QJ.NET | Videos | Forums | iPhone | MMORPG | Nintendo DS | Wii | PlayStation 3 | PSP | Xbox 360 | PC | Downloads | Contact Us
Forums | Gaming News | Videos | Downloads | Today's Posts | Mark Forums Read | Chat | FAQ | Members List | Contact

QJ.net Game Discussion - PSP, Xbox, Wii, PS3, PSP Homebrew, and PSP Guides

Go Back   QJ.net Game Discussion - PSP, Xbox, Wii, PS3, PSP Homebrew, and PSP Guides > Developers Corner > PSP Development, Hacks, and Homebrew > ROM Discussion
The above video goes away if you are a member and logged in, so log in now!

Monkey 64 Compatibility Thread

This is a discussion on Monkey 64 Compatibility Thread within the ROM Discussion forums, part of the PSP Development, Hacks, and Homebrew category; What about super mario 64? Is it a lost cause or is he making progress on it also?...

 
 
LinkBack Thread Tools
Old 04-29-2006, 12:48 PM   #121
 
Mr.Game's Avatar
 
Join Date: Mar 2006
Posts: 338
Trader Feedback: 0
Default

What about super mario 64? Is it a lost cause or is he making progress on it also?
Mr.Game is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Old 04-29-2006, 12:50 PM   #122
 
Join Date: Jan 2006
Posts: 768
Trader Feedback: 0
Default

theres a bug that makes banjo-kazooie and supermario64 not too run i think psmonkey is working on that
__________________
[img]http://img97.imageshack.us/img97/7205/mexicouserbar02oi7.gif[/img]
alanpsp is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Old 04-29-2006, 12:51 PM   #123

Respected Developer
 
Join Date: Jul 2005
Posts: 379
Trader Feedback: 0
Default

Quote:
Originally Posted by Mr.Game
What about super mario 64? Is it a lost cause or is he making progress on it also?
Nope. I've just been really busy at work recently so I have not had the chance to fully debug it yet. I noticed Mario crashes when set to fast3d microcode but not when using f3dex. So i think its probably a bug in the microcode that caused a crash.
nexis2600 is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Old 04-29-2006, 12:57 PM   #124
 
Mr.Game's Avatar
 
Join Date: Mar 2006
Posts: 338
Trader Feedback: 0
Default

oh, well maybe later on. Super Mario Kart is looking great though.
Mr.Game is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Old 04-29-2006, 09:07 PM   #125
 
Join Date: Apr 2006
Location: Fernandina Beach, FL
Posts: 443
Trader Feedback: 0
Default

Though the mere thought of even being able to load N64 games on a PSP amazes me, I do have a question: why, in the screenshots, are certain parts of the image distorted like that? Like with the Nintendo logo, what causes the left side to show up like that, almost blurry?

I'm not trying to be an ass, or anything like that, I just have zero experience in any of this stuff and am curious.

Keep up the great work!
Bryden is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Old 04-29-2006, 09:09 PM   #126
TheMarioKarters
Guest
 
Posts: n/a
Default

Quote:
Originally Posted by Mr.Game
oh, well maybe later on. Super Mario Kart is looking great though.
It's Mario Kart 64.
 
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Old 04-29-2006, 09:15 PM   #127
 
Join Date: Dec 2005
Posts: 1,318
Trader Feedback: 0
Default

It just keeps getting better and better everytime he shows us new screenshots
spudweb521 is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Old 04-30-2006, 01:26 AM   #128
 
Evab3vA's Avatar
 
Join Date: Sep 2005
Location: Liverpool, UK
Posts: 909
Trader Feedback: 0
Default

Quote:
Originally Posted by Bryden
Though the mere thought of even being able to load N64 games on a PSP amazes me, I do have a question: why, in the screenshots, are certain parts of the image distorted like that? Like with the Nintendo logo, what causes the left side to show up like that, almost blurry?

I'm not trying to be an ass, or anything like that, I just have zero experience in any of this stuff and am curious.

Keep up the great work!
It's like that on a real N64!

On Mario Kart 64 the Nintendo logo is 3D and spins with a bit of speed blur.



