Code:# Bomberman Tournament (U)
game_name = BOMSTORYUSA
game_code = ABSE
vender_code = 52
idle_loop_eliminate_target = 08000526
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Code:# Bomberman Tournament (U)
game_name = BOMSTORYUSA
game_code = ABSE
vender_code = 52
idle_loop_eliminate_target = 08000526
Will someone check if there are any idles for Gundam Seed destiny? It keeps crashing for me. I'd do it myself but I dont know how...
Still not perfect, but much better.Code:# F-Zero - Maximum Velocity (U)
game_name = F-ZERO ADVAN
game_code = AFZE
vender_code = 01
idle_loop_eliminate_target = 08000c2e
-= Double Post =-
Code:# Pinball Challenge Deluxe (E)
game_name = PINBALL CHAL
game_code = APLP
vender_code = 41
idle_loop_eliminate_target = 080075a6
Are you sure? because it still doesn't feel full speed, neither does the sound. Although, having tested Mega Man Zero 2 as well, it runs far better than 1.Zitat:
Zitat von zshadow
im trying to fix the mario & luigi superstar saga crash in battle...
but i cant find the right idle loop... grr....
also, you can bypass battles by using a sram patched version and then using .sav files of that sram patched stuff...
that way i got beyond the first battle... runs fine... but crashes whenever u enter a battle -.-
Sorry that was misleading .. I mean fullspeed with frameskip, although MMZ3 seems to run fine on fs 0. Anyway all the games which have idle loops without the game_config do not run fullspeed even with 10 + fs, so it is a big improvement ..Zitat:
Zitat von SeikenZ
I have updated the first page with fatcamp's new findings.
Code:# Rhythm Tengoku (J)
game_name = RHYTHMTENGOK
game_code = BRIJ
vender_code = 01
idle_loop_eliminate_target = 080013d4
Code:# Metal Slug Advance (U)
game_name = METAL SLUG
game_code = BSME
vender_code = B7
idle_loop_eliminate_target = 08000298
Thanks so much for the Rhythm Tengoku fix. It now runs full speed and the sound is practically perfect!
Here is my Mario & Luigi Superstar Saga Fix... Tested by me and works just fine...
Every Battle seems 2 run fine now (tested first two bosses after the tutorial bowser battle...) - I provide 2 Fixes... One for US and one for EUR-Multilanguage...
http://coldbird.lan.st/gpspfix/MLSSSFIX.rar
This Game therefore has now been proven to be PLAYABLE to the max... ^_^
This Pack of mine contains everything needed 2 play the game... hahaha...
what do you do to apply these? what are you supposed to hex edit? i tried but i didnt get what to do...help? i want to edit pkmn emrld.
u talking to me?
My fix can be applied to the .GBA file by using the included SmartIPS Tool... °_°
Nice work Fou-Ruy! Here's another one:
Code:# Prince of Persia - The Sands of Time (U)
game_name = PRINCEPERSIA
game_code = BPYE
vender_code = 41
idle_loop_eliminate_target = 0808ff3a
Yeah Fatcamp... But without ur Proof of Concept Stuff I wouldnt have been able to reverse engineer how the Error occurs ^^'
The Error in M&L SSS occurs on both (U) and (E) Versions... Its like this...
The Stuff you found wasnt the Loop itself, but the Stuff Initiating the Sub that contains the Loop...
The Problem why urs didnt work was that in that Sub was Critical Data needed by the Game to run...
I used the stuff you found to do further tests... and checked the sub it links to... ^^
And of course I found the evil Loop in there... It looks like its trying to access some stuff that simply aint working yet... bad luck :-)
Code:# Broken Sword - The Shadow of the Templars (U)
game_name = BROKENSWORD
game_code = ABJE
vender_code = 6L
idle_loop_eliminate_target = 08000a26
Any fix on Mario Party yet?
Code:# River City Ransom EX (U)
game_name = RIVERCRANSOM
game_code = BDTE
vender_code = EB
idle_loop_eliminate_target = 0800065a
Xandu - I doubt there will be a Mario Party Fix soon... as even the most advanced GBA Emu (VBA) still cant properly play it... ^^
But dude can you explain what magic happened and it worked b4? now it crashes, i swear it was just working flawlessly yesterday:Argh:Zitat:
Zitat von Fou-Ryu
Dont ask me... but - I doubt it ever worked properly... the only stuff working flawlessly on VBA right now is the opening animation...
Everything else doesnt work the way it should... it was most probably the same with urs...
