Simon Kagstrom has just released another update for his Commodore 64 emulator for the Wii. After turning the Nunchuk and the Classic analog controllers into joysticks in the last version, he spent the cold weekend working on the Frodo/Wii networking support. He's made a few changes, and you can find the list below.
Changelog for v9, as Simon Kagstrom put it:
- Package drops are a problem and are typically seen as graphics glitches. I've therefore implemented a refresh which constantly sweeps from bottom right to top left and redraws blocks. To avoid congestion, this is only done when bandwidth allows (simply pauses if there is too much traffic).
- To detect when peers disconnect, I now periodically ping peers from the broker. If they don't reply, they are removed from the connection lists
- Poll is now used instead of select on the wii
- I've registered the c64-network.game-host.org domain at dyndns and started a broker there
- Plus a lot of small fixes here and there
Simon has also verified that the UDP hole process actually works when he played Bubble Bobble with Linda in Karlskrona. He also tried testing with North American users, but the latency is still to high for quality gameplay. For those who'd like to try, he's built a release candidate binary.
Download: Frodo v9 RC