Mario RPG very laggggyyy
This is a discussion on Mario RPG very laggggyyy within the ROM Discussion forums, part of the PSP Development, Hacks, and Homebrew category; Zitat von Mysticales ok so .42 is better then .2c? Please confirm. =) Will my .2c savestates work ok? Im ...
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06-16-2006, 08:41 AM #31
you don't have to choose, you can install em both in different folders..
Zitat von Mysticales
make a folder snestyl42 and one snestyl2c or something like that, copy over the savestates and test away :)
Geändert von manias (06-16-2006 um 08:43 AM Uhr)
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06-16-2006, 08:42 AM #32
yes, that's what i'm telling you, 333=222 in eloader.97... use eloader .96 for 333 support
Zitat von Sinister
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06-16-2006, 08:43 AM #33
it cannot be the firmware version silly probably the graphic engine settings in snestyl arent on psp/accurate or a wrong rom.
Zitat von Basil Zero
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06-16-2006, 11:41 AM #34QJ Gamer Bronze
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I'll try a different rom.
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06-16-2006, 01:35 PM #35QJ Gamer Green
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Question.. is snes9x 0.2c and snespsp tyl 4.2 the same thing??? I dont think they are are they??
Also which one is better, standard or ME? I think one was better since it was designed for 1.50?[CENTER][url=http://www.darkmystics.com][IMG]http://www.darkmystics.com/images/sig.jpg[/IMG][/url]
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06-16-2006, 01:40 PM #36
My vote is for tyl 0.4.2 ME for 1.5. I've noticed increases in performance with a lot of games that needed it. Although some games look like they might have decreased in performance as well, could be the ROM though. It has a better layout/menu, my only gripe is that sleep mode isn't supported. But it's not to difficult to just quit the emulator and turn the PSP off anyways.
Zitat von Mysticales
Why not just have both installed on the PSP?
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06-16-2006, 01:48 PM #37QJ Gamer Green
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Cause save states wouldnt work on "both" unless you manually moved them.
So whats the diff between Standard and ME? Also how come sleep doesnt work? It works on .2c... So whats the real deal.. im confused.[CENTER][url=http://www.darkmystics.com][IMG]http://www.darkmystics.com/images/sig.jpg[/IMG][/url]
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06-16-2006, 02:25 PM #38
To my understanding the ME (Media Edition) version takes advantage of the PSP hardware for better handling. Which is why it's only for 1.5 users. Look at this thread for more information though because I'm not to great at explaining technical things.
Why is it that the SNES 9x Emulator updates keep getting...
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06-16-2006, 02:59 PM #39
SnesTYL .42 is NEW as in , a few weeks old.
ME refers to kernel-only Media Engine, so 1.0 or 1.5's only. It puts sound thru there so u get higher performance.
the ME codes they use, make it impossible to use sleepmode. it runs MUCH faster tho than .2c etc.
and to make savestates work on both, copy them to both folders.
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06-16-2006, 03:06 PM #40QJ Gamer Green
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Yea but what about the bugs in 4.2 ME? I read on his forums the list of things, and one that could make your other homebrew mess up?
Also whats that about BG Music? Is that for the game itself etc?[CENTER][url=http://www.darkmystics.com][IMG]http://www.darkmystics.com/images/sig.jpg[/IMG][/url]
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06-16-2006, 04:48 PM #41QJ Gamer Blue
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the bugs are fixed in 0.4.2me, read this: http://yoyofr.proboards44.com/index....ead=1150477244
there's just no reason to use an older version
the bgm's are played in the menu but you can turn them off
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06-16-2006, 10:08 PM #42Retribution
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didnt hear anything about making other homebrew messed up, must be the original 4.0
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06-19-2006, 05:37 AM #43
nope .42 doesn't have any current issues with other homebrew. check the official snestyl forums
Zitat von Mysticales
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06-19-2006, 01:38 PM #44QJ Gamer Green
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Yea I used it yesterday, quite nice. Granted.. wondering these days as it seems 44 khz audio doesnt lag it anymore.. I used to use 22. Which one are you all using? On ff6, I get a 60 top FPS, and 20 bottom FPS.
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06-19-2006, 04:05 PM #45Retribution
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I use 44 on all games, and i usually get around 40-60 fps, when playing games like Final Fantasy and Super Mario, however with Donkey Kong Country and Kirby, and Super Mario RPG, however its more like 15-25 fps.(even with 300+cpu clock)
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06-19-2006, 05:01 PM #46QJ Gamer Green
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Ill try that tm for Super Mario Rpg, see what settings I can get it at, Im just wondering why do they feel the need to put emulated fps and real fps?
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06-19-2006, 08:13 PM #47Retribution
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supposely to increase gameplay experience...in other words, to make it easier to play the games.
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06-20-2006, 11:49 PM #48
I think the real and emulated fps's are to do with frameskip -> if u increase frameskip those will change etc.
mario rpg isn't going to be perfectly emulated tho no matter what.. it will stay slow even with sound off (tho slightly faster then)


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