What about super mario 64? Is it a lost cause or is he making progress on it also? :confused:
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What about super mario 64? Is it a lost cause or is he making progress on it also? :confused:
theres a bug that makes banjo-kazooie and supermario64 not too run i think psmonkey is working on that
Nope. I've just been really busy at work recently so I have not had the chance to fully debug it yet. I noticed Mario crashes when set to fast3d microcode but not when using f3dex. So i think its probably a bug in the microcode that caused a crash.Zitat:
Zitat von Mr.Game
oh, well maybe later on. Super Mario Kart is looking great though. :D
Though the mere thought of even being able to load N64 games on a PSP amazes me, I do have a question: why, in the screenshots, are certain parts of the image distorted like that? Like with the Nintendo logo, what causes the left side to show up like that, almost blurry?
I'm not trying to be an ass, or anything like that, I just have zero experience in any of this stuff and am curious.
Keep up the great work!
It's Mario Kart 64.Zitat:
Zitat von Mr.Game
It just keeps getting better and better everytime he shows us new screenshots
It's like that on a real N64! :)Zitat:
Zitat von Bryden
On Mario Kart 64 the Nintendo logo is 3D and spins with a bit of speed blur.
http://i49.photobucket.com/albums/f2...4Usnap0000.jpg
(From Project 64)
But also it's because the poly's have no texture so it's all plain white - easy to blur.
Another small update. :)
Added Automobili Lamborghini and Duke Nukem 64 pics and a updated a few others.
EDIT - Check out the new Mario Kart 64 screens... ;)
Do you need to use the analog stick for the emu cause mine is temporarely dead...
For N64 analog stick movement yes.
EDIT - Another small update. :)
Wait a second this new Daedalus emulator that came out is just a port and not customly made for the PSP which makes the framerate slower, so why are these PSPMonkey screenshots at such low framerates?
The Framerates of PSmonkey's Emulater are actually faster, But PSmonkey hasn't even implemented a dynamic recompiler which will greatly increase the speed (daedalus already uses a dynamic recompiler)Zitat:
Zitat von Pumahawk
Great Job on this thread!Zitat:
Zitat von Evab3vA
I read on several post that certain n64 games won't be playable on the psp. So does that mean that the DS actually more powerful?? Just a thought.
Not at all. N64 games on the DS are re-coded specifically for the DS. Emulating a whole system takes considerably more CPU oompf. :)Zitat:
Zitat von freaknbean
If only a software that let's you convert the v64 file into a direct homebrew so that no emulator is required, it'd be awesome. Seems impossible, but a super programer with extraordinary talent might be able to write such program(v64 converter to EBOOT.PBP as a direct homebrew read by PSP) What do you think?
How many FPS do you think Super Mario 64 will run when it's finished?Zitat:
Zitat von Infernomax
:ROFL:Zitat:
Zitat von gameroftheuk
:Jump: Worst ever, but i understand you... no there is no possible way to do that and get better performance than an emulator, each game would need to be ported themselves. And it's not only about changing the tag .v64 to .pbp if you think so!Zitat:
Zitat von gameroftheuk
But dream on baby!
PsMonkey, what speed do you think you can make roms run in? Over 20 fps? (30?), if so, that would be great. I know it's hard to answer but :p
Thanx for answer. I have faith in the that the emu will make it up to speed.Zitat:
Zitat von Evab3vA
By the way, I was suprised today when I got my second PSP from Dell, I has 2.50 firmware. I figured it would have had higher. :Jump:
I know that of course, there's much more engineering porting work to be done, what I mean is like a AVI to MP4 tool as to V64 to PBP. Such converter may never exist, but it's not impossible.Zitat:
Zitat von XperienZe
will the N64 games work if the emulator can use plugins.Just curious
Think of it as trying to make something for the PS2 that will 'convert' Xbox games to play on it, it is impossible without a ton of coding time and raw power.Zitat:
Zitat von gameroftheuk
That'll be 99999999+hrs for coding and all that for a standalone version of a converter for all XBOX and PS2 game converter.Zitat:
Zitat von Protoss
does anyone know if goldeneye works?
Awesome update Evab! But what does Microcode mean?
actually it is possible, you just have to spend hours rewriting the game in the ps2 format and then implement sonys code, actually to get halo on ps2 you just need the computer version which is much easier than the xbox oneZitat:
Zitat von gameroftheuk
i'm in awe...this is amazing...super smash bros. on my psp at 9-10 fps! IMO, i think you should get the games working at a good speed before implementing sound.
MK mythologies works. It is really slow and for some reasopn the screen is upsidedown :neutral: . VSYNC: 2.171
Updated again. :) Still playing the games trying to get nicer screenshots as the 2.0 looks much better than the previous beta version.
You must select the correct microcode from the Monkey64 menu otherwise it wont work or will crash the PSP. ;)
What's the extention of the roms? I have found a supersmashbros [E] [!] except it was like ~ 30 MB and had a .z64 exention. I'm not asking for links, just wondering what extention was the SSB rom that you used?
You must use either Super Smash Bros. (U) [!] or Nintendo All-Star! Dairantou Smash Brothers (J) [!] (not tried yet) as they are 16MB as opposed to the mulit-lingual (E) version which is 32MB for some reason.Zitat:
Zitat von DrKickflip13
When I load up Super Smash Bros. (U) [!] my PSP just crashes and turns off. :(
Check out the Pocket Monsters screenshots.. ;)
^^^^^^^^^and i set it on the right microcode. :(Zitat:
Zitat von PSPHax0r9
is the rom in v64 format or is it ziped?
Glover-loads-blank screen with one line of multiple colors
Super Smash Brother runs for me, extremly slow, characters are purple, it's weird.
few to add
Playable (but slow)
Rush 2 (U) (F3dex2)
Blitz (U) (f3dex2)
Super Bowling (u) (f3dex)