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Monkey 64 Compatibility Thread

This is a discussion on Monkey 64 Compatibility Thread within the ROM Discussion forums, part of the PSP Development, Hacks, and Homebrew category; Updated again. Still playing the games trying to get nicer screenshots as the 2.0 looks much better than the previous ...

 
 
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Old 05-12-2006, 12:47 PM   #151
 
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Updated again. Still playing the games trying to get nicer screenshots as the 2.0 looks much better than the previous beta version.

You must select the correct microcode from the Monkey64 menu otherwise it wont work or will crash the PSP.
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Old 05-12-2006, 12:51 PM   #152
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What's the extention of the roms? I have found a supersmashbros [E] [!] except it was like ~ 30 MB and had a .z64 exention. I'm not asking for links, just wondering what extention was the SSB rom that you used?
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Old 05-12-2006, 12:56 PM   #153
 
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Quote:
Originally Posted by DrKickflip13
What's the extention of the roms? I have found a supersmashbros [E] [!] except it was like ~ 30 MB and had a .z64 exention. I'm not asking for links, just wondering what extention was the SSB rom that you used?
You must use either Super Smash Bros. (U) [!] or Nintendo All-Star! Dairantou Smash Brothers (J) [!] (not tried yet) as they are 16MB as opposed to the mulit-lingual (E) version which is 32MB for some reason.
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Old 05-12-2006, 01:07 PM   #154
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When I load up Super Smash Bros. (U) [!] my PSP just crashes and turns off.
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Old 05-12-2006, 01:12 PM   #155
 
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Check out the Pocket Monsters screenshots..
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Old 05-12-2006, 02:06 PM   #156
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Quote:
Originally Posted by PSPHax0r9
When I load up Super Smash Bros. (U) [!] my PSP just crashes and turns off.
^^^^^^^^^and i set it on the right microcode.
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Old 05-12-2006, 02:30 PM   #157

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is the rom in v64 format or is it ziped?
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Old 05-12-2006, 02:34 PM   #158
 
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Glover-loads-blank screen with one line of multiple colors
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Old 05-12-2006, 02:59 PM   #159
 
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Super Smash Brother runs for me, extremly slow, characters are purple, it's weird.
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Old 05-12-2006, 03:05 PM   #160

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few to add

Playable (but slow)
Rush 2 (U) (F3dex2)
Blitz (U) (f3dex2)
Super Bowling (u) (f3dex)
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Old 05-13-2006, 09:19 PM   #161
 
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It cant be zipped. i wish it could be though. it would save me alot of space. i need a bigger mem stick. btw i tried quest 64 and it is very fast. i cant wait till the next update.
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Old 05-13-2006, 09:37 PM   #162
 
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My ID is wally4000ATgmailDOTCOM
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Old 05-14-2006, 06:52 PM   #163
 
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Star_Fox_64_(U)_[f1] = works but cant display text in menu & EXTREMELY slow & not playable (savable)

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Old 05-16-2006, 12:52 PM   #164

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Yay smash works, I must have had the wrong settings, because when I tried it failed pretty miserably..

Update: Alright I got it to work, its pretty slow, and not really too playable, so Ill wait until the emulator improves. It still is a great start, and nice to see N64 emulation, when many said it wasn't possible
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Old 05-19-2006, 05:38 PM   #165
 
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Default PS1 emulation

Does anyone know how Sony plans on making the PSX emulator run? I mean most PSX games are bigger than N64 ones aren't they?
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Old 05-19-2006, 05:39 PM   #166
 
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Quote:
Originally Posted by Hazror
Does anyone know how Sony plans on making the PSX emulator run? I mean most PSX games are bigger than N64 ones aren't they?
Don't know how but most n64 games are about 8-20mb, psx can be hundreds, like ff7/8/9
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Old 05-19-2006, 05:45 PM   #167

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just a quick questions do thses roms work

mariokart
golden eye
perfect dark
any zelda
smash bro
mortal kombat

thanks
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Old 05-19-2006, 05:54 PM   #168
 
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Quote:
Originally Posted by Serideth
Don't know how but most n64 games are about 8-20mb, psx can be hundreds, like ff7/8/9
That's what I thought...
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Old 05-24-2006, 11:08 AM   #169
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Quote:
Originally Posted by Hazror
Does anyone know how Sony plans on making the PSX emulator run? I mean most PSX games are bigger than N64 ones aren't they?
PSX games takes hundreds of megs on disc, but only a few megs in RAM, which comparitivly to the PSP (and even N64), is very little.
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Old 05-27-2006, 08:12 PM   #170
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I have fw 2.7 and I have been curious about this for a long time, and if possible could someone make a video of the emu playing mario kart or super smash. I would love it. thanks
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Old 06-13-2006, 09:06 AM   #171
 
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Does anyone know how well Tom Clancy's Rainbow 6 runs? I would test it but i lost my psp charger, and my psp's out of battery.
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Old 06-16-2006, 03:16 PM   #172
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Quote:
Originally Posted by Harry1
just a quick questions do thses roms work

mariokart
golden eye
perfect dark
any zelda
smash bro
mortal kombat

thanks
yes
no
no
no
yes
yes
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Old 06-24-2006, 10:46 PM   #173
 
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Default mario 64 observations (daedalus)

was out of town for a week, and entertained myself with mario64, and took notice to a few things

i tested this in the no-star room in the castle (the room leading to the first level), with dynamic recompilation enabled.

normal boot -
reaches over 15fps several times, but usually stays right around the high 12s to the mid 13s. prone to freezing and glitching after playing awile.
a sign that its about to freeze, is mario's eyes glitching. like being replaced with other images, floating a few feet in front of him, blinking and never opening again, or just disapearing.


irshell boot, 333mhz -
managed to reach 15 fps once, and only once (15.08 i believe). on average, ran about 1 and a half FPS slower. prone to freezing and glitching remaned the same

so it seems to run faster without irshell. thought i'd share
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Old 06-25-2006, 02:39 PM   #174
 
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You shouldn't use IRshell with Daedalus anyway...Daedalus automatically starts at 333mhz.
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Old 07-19-2006, 07:07 PM   #175
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yea for some reaosn, monkey would crash easier when booted in IRshell
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Old 09-14-2006, 12:23 AM   #176
 
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darn pokemon stadium does not work!
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Old 11-24-2006, 05:06 PM   #177
 

 
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So, super smash bros works but is it at a playable speed?
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