(From Project 64)

But also it's because the poly's have no texture so it's all plain white - easy to blur.
__________________
[CENTER][IMG]http://i49.photobucket.com/albums/f258/Evab3vA/evasig.png[/IMG]
[CENTER][B][COLOR="DeepSkyBlue"][FONT="Trebuchet MS"][SIZE=1]QJ ex-300k Cool Member[/SIZE][/FONT][/COLOR][/B][/CENTER]
[FONT="Century Gothic"][SIZE=1][color=black]C2D E6600 [B]@ 3.5[/B] [color=royalblue][B]/[/B][/color] Asus GTX280 [B]@ 702/1511/2600[/B]
2GB OCZ PC6400 [color=royalblue][B]/[/B][/color] Tagan TG700-BZ [color=royalblue][B]/[/B][/color] X-Fi Fatal1ty Pro
Asus P5B-Dx [color=royalblue][B]/[/B][/color] Spinpoint 1TB [color=royalblue][B]/[/B][/color] Caviar 500GB + 320GB
Sony 40X2000 [color=royalblue][B]/[/B][/color] XP Pro SP2 [color=royalblue][B]/[/B][/color] Antec Nine Hundred[/SIZE][/color][/FONT] [/CENTER]
Evab3vA is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Old 04-30-2006, 05:14 AM   #129
 
Evab3vA's Avatar
 
Join Date: Sep 2005
Location: Liverpool, UK
Posts: 909
Trader Feedback: 0
Default

Another small update.

Added Automobili Lamborghini and Duke Nukem 64 pics and a updated a few others.

EDIT - Check out the new Mario Kart 64 screens...
__________________
[CENTER][IMG]http://i49.photobucket.com/albums/f258/Evab3vA/evasig.png[/IMG]
[CENTER][B][COLOR="DeepSkyBlue"][FONT="Trebuchet MS"][SIZE=1]QJ ex-300k Cool Member[/SIZE][/FONT][/COLOR][/B][/CENTER]
[FONT="Century Gothic"][SIZE=1][color=black]C2D E6600 [B]@ 3.5[/B] [color=royalblue][B]/[/B][/color] Asus GTX280 [B]@ 702/1511/2600[/B]
2GB OCZ PC6400 [color=royalblue][B]/[/B][/color] Tagan TG700-BZ [color=royalblue][B]/[/B][/color] X-Fi Fatal1ty Pro
Asus P5B-Dx [color=royalblue][B]/[/B][/color] Spinpoint 1TB [color=royalblue][B]/[/B][/color] Caviar 500GB + 320GB
Sony 40X2000 [color=royalblue][B]/[/B][/color] XP Pro SP2 [color=royalblue][B]/[/B][/color] Antec Nine Hundred[/SIZE][/color][/FONT] [/CENTER]

Last edited by Evab3vA; 04-30-2006 at 03:09 PM..
Evab3vA is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Old 04-30-2006, 08:39 PM   #130
Eats Pink Muffins
 

 
Join Date: Nov 2005
Location: New Orleans (hell in a bowl)
Posts: 760
Trader Feedback: 0
Default

Do you need to use the analog stick for the emu cause mine is temporarely dead...
__________________
[CENTER][IMG]http://i23.photobucket.com/albums/b373/shnizzle66/psgfan.jpg[/IMG][/CENTER]

[CENTER][FONT="Franklin Gothic Medium"][SIZE="2"][COLOR="Red"][URL="www.soccerpulse.com"]www.soccerpulse.com[/URL][/COLOR][/SIZE][/FONT][/CENTER]
Snicks is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Old 05-01-2006, 01:16 AM   #131
 
Evab3vA's Avatar
 
Join Date: Sep 2005
Location: Liverpool, UK
Posts: 909
Trader Feedback: 0
Default

For N64 analog stick movement yes.


