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Pokemon (remade for psp) Request/Speculation

This is a discussion on Pokemon (remade for psp) Request/Speculation within the PSP Speculation forums, part of the PSP Development, Hacks, and Homebrew category; hey, i'll do the owner views (already up to 37 of them) -=Double Post Merge =- finished all of the ...

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Old 04-20-2009, 09:31 PM   #151
 
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hey, i'll do the owner views (already up to 37 of them)
-=Double Post Merge =-
finished all of the owned pictures here they are:
Owned_Pokemon_1-151.zip (256 KB)

Last edited by cmbeke; 04-20-2009 at 10:13 PM.. Reason: Automerged Doublepost
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Old 04-21-2009, 06:22 AM   #152
 
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Wow, thanks man. That helped me out a very good bit.
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Old 04-21-2009, 02:43 PM   #153
 
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do you need any more of the second opponent pictures done? I dont want to redo any work you already did or some one else has done.
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Old 04-21-2009, 08:47 PM   #154
 
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Yeah that be great! I've only done like 5, just to get a few into the game.
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Old 04-21-2009, 10:29 PM   #155
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Very glad you are including mew at some point. =] is the white background okay to leave around the pokemon or do you need just the pokemon with a transparency in the back? I'd be happy to do a few squares of pokemon if that's the case. Just tell me which ones you want me to do if you want to delegate the workload. (I'm kinda lazy so I probably won't do a lot unless it turns out to be really easy. =P )

[edit] Sorry, I didn't realize there was another page. haha -_-' If you still want me to do some work just tell me what to do.
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Old 04-22-2009, 02:29 AM   #156
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Do you need a certain color as the background for transparency? I know in my OpenBOR projects I use pink as the transparent color (255 0 255 in RGB, to be exact).

I could batch recolor the background of each Poke' frame if you want, chris. It'd really only take like 20 seconds.
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Old 04-22-2009, 02:30 PM   #157
 
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Well, since it's png files, they can have a transparent background, just. So that's what I've been using.
Umm, I'm not sure what image editors can make a transparent background, though. I've been using fireworks.

The image I posted had a transparent background behind every pokemon already.


To crzyaznkdxd : Yes, I too thought it would be a great idea to include Mew, without hacking the game. Um, I'm not sure if there's really anything else to do since cmbeke is doing a lot already. I don't know if he would want to do the opponent cut outs though, so if he doesn't want to, I'd be more than happy if you could.

Thanks guys.

Edit--
The files cmbeke sent me had transparent backgrounds.

Last edited by chrisp6825; 04-22-2009 at 02:52 PM..
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Old 04-22-2009, 08:26 PM   #158
 
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hey, you know how there are a lot of pokemon moves? why don't you send us people who kind of know how to code basic layout of different moves, and we fill the stuff in for you, then PM you the code? just a thought to help you move a bit faster

i'm up for beta too
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Old 04-22-2009, 08:45 PM   #159
 
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Hmm, i guess that would be a good idea. Especially since I'm leaving in like 8 hours...
I'll post the database and a "template" type thing so some of you guys can look at it and work at it.

Full Database : Link
My pokemon creature database loader : Link

This is how to get the info into the game.
Code:
pokemon = parsedCsv("database\\Pokemon info.csv"); -- loads an entire spreadsheet into a table variable. (dont use text with commas, it will separate at any commas)

Sorry I don't have anything else for anyone to build off of. I haven't had much time to organize the moves yet. But trust me, anyone willing is able to load each attack into the game with that info. It's not very complex.

I'll try to answer any questions if I get a chance to get online. If not, ieuan might be able to help.

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Old 04-23-2009, 08:09 PM   #160
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Send me the file and I'll start on a few of the opponents.
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Old 04-24-2009, 09:22 PM   #161
 
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here you go the second opponent pics:
Second_Opponent_Pokemon_1-151.zip (269 KB)
sorry it took so long i had too much homework
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Old 04-25-2009, 09:30 AM   #162
 
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thanks for them dont worry bout them being late. he aint actually in a position to work on the project at the moment anyway.
but hey thanks for them as it mean when he is back he can get straight on to them.
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Old 04-25-2009, 08:40 PM   #163
 
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Quote:
Originally Posted by mraellis View Post
He's done more work then anyone else ever did.
The whole vaporware thing wasn't an accusation, merely rooting for him to finish it. Just didn't come across right on text I suppose.

