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This is a discussion on Any N64 emus for PSP to play Goldeneye 64? within the ROM Discussion forums, part of the PSP Development, Hacks, and Homebrew category; That can run Goldeneye 007 successfully? I don't care if there's slowdown or glitches, are there any that actually make ...
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#1 |
![]() Is an Uber Noob
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That can run Goldeneye 007 successfully? I don't care if there's slowdown or glitches, are there any that actually make it past the main menu?
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Memorystick reader broken. RIP PSP. :( Last edited by GrandTheftAutoJunkie; 05-23-2006 at 01:07 PM.. |
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#2 |
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Nope.
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#3 |
![]() Is an Uber Noob
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You think it could be possible in the future? I hope so because Goldeneye 64 is definitly one of the best N64 games of all time.
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Memorystick reader broken. RIP PSP. :( Last edited by GrandTheftAutoJunkie; 05-22-2006 at 05:00 PM.. |
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#4 |
![]() Eats Pink Muffins
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yeah, there is...its here
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#6 | |
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Quote:
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[img]http://img137.imageshack.us/img137/9792/1qj7.png[/img] [SIZE="1"][B]|Main Rig|[/B] Asus P5K Deluxe [0404] Q6600 L738A999 G0 SLACR @ 3.6Ghz [400x9] 2x1GB Firestix DDR2-1000 ATI HD2900XT [MCW60] Seagate 7200.11 500 GB / 7200.10 320GB Creative X-FI Platinum Antec P182 [B]|Cooling|[/B] D-Tek FuZion [Quad - Nozzle] [B]|[/B] MCW60 [B]|[/B] MCR320 [B]|[/B] EKRes150 [B]|[/B] DDC-1T /w AlphaCool Top[/SIZE] |
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#7 |
![]() Is an Uber Noob
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I noticed. Anyway, back on topic. I really hope Goldeneye 007 becomes playable, that was one of my favorite games back in the N64 day. I don't care if it becomes multiplayer capable or not, being able to atleast play the old single player levels is enough to make me happy. Goldeneye 007 for N64 is definitly a classic.
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Memorystick reader broken. RIP PSP. :( |
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#11 |
![]() Is an Uber Noob
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Hopefully it'll also be possible to get them in at a descent clip. If all the N64 games go as slowly as this Ocarina Of Time on PSP video I saw (3 frames a second!) then I won't bother.
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Memorystick reader broken. RIP PSP. :( |
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#14 |
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Answering the title of your thread: Yes
Answer to the rest of your stealth-begging/wishes/hopes/dreams: No
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[spoiler=signature][center][img]http://i33.photobucket.com/albums/d75/iball2929/iballsig2fz.jpg[/img][/center] [size=-2][center][b][color=purple]Nintendo DS WFC codes[/b][/color][/center][/size][size=-2][center][b][color=green]Mario Kart DS: 180448 583615 (I-Ball)[/color] [color=blue]Animal Crossing: Town of Sampson 4853-9284-6519 (I-Ball)[/color] [color=red]Metroid Prime Hunters: 5025 8054 3555[/size][/center][/color][size=-2][center]-----------------[/center][center][color=blue]Homebrew authors! If your software is based upon GPL code then you MUST release the modified source code you created the same time you release the binaries![/b][/size][/color][/center] [size=-2][center][b]Supercard mini-SD w/2GB 150x Mini-SD card, SuperPass II, FlashMe v7 and an EFA Linker II GBA flashcart[/b][/center][/size][/spoiler] |
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#16 |
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GoldenEye is a quite a power-hungry game to run even on a PC. Don't expect it to run at any playable speed on the PSP ever. Well, maybe.
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#17 | |
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Guest
Posts: n/a
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#19 | |
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Otherwise folks will run in here, not read the first post, and light you on fire. I think you can actually edit your thread title now, if that's not a Premium-only feature.
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[spoiler=signature][center][img]http://i33.photobucket.com/albums/d75/iball2929/iballsig2fz.jpg[/img][/center] [size=-2][center][b][color=purple]Nintendo DS WFC codes[/b][/color][/center][/size][size=-2][center][b][color=green]Mario Kart DS: 180448 583615 (I-Ball)[/color] [color=blue]Animal Crossing: Town of Sampson 4853-9284-6519 (I-Ball)[/color] [color=red]Metroid Prime Hunters: 5025 8054 3555[/size][/center][/color][size=-2][center]-----------------[/center][center][color=blue]Homebrew authors! If your software is based upon GPL code then you MUST release the modified source code you created the same time you release the binaries![/b][/size][/color][/center] [size=-2][center][b]Supercard mini-SD w/2GB 150x Mini-SD card, SuperPass II, FlashMe v7 and an EFA Linker II GBA flashcart[/b][/center][/size][/spoiler] |
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#21 | |
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Quote:
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[spoiler=signature][center][img]http://i33.photobucket.com/albums/d75/iball2929/iballsig2fz.jpg[/img][/center] [size=-2][center][b][color=purple]Nintendo DS WFC codes[/b][/color][/center][/size][size=-2][center][b][color=green]Mario Kart DS: 180448 583615 (I-Ball)[/color] [color=blue]Animal Crossing: Town of Sampson 4853-9284-6519 (I-Ball)[/color] [color=red]Metroid Prime Hunters: 5025 8054 3555[/size][/center][/color][size=-2][center]-----------------[/center][center][color=blue]Homebrew authors! If your software is based upon GPL code then you MUST release the modified source code you created the same time you release the binaries![/b][/size][/color][/center] [size=-2][center][b]Supercard mini-SD w/2GB 150x Mini-SD card, SuperPass II, FlashMe v7 and an EFA Linker II GBA flashcart[/b][/center][/size][/spoiler] |
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#24 | |
![]() Is an Uber Noob
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Quote:
Goldeneye 64 worked on N64, I don't see why it couldn't be done on a handheld that has near Ps2 power. Correct me if I'm wrong and I appologize if I am wrong but, if it can play Iso games at full speed, surely the hacking portion has the potential to be as powerful as the PSP itself?
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Memorystick reader broken. RIP PSP. :( Last edited by GrandTheftAutoJunkie; 05-23-2006 at 01:40 PM.. |
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| Tags |
| emus , goldeneye , n64 , play , psp |
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