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snes sound problem

This is a discussion on snes sound problem within the ROM Discussion forums, part of the PSP Development, Hacks, and Homebrew category; I have no sound after I load a savestate. I am using snes9x 0.4.2 and am loading save states created ...

  
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    Standard snes sound problem

    I have no sound after I load a savestate. I am using snes9x 0.4.2 and am loading save states created with this version. I am using 1.5 and the ME version. It worked fine but my memory stick got corrupted and I had to reinstall it, and it hasn't worked since. tested using megaman X rom.



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    i've been saying this for a long time, and yet, people give me the answer of saying, "OH IT DOES WORK", it seems like we are losing a feature for other features, first it was sleeping mode, now its saving states/loading states

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    Zitat Zitat von slasher400
    I have no sound after I load a savestate. I am using snes9x 0.4.2 and am loading save states created with this version. I am using 1.5 and the ME version. It worked fine but my memory stick got corrupted and I had to reinstall it, and it hasn't worked since. tested using megaman X rom.
    Dont use ME, thats for 2.0+ users....if I am correct, use the normal version, I can state save and state load with sound, and sleep mode and resume with sound.

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    i thought the ME version stood for Media Engine, which means its the version for 1.5.

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    i have a few game that after i load the saved game there is not sound. i think the save state corrupted. one of them frezzes with the sound on, i have to disable sound to continue playing. i just started the game over and it works.
    Spoiler for My messed up PSP:
    1 broken speaker, UMD door broken, screen broken and barely works, wifi led broken, power switch slides to hold with very little pressure, wont run off battery power, faceplate broken.

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    ME = Kernal Mode = 1.5

    The savestate problem persists in some games but not in all.

    Super Mario World = Sound Problem
    Chrono Trigger = No problem
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    you are probably loading a savestate made by an older version of snestyl!! the problem that was in the emulator is stored inside the savestates. So make new ones! (maybe load the savestate @ pc then make new ones? i dunno)
    i do not have the savestate problem in supermario world.

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    Zitat Zitat von Basil Zero
    i've been saying this for a long time, and yet, people give me the answer of saying, "OH IT DOES WORK", it seems like we are losing a feature for other features, first it was sleeping mode, now its saving states/loading states
    no. just plain, no. :P

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    Are you using SNES9X TYL 0.4.2?

    Because the problem is in 0.4+
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    1. It says the sound problems was fixed
    2. ME is for 1.5
    3. I already said I was using save states from this version

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    Zitat Zitat von manias
    no. just plain, no. :P
    so u are saying the latest version supports Sleeping Mode?

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    i have the same problem with super mario world...

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    I'm having the problem with FF3..
    These are new saves I just made, the sound is nowhere to be found after I load.

    However... when I imported some saves from another version they did had sound after loading.
    Geändert von SeikenZ (07-07-2006 um 10:39 AM Uhr)

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    Talking

    i also had this problem but there is a way to fix this!!

    first load up a game that doesnt have the problem, turn on the background music.

    then load the game that does have the problem, turn off background music, and its fixed.

    only works when making a new save state, but you can overwrite your old one.

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    this has been happening to me alot too!what i do is press start the again and it works with some,or you could do the above


 

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