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kirby...

This is a discussion on kirby... within the ROM Discussion forums, part of the PSP Development, Hacks, and Homebrew category; does anybody else have trouble iwth kirby....

 
 
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Old 06-14-2006, 05:21 PM   #1
 
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Default kirby...

does anybody else have trouble iwth kirby.
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Old 06-14-2006, 05:22 PM   #2

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No my Vacum is great.
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Old 06-14-2006, 05:33 PM   #3
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WTF are you talking about, be more specific.
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Old 06-14-2006, 05:44 PM   #4
 
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Kirby games on the SNES do not work properly, the best quality is at:

333 MHZ CPU CLOCK
2-4 Frame Skip
Frequency of Sound MAX

Those are the best settings, however, even with that, it'll only play about 20 frames, which isnt very good compared to the other games which run on 40-45 frames per second.
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Old 06-15-2006, 12:40 PM   #5
 
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Default yep

yes that what i thought 2, to be mORE specific every kirby games ive tired does not run through the whole the introduction , stops somewhere and stays blank

kirby used to be fun
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Old 06-15-2006, 01:00 PM   #6
 
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It is sad, but true. Most Kirby roms for the SNES, including the beloved Kirby Allstars, do not run so swell. Do not fret! There are other ways to satisfy your Kirby Kraze.

NesterJ - The NES emulator is able to efficiantly play Kirby roms.

GeMP - Homer's Gameboy emulator has many Kirby roms availible. Although there are no GBC Kirby's (To my limited knowledge), there are some old GB kirbys which are still fun to play.

Granted, no Kirby is better than the one on the SNES, but its unforuntate. Maybe a Kirby ROM with speedhacks exists, but I am not too sure, I have been looking myself. It could be the ROM, or it could be the emulator.
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Old 06-15-2006, 04:21 PM   #7
 
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i think its because of emulator, because some graphics of the games are a little too much for the psp to handle, in terms of coding.
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Old 06-15-2006, 05:27 PM   #8
 
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Yeah, I just use NesterJ for all my Kirbying needs.
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Old 06-15-2006, 05:29 PM   #9
 
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Angry lol

brazil , i would have lol! when you said that last line, not able to handle the graphic, but you had to mention the coding part ,lol >
i never thought about nes , i guess i gotta get it
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Old 06-15-2006, 05:46 PM   #10
 
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LOL, ya, knew someone was eventually would say something like that.

Anyways, ya, it seems like Nes is the best source for Kirby games to be playable in PSP, infact thats what i am currently playing too.

Dont forget about the Gameboy Kirby games, the first two dreamland games were classics
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Old 06-16-2006, 09:46 AM   #11
 
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Quote:
Originally Posted by Basil Zero
Kirby games on the SNES do not work properly, the best quality is at:

333 MHZ CPU CLOCK
2-4 Frame Skip
Frequency of Sound MAX

Those are the best settings, however, even with that, it'll only play about 20 frames, which isnt very good compared to the other games which run on 40-45 frames per second.
i've told you a thousand times and i'll tell you again: frequency of sound on max is NOT a speedboost anymore, this is OLD. Used to work but was fixed. fastest is now sound OFF using snestyl .42
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Old 06-16-2006, 10:22 AM   #12
 
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I was doing some research. It turns out that the origional Kirby All Stars cartridge used the SA-1 chip. This chip was only used for three games, each of course, published by Nintendo. Kirby's Dream Land Three (Which also doesn't work that well), Super Mario RPG, and of ccourse, Kirby All Stars. My guess is that the emulator doesn't support the SA-1 chip functions. Actually, the chip was embedded in the cartridge for several reasons.

* Upgraded 10 MHz clock speed, up from a max of 3.58 MHz
* Faster RAM
* Memory mapping capabilities
* Limited data storage and compression
* New DMA modes such as bitmap to bitplane transfer
* Built-in CIC lockout, for piracy protection and regional marketing control

The chiped worked alongside the Super Nintendo's 5A22 CPU. In laymens terms, Kirby All Stars would run slow on the SNES without SA-1 Chip. From my knowledge, Super Mario RPG runs slow, and my assumption is that it is for the same reason.
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Old 06-16-2006, 12:39 PM   #13
 
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Interesting...that actually makes a lot of sense.
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Old 06-16-2006, 12:45 PM   #14
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yea, I always have problem with kirby, I am dreaming and then suddenly................. ......................... ......................... ..................




