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Mario & Luigi Superstar Saga... Damn...

This is a discussion on Mario & Luigi Superstar Saga... Damn... within the ROM Discussion forums, part of the PSP Development, Hacks, and Homebrew category; Well Guys... me investigated a bit bout the Crashing in Mario & Luigi Superstar Saga on gpsp... First, the Crash ...

 
 
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Old 08-28-2006, 01:49 PM   #1
 
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Default Mario & Luigi Superstar Saga... Damn...

Well Guys... me investigated a bit bout the Crashing in Mario & Luigi Superstar Saga on gpsp...

First, the Crash is weird... I dont see why it does that... but obviously its because of the Star Graphic when you enter a Battle...

Its a normal BG0 Layer Graphic thought, just like the Text-Boxes... I dont get why it deals trouble...

Also... you can bypass the first Battle Crash by patching the ROM with a proper SRAM-Save Patch... and using the patched ROM with a .sav file you created on your PC using Visual Boy Advance and the patched ROM...

So, if someone has a Idea how we can stop the Star Graphic somehow... tell me...
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Old 08-28-2006, 04:15 PM   #2
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yea, its been happening to mine too,

i thought it was just because my ROM was bad...
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Old 08-29-2006, 04:06 AM   #3
 
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Well... I know it wasnt the ROM because I used it on my XGFlash Device for my GBA already... Had it backed up on a DVD...

I dont get why it does that man... It seems like any other BG0 Graphic... I wish there was a better GBA Disassembler than VBA... Cause all I would need 2 find the "evil" spot is a check which Adresses write to the BG0 Layer... from there on I could just go through the shiz and try 2 find the stuff that generates the star graphic...

So - If someone knows a Disassembler that features checking of what writes to a specific adress... I would love to work out a fix for this Game...
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