EDIT - Another small update.
__________________
[CENTER][IMG]http://i49.photobucket.com/albums/f258/Evab3vA/evasig.png[/IMG]
[CENTER][B][COLOR="DeepSkyBlue"][FONT="Trebuchet MS"][SIZE=1]QJ ex-300k Cool Member[/SIZE][/FONT][/COLOR][/B][/CENTER]
[FONT="Century Gothic"][SIZE=1][color=black]C2D E6600 [B]@ 3.5[/B] [color=royalblue][B]/[/B][/color] Asus GTX280 [B]@ 702/1511/2600[/B]
2GB OCZ PC6400 [color=royalblue][B]/[/B][/color] Tagan TG700-BZ [color=royalblue][B]/[/B][/color] X-Fi Fatal1ty Pro
Asus P5B-Dx [color=royalblue][B]/[/B][/color] Spinpoint 1TB [color=royalblue][B]/[/B][/color] Caviar 500GB + 320GB
Sony 40X2000 [color=royalblue][B]/[/B][/color] XP Pro SP2 [color=royalblue][B]/[/B][/color] Antec Nine Hundred[/SIZE][/color][/FONT] [/CENTER]

Last edited by Evab3vA; 05-01-2006 at 03:32 AM..
Evab3vA is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Old 05-02-2006, 08:51 PM   #132
 
Pumahawk's Avatar
 
Join Date: Jul 2005
Location: Cali, and on PSPU, b
Posts: 757
Trader Feedback: 0
Default

Wait a second this new Daedalus emulator that came out is just a port and not customly made for the PSP which makes the framerate slower, so why are these PSPMonkey screenshots at such low framerates?
Pumahawk is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Old 05-03-2006, 12:00 AM   #133
 
Infernomax's Avatar
 
Join Date: Oct 2005
Posts: 41
Trader Feedback: 0
Default

Quote:
Originally Posted by Pumahawk
Wait a second this new Daedalus emulator that came out is just a port and not customly made for the PSP which makes the framerate slower, so why are these PSPMonkey screenshots at such low framerates?
The Framerates of PSmonkey's Emulater are actually faster, But PSmonkey hasn't even implemented a dynamic recompiler which will greatly increase the speed (daedalus already uses a dynamic recompiler)
Infernomax is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Old 05-03-2006, 12:50 AM   #134
I hate video games.
 
Crimson_Tears's Avatar
 
Join Date: Mar 2006
Location: Texas U.S.A. _=*=_Am
Posts: 1,088
Trader Feedback: 0
Default

Quote:
Originally Posted by Evab3vA
This is the compatibility thread for the Nintendo 64 emulator by PSmonkey. Current build is v1.2. For people having trouble finding the emulator you can find version 1.0 at the bottom of this post. Version 1.2 is beta-only and is not yet available.

More to come...
Great Job on this thread!
__________________
[CENTER][FONT="Arial Narrow"][IMG]http://i10.photobucket.com/albums/a137/CrimsonTearsXE/VG%20Pics/mkdstag.png[/IMG]

[COLOR=DarkRed][B][U]RESIDENT EVIL OUTBREAK: File 1&2 User name:[/FONT][/U][/B] CrimsonTears

[FONT="Arial Narrow"][B][U]METAL GEAR SOLID 3: SUBSISTANCE Online User name:[/FONT][/U][/B] Crimson Tears
[SPOILER="Click show to view my PC I built!"] [COLOR="DarkRed"]Pentium IV 2.4GHz Processor with hyper threading technology, Chaintech motherboard, 280GB Total Hard Drive space, 128bit Nvidia MX4000 Graphics Card, 2 Cd & 1 DVD burner drives, 1024DDR Ram, Operating System is Windows XP Professional, and using AT&T Yahoo DSL.[/COLOR][/COLOR][/SPOILER][/CENTER]
Crimson_Tears is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Old 05-03-2006, 06:11 AM   #135
 
Join Date: May 2006
Location: indiana
Posts: 2
Trader Feedback: 0
Question Just a thought

I read on several post that certain n64 games won't be playable on the psp. So does that mean that the DS actually more powerful?? Just a thought.
freaknbean is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Old 05-03-2006, 03:02 PM   #136
 
Evab3vA's Avatar
 
Join Date: Sep 2005
Location: Liverpool, UK
Posts: 909
Trader Feedback: 0
Default

