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This is a discussion on Monkey 64 Compatibility Thread within the ROM Discussion forums, part of the PSP Development, Hacks, and Homebrew category; ok... i totally need help! all these (E) and (U) and (Bl) and all those tings r confusing the F**K ...
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#31 |
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ok... i totally need help! all these (E) and (U) and (Bl) and all those tings r confusing the F**K outa me whats the differnce with all those things at the end? and where can u get these special ones? i have some normal ones and mortal combat trilogys gets to the copyright screen then dies but where do u get these special "dumps" or what ever?
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Veteran [CENTER][COLOR="Green"][FONT="Fixedsys"] PSN Name[/FONT][/COLOR]: Eldiabl1o[/CENTER] [center][QUOTE=gmansixfo]Since I have to reset my psp whenever i get out of an emulator. Can this damage my psp.[/QUOTE][/center] |
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#32 | |
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(U) = USA (J) = Japan (E) = European (W) = World Etc. [a] This is simply an alternate version of a ROM. Many games have been re-released to fix bugs or even to eliminate Game Genie codes (Yes, Nintendo hates that device). [b] A bad dump often occurs with an older game or a faulty dumper (bad connection). Another common source of [b] ROMs is a corrupted upload to a release FTP. [f] A fixed game has been altered in some way so that it will run better on a copier or emulator. [h] Something in this ROM is not quite as it should be. Often a hacked ROM simply has a changed header or has been enabled to run in different regions. Other times it could be a release group intro, or just some kind of cheating or funny hack. [o] An overdumped ROM image has more data than is actually in the cart. The extra information means nothing and is removed from the true image. [t] A trainer is special code which executes before the game is begun. It allows you to access cheats from a menu. [!] Verified good dump. Thank God for these!
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#34 | |
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#35 |
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#36 |
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ROMs that are too big for the PSP and may never work :-
MegaMan 64 (U) [!].z64 I just tried it unknowing of the 16mb thing. Ah well...here`s hopin eh?
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#37 | |
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#44 | |
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[CENTER][IMG]http://i49.photobucket.com/albums/f258/Evab3vA/evasig.png[/IMG] [CENTER][B][COLOR="DeepSkyBlue"][FONT="Trebuchet MS"][SIZE=1]QJ ex-300k Cool Member[/SIZE][/FONT][/COLOR][/B][/CENTER] [FONT="Century Gothic"][SIZE=1][color=black]C2D E6600 [B]@ 3.5[/B] [color=royalblue][B]/[/B][/color] Asus GTX280 [B]@ 702/1511/2600[/B] 2GB OCZ PC6400 [color=royalblue][B]/[/B][/color] Tagan TG700-BZ [color=royalblue][B]/[/B][/color] X-Fi Fatal1ty Pro Asus P5B-Dx [color=royalblue][B]/[/B][/color] Spinpoint 1TB [color=royalblue][B]/[/B][/color] Caviar 500GB + 320GB Sony 40X2000 [color=royalblue][B]/[/B][/color] XP Pro SP2 [color=royalblue][B]/[/B][/color] Antec Nine Hundred[/SIZE][/color][/FONT] [/CENTER] |
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#45 | |
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It's kinda fun trying to push you emulator to see just what it can do! With every new release the compatibility list will be revised.
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[CENTER][IMG]http://i49.photobucket.com/albums/f258/Evab3vA/evasig.png[/IMG] [CENTER][B][COLOR="DeepSkyBlue"][FONT="Trebuchet MS"][SIZE=1]QJ ex-300k Cool Member[/SIZE][/FONT][/COLOR][/B][/CENTER] [FONT="Century Gothic"][SIZE=1][color=black]C2D E6600 [B]@ 3.5[/B] [color=royalblue][B]/[/B][/color] Asus GTX280 [B]@ 702/1511/2600[/B] 2GB OCZ PC6400 [color=royalblue][B]/[/B][/color] Tagan TG700-BZ [color=royalblue][B]/[/B][/color] X-Fi Fatal1ty Pro Asus P5B-Dx [color=royalblue][B]/[/B][/color] Spinpoint 1TB [color=royalblue][B]/[/B][/color] Caviar 500GB + 320GB Sony 40X2000 [color=royalblue][B]/[/B][/color] XP Pro SP2 [color=royalblue][B]/[/B][/color] Antec Nine Hundred[/SIZE][/color][/FONT] [/CENTER] |
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#46 |
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#47 |
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That video is fake.
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#49 | |
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1024KB = 1MB 16384KB / 1024KB = 16MB
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#51 | |
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#54 | |
![]() ![]() Respected Developer
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#55 | |
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Well could you load part of the game in chronological order? For example; in Zelda, load half the ROM into memory, up to halfway through the game. When you get to that halfway point, a screen comes up that says "Loading" or somthing like that, and you dump the first half and replace it with the second half. IDK if it would work, but it's an idea. Another that sounds hard but that you have most likely thought of already is streaming.
But I'm getting a little ahead of myself, we don't even have textures yet. It's good to think ahead though.
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Last edited by PSPHax0r9; 03-12-2006 at 07:46 PM.. |
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#56 | |
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By the way, I tested Yoshi's Story to no avail. It just crashes the PSP.
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#58 |
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You guys are asking if these games work, this thing doesnt even run comemrcial roms yet really. I was with the N64 scene from the beggining as far as emulation goes. This is how its more then likely going to work:
Freeware ROMs first (Done on PSP) Super Mario 64/Testing ROM (MK in this case) Then smaller ROMs Then most ROMs with some kind of limitation more then likely/ |
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#60 |
![]() Urban Ninja
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I like the streaming idea. Like loading partitions of the rom. But... is that possible?
Definently looking forward to this developing into a practical N64 emulator. One day.
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| compatibility , monkey , thread |
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