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GUIDE: how to install custom VC games

This is a discussion on GUIDE: how to install custom VC games within the Wii Homebrew Discussion forums, part of the Wii Development and Homebrew category; hi all heres is my guide(i wrote this one myself because i have a few of my own files in ...

  
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    Default GUIDE: how to install custom VC games

    hi all heres is my guide(i wrote this one myself because i have a few of my own files in there that arnt in the original downloads) if there are any mistakes please tell me because its pretty long so it was hard to really find mistakes.

    NOTES: Dont ask where to get .wad files or roms I,mods and other members(shouldnt or be banned) will not upload them here, just find them your self.
    :this WILL work with vista.
    :I have made the .bat files to make things easier, do not distribute with out my concent, the
    other files are propety of someone else but have been avaliable to use by anyone.

    1st download this
    VCINJECTOR
    and THIS(not in the 1st package thanks for the ups J_C_103


    it includes
    :wad_unpacker
    :wad_packer
    :sha sumcheck
    :00000005.app packer
    :custom made files for easier use as it made things long to type things out

    you will need to find these files your self
    :"title.wad" game
    :Your own roms(nes snes etc..)
    :your own wii's key.bin(i dont know where to get this dont ask)
    NOTE: you will need E.G. a z64 rom of zelda OOT if you have used zelda OOT
    as the title.wad.
    :your own hex editor. i use "hex workshop"

    for future refrence rename the E.G. zeldaOOT.n64 rom to original.n64 and
    rename the rom you want to inject to inject.n64. it will make sence later
    on.id say that useing a bigger .wad file is better for this as it can cause
    problems later on if the original.rom is bigger than the title.wad

    1st unrar the files to C:/packer, make sure it is this directory otherwise
    the custom .bat files will not work, and it will make things hard for you
    (which is why i make these bat files)

    copy your key.bin in to the packer folder and rename to common-key.bin



    next go into the "packer" folder and copy your own .wad game into the "wad"
    folder and rename to title.wad

    next run the "WAD_UNPACKER.bat" file and let it finnish, it takes about 2
    seconds.

    now run the "RENAMER.bat",it will open and close quickly and check that there are 4 files in the
    000100014e414XXX folder called "title.tmd/cert/tik/trailer"

    now were going to do the magic and get the rom out of the emulator

    open up the "00000005.app" file which is in the 000100014e414XXX folder
    with a hexeditor and "original.n64" file, now highlight the 1st few bytes
    i do the 1st 16 as shown here.

    copy these then go back onto the 00000005.app
    in the hexeditor and press Ctrl+f, make sure the field is on hex copy the
    1st 16 bytes into the space and search


    OFF NOTE!
    ----alternativly after much use of this i found out that by searching for this
    803712400000000F string, it will be the start of the rom if your rom doesnt get the string match
    then simply check how many bytes the "original.rom" is then search for that string on
    00000005.app usualy on a 32mb rom the end will be 02000000 search for that, check that it is something like FF and then the next byte will be something random
    USUALY! this is not a working tested method it is my method of badly dumped roms this method can also save time on getting the n64 rom needed----

    this is the start of the rom, now cut(CUT, not copy, we want to leave the
    actual rom on its own in the end) everything befor the start of the rom
    paste this into a new file and save this as 00000005-part1.app(thats
    0000000(7)5(1)-part1.app)
    in hex workshop do this 1st click at the start of the file then do this
    Edit>sellect block
    then type in the block which is befor the start of the rom, you can find the number needed here



    now scroll down and check that you have highlighted the correct amount of bytes, which is everything befor in this case "803712400000000f" you may have been over by one byte i used to be untill i knew how to use this,

    now go back onto the rom and highlight the last offset



    copy this, go back onto the 00000005.app and search for this, this is the end of the rom
    cut everything after the end of the rom and paste it into a new file
    save this new file as 00000005-part3.app
    now save the rom(the rest of the data in 00000005.app) as 0000000-part2.app
    DO NOT OVERWRITE THE 00000005.app FILE! we still need this

    now open up the 00000005-part2.app and inject.rom in the hex editor
    and check that inject.rom is the same size as 00000005-part2.app

    if inject.rom is smaller than 00000005-part2.app,then simply inject FF into
    inject.rom untill it is the same size as 00000005-part2.app

    roms will be perfect sizes 2048 4096 ect so it shouldnt be hard to add the
    bytes in if the rom is 8mb in size and 00000005-part2.app is 16mb in size
    just tell the hex editor to add 8000000 bytes, then sibtract or add more FF
    untill they are the same.

