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This is a discussion on Pokemon (remade for psp) Request/Speculation within the PSP Speculation forums, part of the PSP Development, Hacks, and Homebrew category; hey, i'll do the owner views (already up to 37 of them) -=Double Post Merge =- finished all of the ...
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#151 |
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My Mood:
Join Date: Jan 2008
Real First Name: Chris
Location: Iowa
Just Played: Brave Story: New Traveler
Posts: 301
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hey, i'll do the owner views (already up to 37 of them)
-=Double Post Merge =- finished all of the owned pictures here they are: Owned_Pokemon_1-151.zip (256 KB) Last edited by cmbeke; 04-20-2009 at 10:13 PM.. Reason: Automerged Doublepost |
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#155 |
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Very glad you are including mew at some point. =] is the white background okay to leave around the pokemon or do you need just the pokemon with a transparency in the back? I'd be happy to do a few squares of pokemon if that's the case. Just tell me which ones you want me to do if you want to delegate the workload. (I'm kinda lazy so I probably won't do a lot unless it turns out to be really easy. =P )
[edit] Sorry, I didn't realize there was another page. haha -_-' If you still want me to do some work just tell me what to do.
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through extropolar physics and things beyond your comprehension, it might be possible for me to not unconfuse you by speaking above you, below you and using words that i made up completely off the top of my head. |
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#156 |
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Join Date: Jul 2005
Real First Name: Nick
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Do you need a certain color as the background for transparency? I know in my OpenBOR projects I use pink as the transparent color (255 0 255 in RGB, to be exact).
I could batch recolor the background of each Poke' frame if you want, chris. It'd really only take like 20 seconds.
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My OpenBOR site. Check it out~! |
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#157 |
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Well, since it's png files, they can have a transparent background, just. So that's what I've been using.
Umm, I'm not sure what image editors can make a transparent background, though. I've been using fireworks. The image I posted had a transparent background behind every pokemon already. To crzyaznkdxd : Yes, I too thought it would be a great idea to include Mew, without hacking the game. Um, I'm not sure if there's really anything else to do since cmbeke is doing a lot already. I don't know if he would want to do the opponent cut outs though, so if he doesn't want to, I'd be more than happy if you could. Thanks guys. Edit-- The files cmbeke sent me had transparent backgrounds. Last edited by chrisp6825; 04-22-2009 at 02:52 PM.. |
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#158 |
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hey, you know how there are a lot of pokemon moves? why don't you send us people who kind of know how to code basic layout of different moves, and we fill the stuff in for you, then PM you the code? just a thought to help you move a bit faster
![]() i'm up for beta too
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#159 |
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Hmm, i guess that would be a good idea. Especially since I'm leaving in like 8 hours...
I'll post the database and a "template" type thing so some of you guys can look at it and work at it. Full Database : Link My pokemon creature database loader : Link This is how to get the info into the game. Code:
pokemon = parsedCsv("database\\Pokemon info.csv"); -- loads an entire spreadsheet into a table variable. (dont use text with commas, it will separate at any commas)
Sorry I don't have anything else for anyone to build off of. I haven't had much time to organize the moves yet. But trust me, anyone willing is able to load each attack into the game with that info. It's not very complex. I'll try to answer any questions if I get a chance to get online. If not, ieuan might be able to help. Last edited by chrisp6825; 04-22-2009 at 08:57 PM.. |
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#160 |
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Send me the file and I'll start on a few of the opponents.
__________________
through extropolar physics and things beyond your comprehension, it might be possible for me to not unconfuse you by speaking above you, below you and using words that i made up completely off the top of my head. |
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#161 |
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My Mood:
Join Date: Jan 2008
Real First Name: Chris
Location: Iowa
Just Played: Brave Story: New Traveler
Posts: 301
Trader Feedback: 0
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here you go the second opponent pics:
Second_Opponent_Pokemon_1-151.zip (269 KB) sorry it took so long i had too much homework |
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#163 |
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The whole vaporware thing wasn't an accusation, merely rooting for him to finish it. Just didn't come across right on text I suppose.
Nonetheless, if you want any help with the Lua, or if you choose to work it in C++ or Java, I'll throw some help your way.
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[URL=http://imageshack.us][IMG]http://img130.imageshack.us/img130/8316/meeri2.jpg[/IMG][/URL] To surrender to ignorance and call it God has always been premature, and it remains premature today. -Isaac Asimov |
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#166 | |
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That is actually a bad idea, because there will be sooo much lag and the battle will last for ever...If he wants to implement a similar idea, then I recommend just 2 vs 2 battle, just like the feature in Fire red/Leaf green etc...
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#167 | |
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at the moment i dont really know what chris wants to do with the multiplayer other than what he has already said on this thread. |
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#168 |
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6 vs 6 ... or even 10 vs 10 wouldn't cause much lag, since it's turn based. But it would also depend on how fast the slowest connection is. "Only as fast as your slowest part".
But it sounds pretty ridiculous to me... I'm up for persuasion though, if you have a good enough argument. |
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#170 | |
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and the battle won't take forever.. |
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#171 | |
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Yeah it maybe is cool, but think of the disadvantages.Even though it is interesting, it will take much time to finish the battle.As I said if chrisp wanted a similar one without any disadvantages I would say go with 2 vs 2.
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#173 |
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Or... I could just make it to where you can have as many as you want. At least up to 10 or however many is overkill.
The only limit would be individual's connections. I'll just make it where you can choose the limit on each battle, for ones that are more than just two people. |
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#176 |
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With enough effort this could definetly be the homebrew of the year for 2009. Keep up the good work and if you need a hand for info's just PM me and I will see if I can help in anyway whatsoever, but I can't code :P. Definetly would like to see all the pokemon implemented into this eventually, infrastructure would be cool (possible online server???). Maybe a stand-alone editor to uses to make custom maps? Definetly can see a huge user base if you go all the way with this. However, I don't see Sony putting it on their PSN at any point soon lol. Also, more than just male/female... maybe male/female with changeable clothing or something, so users could be more "distinguished" ^_^. Lol, so many ideas XD.
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#177 |
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#178 |
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this will be finished but as you know a good game takes time.
he will want to get all the bugs out before he releases anything. i can tell this just from the beta lol.. this game could be homebrew of the decade let alone year but it will take time. keep up the good work chris!! |
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#179 | |
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People will be able to make their own maps, and people will be able to pick from over 200 characters. Plus, I'm going to make some more characters eventually. Edit - Also, this isn't abandoned. I'm not going to drop this, mainly because everyone else says that, and then drops their projects later. |
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| Tags |
| pokemon , psp , remade , request or speculation |
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