Are snes roms supposed to have a .SMC file extension? I just tried running one with the TYLSnes loader and I got a crash.
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Are snes roms supposed to have a .SMC file extension? I just tried running one with the TYLSnes loader and I got a crash.
Yes .SMC is the most common SNES rom extension, perhaps it's a bad dump?
Thanks. Maybe you can PM me with a valid file? :p
I have some rom files that have .rar, .jma, and .swc extensions. I first I didn't notice, I only had .smc files. Then I came across a .swc file and, thinking it was just an error (yes, I'm new to this and I've done forum searches after reading readme's....) I switched the file extension to .smc. Amazingly enough (to me, at least) that rom still functions fine in snes9x after the extension switch. But what about the .rar and .swc files, can I either use them as-is or switch their extensions or do the require a different emulator?
we cant give out any roms here you have to find it by your self sorry
I'm assuming you weren't addressing my issue? I wasn't asking for roms, I'm asking a question regarding either switching file extensions or obtaining another emulator besides snes9x, which I won't need anyone to direct me to, either. Gimf, :) .Zitat:
Zitat von vanden9
RAR is a compression format similar to ZIP; use WinRAR to unpack it. SWC files are Flash files.. do you mean .sfc?Zitat:
Zitat von manofredearth
Possibly, I switched it to .smc and it still worked, so I'm betting it wasn't a flash file. It appears that I did no damage to the file, becuase I loaded it on my PSP using snes9x and it runs just fine.Zitat:
Zitat von NeilR
Thanks for the .rar info, I should have known that. :/
Whoops, ok, so I'm still wondering what to do with files that have the .jma extensions?
.jma ??? what're u talkin about?
I cannot say this any clearer: I have several (6) roms with the file extension ".jma" and I have no idea what runs that extension. If anyone else knows, I'd greatly appreciate it, thanks.
Well, here's what I've found so far:
"Added support for some NSRT features, such as NSRT header support and support for ROMs using NSRT's JMA compression format."
This phrase occurs towards the bottom of the "All Ports" section on this Sourceforge ZSNES page. It's the only related info I have found so far on the .jma extension, but now I've got a name to Google, too. So it may be that .jma only works with ZSNES, but I can always just load up the file and see if it runs under snes9x.
Well, roms with the .jma extension don't even show up on the menu, but they're there in the game folder when viewed in usb mode on my pc. (I only have snes9x loaded, maybe they'd show up if I loaded zsnes, but I don't need two snes emus. I'll just be content with what I've got for the time being.)
i got a .FIG extension for my Final Fantasy 3 and it works fine.
Flash Files are .SWF.Zitat:
Zitat von NeilR
Macromedia (or Adobe now) use many filetypes including .SWF of course... nice try though.Zitat:
Zitat von Guernica
And for the inquisitive curious types:
Zitat:
Flash can be used to work with a variety of file types. Each type has a separate purpose. The following list describes each file type and its uses:
- FLA files are the primary files you work with in Flash. These are the files that contain the basic media, Timeline, and script information for a Flash document.
- SWF files are the compressed versions of FLA files. These files are the ones you display in a web page.
- AS files are ActionScript files. You can use these files if you prefer to keep some or all of your ActionScript code outside of your FLA files. These can be helpful for code organization and for projects that have multiple people working on different parts of the Flash content.
- SWC files contain the reusable Flash components. Each SWC file contains a compiled movie clip, ActionScript code, and any other assets that the component requires.
- ASC files are files used to store ActionScript that will be executed on a computer running Flash Communication Server. These files provide the ability to implement server-side logic that works in conjunction with ActionScript in a SWF file.
- JSFL files are JavaScript files that you can use to add new functionality to the Flash authoring tool. See Extending Flash for more information.
- FLP files are Flash Project files (Flash Professional 8 only). You can use Flash Projects to manage multiple document files in a single project. Flash Projects allow you to group multiple, related files together to create complex applications.
The PSP SNES emulators are derived from SNES9x; ZSNES, while still an emulator, isn't available on the PSP.Zitat:
Zitat von manofredearth
JMA is in fact compatible on the PC SNES9x emulator but apparently isn't on PSP ports.
Curious. Too bad, but thanks for the info. Maybe the PSP version will be updated to include .JMA at a later date.