    then save inject.rom as 00000005-part2-rom.app in the packer\ 000100014e414XXX
    folder.rename 00000005.app to 00000005-old.app
    now move all the files into to packer folder and run the
    00000005.app packer.bat then
    SHA checker.bat

    BACKUP title.tmd 1st so u can use these again

    now open up title.tmd in the hex editer and press Ctrl+f and copy the
    characters from the sha checker.bat(from the 00000005-old.app)in to the
    field and press search, you will have to do this manualy
    now highlight all the characters that sha checker
    says then replace these with the new SHA thats under 00000005.app in the
    sha checker then save the title.tmd

    now to pack it all together run wadpacker.bat and it will create a new
    title.wad in the packer folder.

    copy this to your SD card run the wad installer and then your good to go
    some roms wont work so just try a different rom if thats the case

    if you want to insert a new rom do this

    delete 00000005-part2-rom.app and 00000005.app and then rename the new rom.
    to 00000005-part2-rom.app
    open the hex edit and open 00000005-part2.app and 00000005-part2-rom.app
    check there the same and add FF as needed to the new rom

    run 00000005.app packer.

    now run the sha checker and replace the 40bytes from 00000005-old.app in the
    sha checker with the bytes that are under 00000005.app in the title.tmd

    save this, then run wad_packer.bat
    and a new title.wad is made, note it will overwrite the VC title on your wii
    so you can only use one at a time on your wii. unless you use different
    VC titles.

    THIS PICTURE IS THE ACTUAL ROMS I HAVE WITH A SMALL INFO BOX ON EACH



    PLEASE TELL ME IF SOMETHING IS WRONG OR NOT WORKING AND ILL EDIT THIS this guide took me a good 2 hours with the print screens n stuff
    any help needed just message me or post in the actual thread so others can see your problem which might help them, or PM me and post in here, and ill reply in this thread so everyone can see, i want minimal mistakes.also if you need a better visual aid just ask, im happy to help
    Last edited by linkinworm; 05-09-2008 at 03:01 AM.

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    Thanks!!! Seems like a lot of work, but I can do it!! Great job.
    -= Double Post =-
    No I can't, I don't have my Wii's Keys.
    Last edited by J_C_103; 05-05-2008 at 12:48 PM. Reason: Automerged Doublepost

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    There is no RENAMER.bat

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    renamer.bat:
    Code:
    cd 000100014e414***
    ren 000100014e414***.trailer title.trailer
    ren 000100014e414***.cert title.cert
    ren 000100014e414***.tmd title.tmd
    ren 000100014e414***.tik title.tik
    [I fail @ life]

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    sorry guys it was a copy n paste job ill upload it again

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    way to confusing...couldn't u just get the .wad installer and use it to upload the VC games

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    Quote Originally Posted by aznballer8
    way to confusing...couldn't u just get the .wad installer and use it to upload the VC games
    its illegal to upload VC games

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    He meant upload to the wii, i.e. install.

    Which is what you do, of course. The point here is making your OWN VC games, not just using pirated ones.
    [I fail @ life]

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    Wow thanks for this. Is there any specific games that will make Mischief Makers run well?
    Last edited by rubsnick; 05-19-2008 at 07:01 PM.

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    Quote Originally Posted by rubsnick
    Wow thanks for this. Is there any specific games that will make Mischief Makers run well?
    hmm is that on the n64?

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    Is all a .wad is a file that contains the rom and the image that will be displayed on the channel?

