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Monkey 64 Compatibility Thread

This is a discussion on Monkey 64 Compatibility Thread within the ROM Discussion forums, part of the PSP Development, Hacks, and Homebrew category; Originally Posted by Zombo Did anyone ever try Super Smash Brothers? Don't even bother, it won't do anything......

 
 
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Old 03-14-2006, 11:34 AM   #61
 
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Quote:
Originally Posted by Zombo
Did anyone ever try Super Smash Brothers?
Don't even bother, it won't do anything...
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Old 03-14-2006, 02:25 PM   #62

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Quote:
Originally Posted by Mecko
What do you mean thats too big and may never work the n64 roms are around 8-70mb or something.
Roms range from 2MBytes (most pd roms) to 64MBytes (resident evil 2). I only have 24MBytes of usable ram on the psp. 4MB are dedicated n64 ram, another 2-4 megs lost to emulation (buffers and etc). So that leaves around 16MB of ram to store a rom in. Zelda is 32MB large. It wont fit.

Understand now?
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Old 03-18-2006, 03:32 PM   #63
 
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Quote:
Originally Posted by Evab3vA

ROMs that are too big for the PSP and may never work :-

007 - The World is Not Enough (U) [!]
Banjo-Tooie (U) [!]
Conker's Bad Fur Day (U) [!] (512 Mbit)
Donkey Kong 64 (U) [!]
Legend of Zelda, The - Ocarina of Time (U) (V1.0) [!]
Legend of Zelda, The - Majora's Mask (U) [!]
Megaman 64 (U) [!]
Perfect Dark (U) (V1.0) [!]
Pokemon Puzzle League (U) [!]
Pokemon Stadium (U) [!]
Pokemon Stadium 2 (U) [!]
Ready 2 Rumble Boxing (U) [!]
Ready 2 Rumble Boxing - Round 2 (U) [!]
Resident Evil 2 (U) [!] (512 Mbit)
Turok 2 - Seeds of Evil (U) [!]
Tsumi to Batsu - Chikyuu no Keishousha (J) [!] (aka Sin & Punishment)

More to come...
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Especially the loss of Conker is what upsets me.
I only wished to play a potty mouth on the go.
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Old 03-18-2006, 03:41 PM   #64
 
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if psp can some how get double the ram it has now then we can play those games.
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Old 03-18-2006, 04:37 PM   #65
 
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Quote:
Originally Posted by trigun@buttwiper.net
if psp can some how get double the ram it has now then we can play those games.
Maybe if we could mod it somehow to put in more ram.
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Old 03-18-2006, 05:55 PM   #66
 
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I wonder what the first working ROM will be?
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Old 03-19-2006, 04:10 AM   #67
 
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Bust-A-Move or Mortal Kombat Trilogy I bet...

Here's a latest screenie from the next build. (from PSmonkey's site)

Bust-A-Move2 - Arcade Edition (U) [b4]
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Old 03-19-2006, 06:31 AM   #68

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Quote:
Originally Posted by Evab3vA
Bust-A-Move or Mortal Kombat Trilogy I bet...

Here's a latest screenie from the next build. (from PSmonkey's site)

Bust-A-Move2 - Arcade Edition (U) [b4]
It would be mortal Kombat trillogy since it already is playable (just needs textures). Bust-a-move on the other hand seems to lock up after 5 mins in the main menu.
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Old 03-19-2006, 07:04 AM   #69
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right now he is just working on textures in the background and like characters and etc, but his next release will be good i hope,

and that donkey 64 emulator, has anyone seen his mario 64 video he released it makes me want to belive him, but than i like psmonkey alot more
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Old 03-19-2006, 07:38 AM   #70
 
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Quote:
Originally Posted by spiderjames
right now he is just working on textures in the background and like characters and etc, but his next release will be good i hope,

and that donkey 64 emulator, has anyone seen his mario 64 video he released it makes me want to belive him, but than i like psmonkey alot more
Donkey 64 is fake.
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Old 03-19-2006, 08:42 AM   #71
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But does the rom necessarily have the need to load in RAM? can't it load into the memory stick itself, much like "Virtual Memory" used by windows!~!
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Old 03-19-2006, 04:36 PM   #72
 
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No, memory card read/writes are slow....
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Old 03-20-2006, 08:41 PM   #73
 
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Quote:
Originally Posted by andresilich
But does the rom necessarily have the need to load in RAM? can't it load into the memory stick itself, much like "Virtual Memory" used by windows!~!
There is a way for big games to run off things other then RAM. The Dreamcast has only 16 mb ram but many emulators have different ways of loading large roms or ISO's.

