Mario RPG very laggggyyy
This is a discussion on Mario RPG very laggggyyy within the ROM Discussion forums, part of the PSP Development, Hacks, and Homebrew category; tried snes 0.4.2Me, and TYL. Tyl is much laggier, but Me is still laggy, i cannot seem to get good ...
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06-13-2006, 05:21 PM #1QJ Gamer Blue
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Mario RPG very laggggyyy
tried snes 0.4.2Me, and TYL.
Tyl is much laggier, but Me is still laggy, i cannot seem to get good fps. Tried most of the settings.
What have you tried? and which version emu?
ahh yes cpu is at 333 also
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06-13-2006, 05:44 PM #2QJ Gamer Gold
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Super Mario RPG for me on 1.50 w/ SnesxTYL 0.4.2ME, works perfectly. I did not even fiddle with the setting one bit. Have you tried a different rom?
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06-13-2006, 05:55 PM #373|-| m4573r poker

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set frame skip to one, and try an older emulater
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06-13-2006, 06:02 PM #4QJ Gamer Platinum
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try putting your frame skip at 2
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06-13-2006, 06:33 PM #5QJ Gamer Platinum
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it's been posted time and time again. This game will probably never be fully playable just like kirby's dreamland 3.
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06-13-2006, 06:35 PM #6QJ Gamer Green
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I wish kirbys dreamland worked fast enough, I love that game.
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06-13-2006, 07:03 PM #7QJ Gamer Silver
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i lova all snes games and i have legit roms because i have 18 snes real games in home
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06-13-2006, 07:10 PM #8QJ Gamer Green
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I use 1.50, 0.2c I think it is, Frameskip is at 2 I think for my general playing, works fine. =)
Only Mario Kart seems to be sluggish.[CENTER][url=http://www.darkmystics.com][IMG]http://www.darkmystics.com/images/sig.jpg[/IMG][/url]
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06-13-2006, 08:56 PM #9QJ Gamer Green
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make sure your rom has (!) its the best type of rom. and it has (U) or (E). Unless you can read any other language
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06-13-2006, 09:27 PM #10QJ Gamer Platinum
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meh your better off modding your xbox and playing it on there, runs at full speed
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06-13-2006, 09:38 PM #11QJ Gamer Green
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Bleh... at that rate Ill use my laptop. This is about handheld gaming. =D
Zitat von Trigun
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06-13-2006, 09:38 PM #12QJ Gamer Platinum
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oh....right!
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06-14-2006, 09:58 AM #13QJ Gamer Blue
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my rom is an (!) and using 1 fp skip is the best, but still seems very laggy, i guess ill have to try another ver. snes emu.
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06-14-2006, 11:17 AM #14QJ Gamer Blue
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try 333mhz speed, frameskip 2, and turn sound off.
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06-14-2006, 12:45 PM #15QJ Gamer Blue
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works well, i tried, but i like sound o_0
Zitat von Ph8
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06-14-2006, 04:56 PM #16Retribution
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Well for me these games are sluggish:
Super Mario RPG
Kirby's Dreamland 3
Kirby's Super Star
and for some weird reason:
Donkey Kong Country 1
DKC1 always worked for me in the past emulators fast, but not in the latest one. Maybe they will eventually find a way to get past this problem, but it doesnt seem like anytime soon though.
Also, the best settings i find for Super Mario RPG are:
333 Mhz CPU CLOCK
1-2 frames per second
Even 333 cpu clock, DKC1 played horrible...weird...
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06-14-2006, 05:39 PM #17QJ Gamer Blue
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super mario rpg on 1.5 psp, snes9xtyl0.4.2me:
engine: psp accel+accur
frameskip: 1
sound: on
sound frequency: 22050hz
60-61fps in non-battles, 48-50fps in battles
works good for me
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06-14-2006, 06:15 PM #18QJ Gamer Green
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cept didnt 4.2 have some issues with save states or something?
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06-14-2006, 06:17 PM #19TheMarioKartersGuest
Not to my knowledge. No one's reported any saving problems. =\
Zitat von Mysticales
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06-14-2006, 06:27 PM #20QJ Gamer Green
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In the thread about the latest release, the one I posted on, ppl made comments about it and that until it was fixed.. was better to stick with .2c on 1.50
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06-15-2006, 12:01 AM #21
there's no point anymore using older snestyl versions, .42 is the fastest and most compatible.. mariorpg is just not gonna be fullspeed on whichever emu u use :)
get your info straight guys, memory problems were in .40 that created bad savestates. that problem is FIXED in .42, but those savestates made with .40 will have to be remade or deleted.
also, eloader .97 wont give u 333mhz due to wifi requirements, however .96 will. (in .97 use 300mhz)
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06-15-2006, 06:29 AM #22QJ Gamer Blue
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It may just be me but I find that 300 MHZ is the best for FPS, better than 333 MHZ.
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06-15-2006, 06:45 AM #23QJ Gamer Green
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ok so .42 is better then .2c? Please confirm. =) Will my .2c savestates work ok? Im playing FF6 right now and you know the rule.. if it aint broke, dont fix it. =p
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06-15-2006, 10:07 AM #24QJ Gamer Silver
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Works fine for me on 0.42 ME. Try frameskip 1.
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06-15-2006, 10:38 AM #25Retribution
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266 or 300 CPU CLock
Frameskip 1-2
it should work like i said before.
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06-15-2006, 02:21 PM #26QJ Gamer Green
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Can I just copy the files over my .2c and it still have the same setup? Or will i need to fresh install it and manually bring my saves over again.
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06-15-2006, 02:35 PM #27QJ Gamer Green
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SMRPG work great in v 4.2.
I have found 4.2 to work much better than .2c in many ways.
As for the savestates... if they don't work, load them in SNES9x on your PC (Not Zsnes as it has a diff savegame extenstion). Then save your game and transfer that savegame file to your PSP.
It should work flawlessly that way.
Oh yeah... when using 4.2 GUI, don't use the background music option... sometimes causes ingame problems... not sure if this was fixed yet.
Just copy over the EBOOT.php file, keep the "Roms" and "Save" folders.
Zitat von Mysticales
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06-15-2006, 03:35 PM #28Retribution
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background music doesnt mess up the gameplay for me, however your method of save states doesnt help in anyway
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06-15-2006, 04:30 PM #29QJ Gamer Bronze
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I got Mario RPG to run pretty well on my 2.6, however, when the game begins, and you literally fall into your house onto a coat-hanger, the game just freezes.
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06-15-2006, 04:54 PM #30Retribution
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Zitat von aDcOoL
it could either be:
1. The Firmware version
2. Eboot loader
3. Emulator
4. (WHICH IS THE MOST COMMON) The rom itself, get another rom


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