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    Quote Originally Posted by Deathcon
    Is all a .wad is a file that contains the rom and the image that will be displayed on the channel?
    no what ever game you injected your rom into is the image you will get on the wii channel, so if you injected smashbros into sin and punishment the channel will show up as sin and punishment

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    Thanks alot

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    just a question, is there a way to make a realy large WAD file and put something from say gamecube in it..............

    i wouldn't do it anyways cause i cant on the PC's i have but it is just a quiry

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    Quote Originally Posted by BJ2
    just a question, is there a way to make a realy large WAD file and put something from say gamecube in it..............

    i wouldn't do it anyways cause i cant on the PC's i have but it is just a quiry
    nope, because the wads contain an emulator so it would be like the n64 trying to emulate a gameube or something, you could pack it, but when you went to install it your wii would fail on either the 1st app or the 5 app file

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    ok then, thanks

    so with the fact that the WAD contains an emulator, could we not use what is in the WAD file to create a perfect n64 emulator?

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    Quote Originally Posted by BJ2
    ok then, thanks

    so with the fact that the WAD contains an emulator, could we not use what is in the WAD file to create a perfect n64 emulator?
    well you could but it would be illegal beause its owned by nintendo all other emulators are created from nothing. also it would be difficult to change the format to a executable windows format. project64 is basicaly perfect anyway.

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    i was refering to a perfect emulator for the wii, but either way, develoopers probably wont want to go breaking the law lol

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    this guide is great! if its not any trouble can you re-up the links please? it says file not found on the page and i really want to try this out. thanks

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    Dead link for vcinjector please re-up dl link please :)

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    thanks for the info. Im about to post an extended tutorial to this but I have to get at least 10 post before I can post images. this is 1

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    Default Extended Injection Info

    I'm on linux but this will also work in windows.

    the 00000005.app file can be modified to support larger files then the original VC file supports.

    This image is for reference about things i am talking about. I will be used soon


    If you do a search for 803712400000000F like mentioned above and check the offset which it to the left side or bottom like pointed out before.

    you will see the address of where the rom image is located in the file.


    which is in this case 0x0010B440 or 0010B440h which both mean hex value depending on your preference. I like the second way so that the style I will be using.

    If you look at the top image you will see that value on the line with the starting offset of 00000120h it happens to be at the end of that line. now the interesting this comes after that value on the next line. the line offset is 00000130h and the starting value there is 00800000h which happens to be the size of the rom file. This is important because if we want to stick a larger rom file in we have to change this value to the new rom size.

    This is still more interesting things after this as well. if you look four bytes past the rom size you will see where the next section of the vc starts. which is 0090B440h so if you take 0010B440h + 00800000h you get 0090B440h.
    So if you have not figure it out already 0090B440h will have to be updated and any other value that that is a base address after that will need to be updated. What I mean by base address is that there is other info in there other then offsets. In this case the values that would need updated are 0090B440h , 0090B4C0h , 0090B540h , 0090B5C0h , 0090B640h , 0090B6C0h , 0090B720h , 0090B7A0h. So I am sure your asking how do I know what to update it to? well that happens to be easy you add the difference of the original rom file with the new rom file. I depends on if the rom file is larger or smaller which way you subtract. In this case we are going to put a larger rom in so we will subtract the original rom size from the new rom size. the rom size of the new rom happens to be02000000h. If you subtract 00800000h from 02000000h you get 01800000h. I'm guessing some of you want to know how to do hex subtraction, well in windows you bring up windows calculator. look through the menu options and select scientific and you will be able to select hex on the window now.

    now all the addresses that I listed above (0090B440h , 0090B4C0h , 0090B540h , 0090B5C0h , 0090B640h , 0090B6C0h , 0090B720h , 0090B7A0h) will need to be updated by adding the value of 01800000h to them. I will give one example 0090B440h + 01800000h = 0210B440h. so you would need to change 0090B440h to 0210B440h.

    There is one last thing you need to update. the title.tmd also contains the entire size of 00000005.app right before the sha1 value. you can just add the value of 01800000h to it. or find the size by looking at the last address in the hex editor.
    Attached Thumbnails Attached Thumbnails GUIDE: how to install custom VC games-02.png   GUIDE: how to install custom VC games-01.png   GUIDE: how to install custom VC games-03.png  

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    can someone help me with modding my wii?


 

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