Code:# Yu-Gi-Oh! - Dungeon Dice Monsters (U)
game_name = YU-GI-OH DDM
game_code = AYDE
vender_code = A4
idle_loop_eliminate_target = 0802cc6a
Code:# Yu-Gi-Oh! - Reshef of Destruction (U)
game_name = YUGIOH DM8
game_code = AY8E
vender_code = A4
idle_loop_eliminate_target = 0800823c
Code:# Yu-Gi-Oh! - The Eternal Duelist Soul (U)
game_name = YU-GI-OH!EDS
game_code = AY5E
vender_code = A4
idle_loop_eliminate_target = 08075d96
Code:# Yu-Gi-Oh! - The Sacred Cards (U)
game_name = YUGIOH DM7
game_code = AY7E
vender_code = A4
idle_loop_eliminate_target = 08003bd6
Code:# Yu-Gi-Oh! - World Championship Tournament 2004 (U)
game_name = YWCT2004USA
game_code = BYWE
vender_code = A4
idle_loop_eliminate_target = 080831da
Some of them still need a bit of FS :\Code:# Yu-Gi-Oh! - Worldwide Edition - Stairway to the Destined Duel (U)
game_name = YUGIOHWWE
game_code = AYWE
vender_code = A4
idle_loop_eliminate_target = 08089792
fatcamp, you're awesome... haha...
My next goal will most probably be the battle-crash in Golden sun... gonna see if its fixable...
Also, I updated my M&L-SSS Fix with a new (E) Version Savegame to bypass the Lorry-Driving Minigame Freeze...
Was too lazy to play the (U) Version up to that Point... so, if you are at Lorry... just play the Minigame on VBA with the Patched Rom and transfer the Savegame to your GPSP ROMs Folder...
Also, if someone has a Savegame right after the Minigame for (U) Version, please give me a copy to pack it into my M&L-SSS Fixpack...
Code:# Defender of The Crown (U)
game_name = DOTC
game_code = ADHE
vender_code = 5N
idle_loop_eliminate_target = 080007ec
yo fatcamp... how about you do a own Fixes-Config File?
Cause it would save peaple from searching all ur newest works...
If you do, please go ahead and pack my two M&L-SSS Fixes aswell...
dunno mate, if I could manage it ;) I'm rather comfortable with zshadow updating the first post with new stuff every now and then. Hey! couple more:
Code:# Tom Clancy's Splinter Cell (U)
game_name = SPLINTERCELL
game_code = AO4E
vender_code = 41
idle_loop_eliminate_target = 0807a0c4
-= Double Post =-Code:# Tom Clancy's Splinter Cell - Pandora Tomorrow (U)
game_name = TOM CLANCY'S
game_code = BSLE
vender_code = 41
idle_loop_eliminate_target = 0807785e
Code:# Magical Quest 2 Starring Mickey & Minnie (U)
game_name = M&M MAGICAL2
game_code = AQME
vender_code = 08
idle_loop_eliminate_target = 0801d340
Code:# Magical Quest 3 Starring Mickey & Donald (U)
game_name = M&D MAGICAL3
game_code = BMQE
vender_code = 08
idle_loop_eliminate_target = 08016064
..Damn, Summon Night (U) crashes in the first tournament fight against Chaves....can you fix this?
Has anyone got any version of Konami Arcade Classics (E,U,J)(t,h,intro) etc to work on 0.6 , I'd be much appricative if someone could see if they could fix this particular game, I know its a bit old school for most of you, but I really like it.....
Thanks
-Drathian
Can someone fix Summon Night (U)? I tried doing it myself but I dont know how to find the loops...I tried viewing the game while in the VBA debugger to find a loop but I dont know what I'm looking for...someone help, I'm trying to learn how to do this so I dont have to depend on others all the time..
Code:# Digimon Battle Spirit (U)
game_name = DIGIMON BTSP
game_code = A8SE
vender_code = B2
idle_loop_eliminate_target = 08011208
Code:# Digimon Battle Spirit 2 (U)
game_name = DIGIMON BS2
game_code = BDSE
vender_code = B2
idle_loop_eliminate_target = 08010eb0
Code:# Donald Duck Advance (U)
game_name = DISNEY'S DON
game_code = ADKE
vender_code = 41
idle_loop_eliminate_target = 08002f30
Code:# Final Fight One (U)
game_name = FINAL FIGHT
game_code = AFFE
vender_code = 08
idle_loop_eliminate_target = 0800b428
Code:# Megaman Battle Chip Challenge (U)
game_name = BATTLECHIPGP
game_code = A89E
vender_code = 08
idle_loop_eliminate_target = 08000544
Code:# Monster Force (U)
game_name = MONSTERFORCE
game_code = AM8E
vender_code = 7D
idle_loop_eliminate_target = 08000b00
Code:# Monster Rancher Advance (U)
game_name = MONSRANCHERA
game_code = AMFE
vender_code = 9B
idle_loop_eliminate_target = 0809f394
Code:# Monster Rancher Advance 2 (U)
game_name = MONSTERRANC2
game_code = A2QE
vender_code = 9B
idle_loop_eliminate_target = 081c7290
Code:# The Pinball of The Dead
game_name = PINBALL DEAD
game_code = APDE
vender_code = 78
idle_loop_eliminate_target = 08000300
Code:# Tringo (U)
game_name = TRINGO
game_code = BTJE
vender_code = 4Z
idle_loop_eliminate_target = 080009a4
Zitat:
Zitat von fatcamp
Digimon Battle Spirit 2 (U) freezes when you fight that ice digimon
Can you fing one for Summon Night (U)? It freezes when you fight Chaves, it's the first tournament fight.
Any way of fixing any of the MegaMan Battle Networks?
-= Double Post =-
besides Chip Challenge