The Nintendo Wii port of the rail shooter OpenTyrian has received a new update courtesy of homebrew coder Molokai. Version 1.2.0 of OpenTyrianWii now includes a fully active on-screen keyboard.
1.2.0 - 09 June 2009
- On screen keyboard is now fully active, and tested working both in the save menu and on the high scores screen! There are actually quite a few symbols that are available through the OSK that aren't available if you're using a USB keyboard, lol. The OSK comes up automatically on both screens.
- As a result, the interim name input for both screens has been removed (replaced by the OSK).
1.1.3 - 04 June 2009
- All scalers are now set to center vertical output on a 4:3 display (at 320x240 [none] or 640x480 [2x, scale2x]). Widescreen is untested, but is still expected to stretch and have a substantial black bar at the bottom. Good thing is that it's no longer clipped at the top.
- Fullscreen scaling has been abandoned, as the most optimized version of the interpolater (that I could optimize it to) takes too much processor time to complete, and is extremely slow on the Wii. Therefore None, 2x and scale2x are now all open again.
- Keyboard functionality has been restored to the save game and high scores naming windows. Keyboard input from all alphanumeric characters, plus some symbols, is now supported.
- As an interim solution for non-keyboard save/score naming, save and high score name input is enabled for all joysticks and DPads now, as well. Use up/down to change the character, right to advance a space, and left to delete. Unfortunately, high score input is untested, but soon will be, and any bugs will be fixed in the next version.
- Finally, did some cleanup in the OpenTyrian menu. Removed Fullscreen option (it froze the game when activated) and removed 3x, scale3x, and 4x from the scaler options (since SDL can't support that size anyway).
Download: OpenTyrianWii v1.2.0