Nice work Evab3va we used your list at DCEMU as well and we credited you of course.

Last edited by Kaiser; 03-20-2006 at 08:44 PM..
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Old 03-24-2006, 02:00 AM   #74

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NOOOO PERFECT DARk!!!
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Hmm...
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Old 03-27-2006, 12:17 PM   #75
 
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Updated.
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Old 03-27-2006, 01:27 PM   #76

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Oh FYI, This is pretty much being done for fun. I might not release v1.1 since I think bugs in the rsp is what is hurting textures still. Since I am now starting up HLE, all my old RSP (LLE style) wont apply to the hle system. So hopefuly textures will be better onces hle is running (along with 3d). So pretty much if I am lucky, by the weekend their might be an update regarding hle (depending how fast it goes).
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Old 03-31-2006, 12:05 PM   #77
 
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^ Pls Do
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Old 03-31-2006, 12:14 PM   #78
 
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Quote:
Originally Posted by spudweb521
^ Pls Do
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Old 04-01-2006, 08:16 PM   #79
 
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whats the file size of wave racers? cause when i downloaded it, it was 8megabytes....
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Old 04-02-2006, 01:24 AM   #80
 
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Quote:
Originally Posted by pspburner
whats the file size of wave racers? cause when i downloaded it, it was 8megabytes....
Yep. It's a 64Mbit cart.

8Mbits = 1MByte

64Mbit = 8MByte
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Old 04-02-2006, 09:55 AM   #81
 
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roms too big for the psp

Conker's Bad Fur Day (U) [!] (512 Mbit)
Legend of Zelda, The - Ocarina of Time (U) (V1.0) [!]
Legend of Zelda, The - Majora's Mask (U) [!]
Megaman 64 (U) [!]

NNNNNNNNNNNNNNNNNNOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOO :sad: :sad: :sad: :sad: :sad: :sad: :sad:
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Old 04-07-2006, 08:40 PM   #82
 
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N64 on the PSP is only a pipedream. This will never be working at a decent framerate. Never.
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Old 04-07-2006, 08:44 PM   #83
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Quote:
Originally Posted by AppledBlood CandyStaff
N64 on the PSP is only a pipedream. This will never be working at a decent framerate. Never.
I would have said that too, but with all the progress PSMonkey has been making, I wouldn't doubt that some smaller games will eventually be running at full speed. The PSP is an amazing piece of hardware, and when devleopers make programs for it that push it to the limits such as this does/will, they unleash its full potential.
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Old 04-07-2006, 08:58 PM   #84
 
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is that link in the first post the ver 1.1?
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Old 04-08-2006, 06:27 AM   #85
 
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Quote:
Originally Posted by somewhatnoob
is that link in the first post the ver 1.1?
No the only public release so far is the initial 1.0 release. 1.1 is currently still being tested with some very positive results...
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Old 04-13-2006, 09:41 AM   #86
 
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I would love to be able to play goldeneye one day on the PSP!
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Old 04-13-2006, 10:21 AM   #87
 
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Quote:
Originally Posted by AppledBlood CandyStaff
N64 on the PSP is only a pipedream. This will never be working at a decent framerate. Never.
I said there would never be an N64 emulator that could play commercial roms, but I was disproven, wasn't I?
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Old 04-13-2006, 11:33 AM   #88
 
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that just ruined my day no ocarina of time, ever on my psp ='[
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Old 04-13-2006, 11:31 PM   #89
 
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Zelda still might run we dont know

But most people will be when Mario 64 runs
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Old 04-14-2006, 03:41 AM   #90
 
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There's no reason why games such as Super Mario 64 and Waverace 64 shouldn't be playable in some form on the PSP.

Patience is all that is required.
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