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Wifi multiplay for snes emu?

This is a discussion on Wifi multiplay for snes emu? within the ROM Discussion forums, part of the PSP Development, Hacks, and Homebrew category; Does the snes emu currently out have wifi capabilities for the roms with multiple player support?...

 
 
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Old 02-19-2006, 09:56 AM   #1
 
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Exclamation Wifi multiplay for snes emu?

Does the snes emu currently out have wifi capabilities for the roms with multiple player support?
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Old 02-19-2006, 10:17 AM   #2
 
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no it does not
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Old 02-19-2006, 12:05 PM   #3
 
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Sounds like a new psp project... wifi snes gaming!!!
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Old 02-19-2006, 12:25 PM   #4
 
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umm we need a full speed one before that happens........
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Old 02-19-2006, 03:16 PM   #5
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check my website : yoyofr92.free.fr , under projects/snes9xTYL... :mrgreen:
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Old 02-19-2006, 03:29 PM   #6
 
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That is so awesome!! Can't wait. Just one question: will it be Ad Hoc or Infrasturcutre (or both)? The reason I'm asking is because I want it to work on 2.0 and I don't think Ad Hoc works on 2.0 at the moment, but I may be wrong.
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Old 02-19-2006, 03:37 PM   #7
 
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Hopefully both and a version for 1.5 as well
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Old 02-19-2006, 04:09 PM   #8
 
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If it werent for you guys, I had already become bored playing all those boring games psp has to offer at this time. So thanks allot and goodluck on your coming projects!!
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Old 02-19-2006, 04:14 PM   #9
 
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snes didn't have any internet capabilities, so how are you planning on coding that???
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Old 02-19-2006, 04:16 PM   #10
 
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i think it is possible for ad hoc on 2.0, im not sure, but pspradio works on 2.0 with the wifi loader, so it should work with other wi fi required apps.
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Old 02-19-2006, 04:16 PM   #11
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Quote:
Originally Posted by Nalhp5
snes didn't have any internet capabilities, so how are you planning on coding that???
It's called tunnelling. You make the snes game think your playing the other opponent on the same system, but of course, you aren't.
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Old 02-19-2006, 10:22 PM   #12
 
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Quote:
Originally Posted by Nalhp5
snes didn't have any internet capabilities, so how are you planning on coding that???

Actually it did... Xband. Im sure there are ways to get this done.
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Old 02-19-2006, 10:53 PM   #13
 
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Quote:
Originally Posted by yoyofr
check my website : yoyofr92.free.fr , under projects/snes9xTYL... :mrgreen:
why dont you make a snes emu that actually works with 2.0 and the 2.6 gta loader when the new version gets released instead of making it for only the few 1.5 user sout there and releasing a crappy alternative version?
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Old 02-19-2006, 10:54 PM   #14
 
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Quote:
Originally Posted by Nalhp5
snes didn't have any internet capabilities, so how are you planning on coding that???
it works for zsnes in tcp settings or in zsnes battle.
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Old 02-19-2006, 10:57 PM   #15
 
 
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www.kaillera.com/
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Old 02-19-2006, 11:01 PM   #16
 
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kaillera is crap full of people playing from asia.

oh and how many of you had the xband back in the day and how hard was it to find someone to play with?
http://www.gamersgraveyard.com/repos...als/xband.html
funny how nintendo dropped the ball with the online thing after that with the N64, gba, nor gamecube (besides one game) having online.
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Old 02-19-2006, 11:06 PM   #17
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it's working with adhoc, currently 2 players. The code is an adapted version of SMS plus 1.2, so if this now is working on 2.0 it might work for s9xTYL 0.4 too!
infrastructure & internet multiplayer is too slow and laggy to be playable, so I disactivated the code. Perhaps I'll work on it again later, ... Even zsnes and a good internet connection (I mean no wifi) isn't so good at netplay, so a psp with a laggy wifi ...
first goal is to have reliable and fast adhoc multiplayer, if possible for up to 5 players.
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Old 02-20-2006, 08:45 AM   #18
 
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ok your probably gonna make fun of me for this but what is the wifi loader? i have it on my psp but i havent used it cuz i dont know what it does
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Old 02-20-2006, 11:00 AM   #19
 
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Quote:
Originally Posted by yoyofr
it's working with adhoc, currently 2 players. The code is an adapted version of SMS plus 1.2, so if this now is working on 2.0 it might work for s9xTYL 0.4 too!
infrastructure & internet multiplayer is too slow and laggy to be playable, so I disactivated the code. Perhaps I'll work on it again later, ... Even zsnes and a good internet connection (I mean no wifi) isn't so good at netplay, so a psp with a laggy wifi ...
first goal is to have reliable and fast adhoc multiplayer, if possible for up to 5 players.
zsnes has descent netplay in some games you dont notice the lag, but if you want better connections just coinnect with tcp/ip and you can over zsnes battle without having tp know the other guys ip.
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Old 02-20-2006, 11:17 AM   #20
 
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anyone know if s9xTYL supports wide screen or strech to edges?
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Old 02-20-2006, 11:27 AM   #21
 
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Version snes9xTYL0.3 supports screen stretching.
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Old 02-20-2006, 05:49 PM   #22
 
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lol looks like iver stirred up some commotion and oh whats this? its on the front page!! wireless play wewt!! SNES BOMBERMAN!! wewt
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