<(^^)>
KIRBEY!!!
And I run away and he chasing me I am this: |-| so I am running.................

(>^^>)|-| (>^^>)|-| (>^^>)|-| (>^^>)|-| (>^^>)|-| (>^^>)|-| (>^^>)|-| (>^^>)|-|

(>^^>)|-|

(>^^>)|-|

and its like really scary
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Old 06-16-2006, 02:07 PM   #15
 
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That is... Interesting...
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Old 06-16-2006, 02:20 PM   #16

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yea, im scared now...

Also, why didnt they put the chip in all games then?
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Old 06-16-2006, 04:03 PM   #17
 
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Quote:
Originally Posted by Glynnder- PSPro
yea, im scared now...

Also, why didnt they put the chip in all games then?
they didn't develop it til the end i think.. plus it's pretty expensive i bet
another game that runs slow cuz of this is starfox
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Old 06-16-2006, 08:47 PM   #18
 
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Yes, Starfox is the same idea, completly different chip though. The game came out in America for the SNES in March, 1993. This game was one of the first to boast the Super FX card, a 3D graphics accelerater, and retailed for an absurd $70. If you notice, no other SNES games uses polygons, infact, not many games in 1993 used polygons either. Starfox sets a high bar for 3D graphics at the time, something which any SNES for the PSP doesn't support.

Kirby Superstar came out in late 1996, much like Dreamland 3 and Super Mario RPG. The death of the SNES was imminent at this point, and these were considered to be some closing games. So, there wasn't much more use for those new chips if there were no cartridges to use them on. Besides, those games cost slightly more because of the increased chip. Also, all the games didn't need the chip to run fine. No other game needed the Super FX card used in star fox either. Who would want to buy a $70 console game??

Last edited by Atomos; 06-16-2006 at 08:51 PM..
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Old 06-16-2006, 09:14 PM   #19
 
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Wow it really selled at 70$?! That's too much for star fox.
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Old 06-16-2006, 11:18 PM   #20
 
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Quote:
Originally Posted by manias
i've told you a thousand times and i'll tell you again: frequency of sound on max is NOT a speedboost anymore, this is OLD. Used to work but was fixed. fastest is now sound OFF using snestyl .42

And i am telling you for about a million times, its the same, sound was not fixed, because i have the latest snes emulator, and sound DOES make a major role in emulation, so buzz off.
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Old 06-17-2006, 02:37 AM   #21
 
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Quote:
Originally Posted by Basil Zero
And i am telling you for about a million times, its the same, sound was not fixed, because i have the latest snes emulator, and sound DOES make a major role in emulation, so buzz off.
yes, turning off the sound makes it faster... pff
using snestyl 0.42 using eloader .96 boot up mario rpg, note down the fps with sound @ 44khz, then turn off the sound and note it down again
.42 being this one http://rapidshare.de/files/20485226/...intro.zip.html
not .41 or .40
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Old 06-18-2006, 09:24 PM   #22
 
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well for some weird reason, whenever i turned off the sound, it became slower, so it might be your psps, who knows?
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Old 06-19-2006, 06:35 AM   #23
 
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if i were you i'd doublecheck snestyl's version
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Old 06-19-2006, 09:00 AM   #24
 
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hey,could anyone tell me the kirby games on both game boy and nes?thanks

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Old 06-19-2006, 10:07 AM   #25
 
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Okay... One second...

GBC-

Kirby's Dream Land
Kirby's Pinbll Land
Kirby's Dream Land 2
Kirby's Block Ball
Kirby's Star Stacker

NES-

Kirby's Adventure
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Old 06-19-2006, 10:23 AM   #26
 
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cool,thank you very much Atmos!
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Old 06-19-2006, 10:25 AM   #27
 
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One of the kirby gbc games requires a tilt-sensor if i remember rightly, so it wont run on the emu.
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Old 06-19-2006, 03:24 PM   #28
 
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Ya. but I didn't list it. That game is "Kirby Tilt 'n Tumble"
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Old 06-19-2006, 05:13 PM   #29
 
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well it saids 0.4.2me, does that answer your question?

for me the emulator has no difference in speed when sound is a max.
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Old 06-20-2006, 07:54 AM   #30
 
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well i use/play kirby super star alot nowa days,it might be slightly(when i say slightly i mean slightly) slow but its very playable.all you have to do is just put it on 333mhz and change the frameskip to 2 or 3
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