Does anyone know if anyone know if anyone is messing with the opera exploits? atm I'm experimenting with the gamecube cross-compiler to make some shellcode for a simple hello world to test the exploits with, assuming of course that the wii has similar, if not the same, opcodes being that it's based on the same architecture. Also, if I'm reading the report correctly, the svg exploit isn't a buffer overflow exploit, but passing a pointer to it could execute code with user-mode privileges, but is this a pointer to a memory address or a pointer to a function/struct/class/etc? I'm assuming the jpeg heap corruption would be an easier/more beneficial approach. Any thoughts? I'm sorta noobish when it comes to exploits, but I'm experienced in C/C++ and x86 Assembly to a certain extent, although I'm trying to pick up ppc assembly for the sake of this project, So if anyone would like some help if they're currently working on a project, or if you're interested in helping me, I would greatly appreciate it.