ones, but they cut some of the pipelines with a laser, making it lower quality.
This way, they don't have to run seperate assembly lines for each model.
Skipping the gameboot.pmf movie player altogether so homebrew loads faster like irshell.
Couldn't you just set the gameboot time in RCOEditor from 1500 to 0 or 1?
I Don't know, does that work? I might have to try it. Which RCO?
I imagine the movie player will still be loaded, and still take longer than shells.
Found this tut:
I like the effect of it better than my plain black movie, but you still have to wait the 2.5 seconds.
It's interesting though, the game icons hang around on the screen right until the game/app loads.
Popstation loads instantly.
Last edited by Art; 12-28-2008 at 04:49 AM.
There is a thread on lan.
There was an attempt, I didn't follow it, but it could be there.
Hope that helps! :)
Last edited by Light_AleX; 12-28-2008 at 05:00 AM. Reason: help -> helps :)
taht site doesn't work for me
Play the station
Customize Grand Theft Auto's LUA Scripts for mods?
I've noticed newer PSN games will display a message in place of the gameboot, kinda like PSX games.
Irshell LoadExec's the elf / pbp immediately. Basically it doesn't have to go through all that VSH (XMB) graphical things before beginning to load data.
You can try making something that patches the memory where it loadExec's the PBP straight away and skipping all VSH design graphical stuff, then you don't have to deal with the gameboot.
I believe the gameboot is necessary due to the transition from VSH mode into GAME mode. Important modules are being unloaded/loaded. It's been attempted before I believe, but coming to just that conclusion
How about the recently released VSH .prx that launches irshell immediately?
I think the gameboot was just to make a nice transition from VSH graphics to game/pops.
PSP would look ugly in some ways if the screen just disappeared and the game came out.
The gameboot I think was also like security gate in some way. The .PBP's shown there are checked even after you press it and before the gameboot e.g. UPDATE, UG, MS, MG. It checks the .SFO thoroughly. After the gameboot though, it executes the DATA.PSP, and if it isn't signed (Official FW), it quits, or it loads.
theres no gameboot when using xmb eboot launcher
Originally Posted by SuperBatXS
One more thing, I think Irshell uses sceKernelLoadStartModule so that the kernel doesn't reboot allowing the shell itself to remain running.
If you want to do that in the VSH, you can't because you are not in game mode. If that's the case then Slasher is correct: gameboot == kernel reboot. Load game mode and then .PBP.
obviously there needs to be a transition between the vsh module and the game modules and the game boot is only really there to hide 7 seconds of black screen while the module load. the psp doesnt instantly switch kernels, it first has to unload al vsh module then load the game kernel
I think the gameboot was just way too long for a transition.
Come on, all it has to do is LoadExec and load some modules and it's done.
4 seconds should be enough.
Again, irshell uses, 'I think', LoadStartModule.
The PSP doesn't do anything while the gameboot is playing. It only does that AFTER it is finished playing. That's when it fades away.
I'll get back to you on cracking KIRK...never. This one's a lot harder.
E] I am mistaken, Savegame Deemer hooks a different function.
pəʇuɒɹɓ ɹoɟ ɓuɪɥʇou əʞɒʇ
ok time for some silly questions... so im expecting perhaps silly answers...
would having a VERY short gameboot make any difference in the time it takes to go from XMB to GAME? would it just pause for the "normal" allocated time, and then load the game? or would it load the game immediately after the shorter animation has finished?
what i mean is instead of having a 6-7 second animation with the PSP logo etc, would a gameboot that runs for perhaps just a couple of milliseconds work in its place? i read that theres something about it not being larger than the original file (or something like that) but is it the same for having one smaller?
No, the timing is hard coded into the PRX/RCO (I forget which). Try deleting your gameboot. You'll notice the PSP will just fade to a white screen for the same amount of time.
opening_plugin.prx and opening_plugin.rco
Like mohaas05 and I said, nothing happens when the video is playing. Things happen only when it starts fading.
If that wasn't clear enough the first time, that's what I meant.
Irshell on the other hand is already tapped into game mode so it can use LoadStartModule an load whatever program it wants straight away.
ok cool.. thankyou very much. i was expecting answers that were a little more sarcastic due to the question probably being about something basic for you guys.. so thanks for the logical answers, and thanks also for explaining why it happens as it does, even if i only have a small idea of what you mean. things seem much simpler when explained properly like that. cheers
there are 1 second gameboots but you still have to wait the full time(lamens terms) though you can make them longer i think.
about ps1 games you can use mcr saves with cwcheat
Originally Posted by SuperBatXS