Quote:
Originally Posted by freaknbean
I read on several post that certain n64 games won't be playable on the psp. So does that mean that the DS actually more powerful?? Just a thought.
Not at all. N64 games on the DS are re-coded specifically for the DS. Emulating a whole system takes considerably more CPU oompf.
__________________
[CENTER][IMG]http://i49.photobucket.com/albums/f258/Evab3vA/evasig.png[/IMG]
[CENTER][B][COLOR="DeepSkyBlue"][FONT="Trebuchet MS"][SIZE=1]QJ ex-300k Cool Member[/SIZE][/FONT][/COLOR][/B][/CENTER]
[FONT="Century Gothic"][SIZE=1][color=black]C2D E6600 [B]@ 3.5[/B] [color=royalblue][B]/[/B][/color] Asus GTX280 [B]@ 702/1511/2600[/B]
2GB OCZ PC6400 [color=royalblue][B]/[/B][/color] Tagan TG700-BZ [color=royalblue][B]/[/B][/color] X-Fi Fatal1ty Pro
Asus P5B-Dx [color=royalblue][B]/[/B][/color] Spinpoint 1TB [color=royalblue][B]/[/B][/color] Caviar 500GB + 320GB
Sony 40X2000 [color=royalblue][B]/[/B][/color] XP Pro SP2 [color=royalblue][B]/[/B][/color] Antec Nine Hundred[/SIZE][/color][/FONT] [/CENTER]
Evab3vA is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Old 05-03-2006, 03:15 PM   #137
 
gameroftheuk's Avatar
 
Join Date: Jan 2006
Location: Stratford-Upon-Avon, UK
Posts: 1,191
Trader Feedback: 0
Default

If only a software that let's you convert the v64 file into a direct homebrew so that no emulator is required, it'd be awesome. Seems impossible, but a super programer with extraordinary talent might be able to write such program(v64 converter to EBOOT.PBP as a direct homebrew read by PSP) What do you think?
gameroftheuk is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Old 05-04-2006, 12:19 AM   #138
 
Pumahawk's Avatar
 
Join Date: Jul 2005
Location: Cali, and on PSPU, b
Posts: 757
Trader Feedback: 0
Default

Quote:
Originally Posted by Infernomax
The Framerates of PSmonkey's Emulater are actually faster, But PSmonkey hasn't even implemented a dynamic recompiler which will greatly increase the speed (daedalus already uses a dynamic recompiler)
How many FPS do you think Super Mario 64 will run when it's finished?
Pumahawk is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Old 05-04-2006, 03:53 AM   #139
Kos
 
Join Date: Aug 2005
Location: Cornwall/England
Posts: 2,452
Trader Feedback: 0
Default

Quote:
Originally Posted by gameroftheuk
If only a software that let's you convert the v64 file into a direct homebrew so that no emulator is required, it'd be awesome. Seems impossible, but a super programer with extraordinary talent might be able to write such program(v64 converter to EBOOT.PBP as a direct homebrew read by PSP) What do you think?
__________________
[quote=Urza the Tyrant][B][COLOR=Purple]
Its hard to convince people of your opinion when you type like a moron.[/COLOR][/B][/quote]
Kos is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Old 05-04-2006, 07:07 AM   #140
 
XperienZe's Avatar
 
Join Date: Feb 2006
Posts: 143
Trader Feedback: 0
Default

Quote:
Originally Posted by gameroftheuk
If only a software that let's you convert the v64 file into a direct homebrew so that no emulator is required, it'd be awesome. Seems impossible, but a super programer with extraordinary talent might be able to write such program(v64 converter to EBOOT.PBP as a direct homebrew read by PSP) What do you think?
Worst ever, but i understand you... no there is no possible way to do that and get better performance than an emulator, each game would need to be ported themselves. And it's not only about changing the tag .v64 to .pbp if you think so!
But dream on baby!

PsMonkey, what speed do you think you can make roms run in? Over 20 fps? (30?), if so, that would be great. I know it's hard to answer but
XperienZe is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Old 05-04-2006, 11:55 AM   #141
 
Join Date: May 2006
Location: indiana
Posts: 2
Trader Feedback: 0
Talking

Quote:
Originally Posted by Evab3vA
Not at all. N64 games on the DS are re-coded specifically for the DS. Emulating a whole system takes considerably more CPU oompf.
Thanx for answer. I have faith in the that the emu will make it up to speed.