Nonetheless, if you want any help with the Lua, or if you choose to work it in C++ or Java, I'll throw some help your way.
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Old 04-27-2009, 03:20 AM   #164
 
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This game sounds like it will be alot of fun and best of all my kid would LOVE it! Let me know if you need a BETA tester I would love to help.
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Old 04-29-2009, 07:06 AM   #165
 
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hey CHRIS i got a great idea for the multiplayer of your new game. I dont know if you can do it, but how about a 6 vs 6 battle.
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Old 04-29-2009, 07:28 AM   #166
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Quote:
Originally Posted by yahinho View Post
hey CHRIS i got a great idea for the multiplayer of your new game. I dont know if you can do it, but how about a 6 vs 6 battle.
That is actually a bad idea, because there will be sooo much lag and the battle will last for ever...If he wants to implement a similar idea, then I recommend just 2 vs 2 battle, just like the feature in Fire red/Leaf green etc...
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Old 04-29-2009, 08:11 AM   #167
 
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Quote:
Originally Posted by yahinho
hey CHRIS i got a great idea for the multiplayer of your new game. I dont know if you can do it, but how about a 6 vs 6 battle.
yea as elite999 said this would cause a lot of lag.

at the moment i dont really know what chris wants to do with the multiplayer other than what he has already said on this thread.
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Old 04-29-2009, 07:08 PM   #168
 
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6 vs 6 ... or even 10 vs 10 wouldn't cause much lag, since it's turn based. But it would also depend on how fast the slowest connection is. "Only as fast as your slowest part".

But it sounds pretty ridiculous to me... I'm up for persuasion though, if you have a good enough argument.
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Old 04-30-2009, 12:13 AM   #169
 
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oh right yea forgot bout it being turn based for a while then.
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Old 04-30-2009, 03:17 AM   #170
 
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Quote:
Originally Posted by chrisp6825 View Post
6 vs 6 ... or even 10 vs 10 wouldn't cause much lag, since it's turn based. But it would also depend on how fast the slowest connection is. "Only as fast as your slowest part".

But it sounds pretty ridiculous to me... I'm up for persuasion though, if you have a good enough argument.
Well it really would be fun to have a 6vs 6 pokemon match because it would be really exiting and i think that many other people would like this because of the tactics you can use then ( sorry for my bad english, im a dutch person ) well it's just a idea
and the battle won't take forever..
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Old 04-30-2009, 06:33 AM   #171
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Yeah it maybe is cool, but think of the disadvantages.Even though it is interesting, it will take much time to finish the battle.As I said if chrisp wanted a similar one without any disadvantages I would say go with 2 vs 2.
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Old 04-30-2009, 05:31 PM   #172
 
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i think that he should try to implament a 3v3, not as long as a 6v6 but it would be more fun than 2v2
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Old 05-01-2009, 03:08 PM   #173
 
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Or... I could just make it to where you can have as many as you want. At least up to 10 or however many is overkill.

The only limit would be individual's connections.
I'll just make it where you can choose the limit on each battle, for ones that are more than just two people.
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Old 05-05-2009, 03:58 AM   #174
 
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and chris is the game almost done ( just wondering )
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Old 05-05-2009, 05:08 AM   #175
 
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Im very interested in this project... How much % is it do you think?
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Old 05-05-2009, 12:17 PM   #176
 
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With enough effort this could definetly be the homebrew of the year for 2009. Keep up the good work and if you need a hand for info's just PM me and I will see if I can help in anyway whatsoever, but I can't code :P. Definetly would like to see all the pokemon implemented into this eventually, infrastructure would be cool (possible online server???). Maybe a stand-alone editor to uses to make custom maps? Definetly can see a huge user base if you go all the way with this. However, I don't see Sony putting it on their PSN at any point soon lol. Also, more than just male/female... maybe male/female with changeable clothing or something, so users could be more "distinguished" ^_^. Lol, so many ideas XD.
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Old 05-05-2009, 12:43 PM   #177
 
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Quote:
Originally Posted by Althor View Post
However, I don't see Sony putting it on their PSN at any point soon lol..
No one said anything about Sony puttin it on the PSN.

Ontopic: Hope the creator is still working on it.. might just use my psp if this gets finished lol.
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Old 05-05-2009, 01:15 PM   #178
 
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if this gets finished lol.
this will be finished but as you know a good game takes time.

he will want to get all the bugs out before he releases anything. i can tell this just from the beta lol..

this game could be homebrew of the decade let alone year but it will take time.

keep up the good work chris!!
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Old 05-05-2009, 05:25 PM   #179
 
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Quote:
Originally Posted by Althor View Post
... infrastructure would be cool (possible online server???). Maybe a stand-alone editor to uses to make custom maps? ... maybe male/female with changeable clothing or something, so users could be more "distinguished" ^_^. Lol, so many ideas XD.
I've stated all of those ideas on the front post (or at least mid-way through all the posts).

People will be able to make their own maps, and people will be able to pick from over 200 characters. Plus, I'm going to make some more characters eventually.

Edit -
Also, this isn't abandoned. I'm not going to drop this, mainly because everyone else says that, and then drops their projects later.
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Old 05-06-2009, 04:48 AM   #180
 
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Quote:
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I'm not going to drop this, mainly because everyone else says that, and then drops their projects later.
THANK YOU SO MUCH
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