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gpSP save states.

This is a discussion on gpSP save states. within the ROM Discussion forums, part of the PSP Development, Hacks, and Homebrew category; Yeah, I'm not sure if this has already been covered, but is there any possible way for VisualBoyAdanved save states ...

  
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    Standard gpSP save states.

    Yeah, I'm not sure if this has already been covered, but is there any possible way for VisualBoyAdanved save states to be implemented onto gpSP. If it isn't possible, are there any PC GBA emulators that use the same save state files as gpSP. looking at it VBA uses .sav and .sgm, while gpSP uses .sav and .svs.



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    Standard

    Zitat Zitat von b4ub2me
    Yeah, I'm not sure if this has already been covered, but is there any possible way for VisualBoyAdanved save states to be implemented onto gpSP. If it isn't possible, are there any PC GBA emulators that use the same save state files as gpSP. looking at it VBA uses .sav and .sgm, while gpSP uses .sav and .svs.
    No, it isn't possible. It says so in the FAQ. The save state format for an emulator is usually very specific to that emulator.

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    Zitat Zitat von b4ub2me
    Yeah, I'm not sure if this has already been covered, but is there any possible way for VisualBoyAdanved save states to be implemented onto gpSP. If it isn't possible, are there any PC GBA emulators that use the same save state files as gpSP. looking at it VBA uses .sav and .sgm, while gpSP uses .sav and .svs.
    The file extension has nothing to do with the file type though...
    But yeah, as ******** said, it's usually very specific to how the emulator is coded. And since vba is coded nothing like gpsp it's not possible.


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    .sav are not savestates, .sgm are, and no you cannot use them with gPSP, you can only use normal save files (.sav files).


 

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