By the way, I was suprised today when I got my second PSP from Dell, I has 2.50 firmware. I figured it would have had higher.
freaknbean is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Old 05-05-2006, 04:14 PM   #142
 
gameroftheuk's Avatar
 
Join Date: Jan 2006
Location: Stratford-Upon-Avon, UK
Posts: 1,191
Trader Feedback: 0
Default

Quote:
Originally Posted by XperienZe
Worst ever, but i understand you... no there is no possible way to do that and get better performance than an emulator, each game would need to be ported themselves. And it's not only about changing the tag .v64 to .pbp if you think so!
But dream on baby!
I know that of course, there's much more engineering porting work to be done, what I mean is like a AVI to MP4 tool as to V64 to PBP. Such converter may never exist, but it's not impossible.
gameroftheuk is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Old 05-05-2006, 04:33 PM   #143
 
MR.TEE's Avatar
 
Join Date: May 2006
Posts: 44
Trader Feedback: 0
Default

will the N64 games work if the emulator can use plugins.Just curious
MR.TEE is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Old 05-05-2006, 06:55 PM   #144
 
Protoss's Avatar
 
Join Date: Jun 2005
Posts: 482
Trader Feedback: 0
Default

Quote:
Originally Posted by gameroftheuk
I know that of course, there's much more engineering porting work to be done, what I mean is like a AVI to MP4 tool as to V64 to PBP. Such converter may never exist, but it's not impossible.
Think of it as trying to make something for the PS2 that will 'convert' Xbox games to play on it, it is impossible without a ton of coding time and raw power.
Protoss is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Old 05-07-2006, 08:05 AM   #145
 
gameroftheuk's Avatar
 
Join Date: Jan 2006
Location: Stratford-Upon-Avon, UK
Posts: 1,191
Trader Feedback: 0
Default

Quote:
Originally Posted by Protoss
Think of it as trying to make something for the PS2 that will 'convert' Xbox games to play on it, it is impossible without a ton of coding time and raw power.
That'll be 99999999+hrs for coding and all that for a standalone version of a converter for all XBOX and PS2 game converter.
gameroftheuk is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Old 05-11-2006, 05:56 PM   #146
Enter Custom Title
 
SpiderJames's Avatar
 
Join Date: Jul 2005
Real First Name: James
Location: Chicago
Just Played: MLB 09 the Show
Posts: 4,435
Trader Feedback: 0
Default

does anyone know if goldeneye works?
SpiderJames is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Old 05-11-2006, 05:59 PM   #147
 
Airzon50's Avatar
 
Join Date: Feb 2006
Location: United States
Posts: 157
Trader Feedback: 0
Default

Awesome update Evab! But what does Microcode mean?
Airzon50 is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Old 05-11-2006, 06:14 PM   #148
Enter Custom Title
 
SpiderJames's Avatar
 
Join Date: Jul 2005
Real First Name: James
Location: Chicago
Just Played: MLB 09 the Show
Posts: 4,435
Trader Feedback: 0
Default

Quote:
Originally Posted by gameroftheuk
That'll be 99999999+hrs for coding and all that for a standalone version of a converter for all XBOX and PS2 game converter.
actually it is possible, you just have to spend hours rewriting the game in the ps2 format and then implement sonys code, actually to get halo on ps2 you just need the computer version which is much easier than the xbox one
SpiderJames is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Old 05-11-2006, 08:21 PM   #149

Developer
 
ro0kie42's Avatar
 
Join Date: Sep 2005
Posts: 270
Trader Feedback: 0
Default

i'm in awe...this is amazing...super smash bros. on my psp at 9-10 fps! IMO, i think you should get the games working at a good speed before implementing sound.
ro0kie42 is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Old 05-12-2006, 11:51 AM   #150
 
Join Date: Jun 2005
Posts: 46
Trader Feedback: 0
Default

MK mythologies works. It is really slow and for some reasopn the screen is upsidedown . VSYNC: 2.171
psp-justice is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
 

Tags
compatibility , monkey , thread

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -8. The time now is 10:26 AM.



Use of this Web site constitutes acceptance of the TERMS & CONDITIONS and PRIVACY POLICY
Copyright © 2009, QJ.NET. All Rights Reserved.
Contact Us