Quake 4(imo) has great frame rates...pdz also is great.
i really don't know what people are talking about.
Quake 4(imo) has great frame rates...pdz also is great.
i really don't know what people are talking about.
I've still got to wait another six days...
Then I'll be the first in line with my pre-order in front of my friendly local video-game shop... They've got an online games room so it doesn't matter if I have to wait for their shipment to arrive ( I somehow doubt they'll have it by opening time : I live in the deepest darkest rural part of France).
The online of this game sounds just excellent, it seems you've got to have real skill and use tactics to win. Can't wait only 6 days but I'm putting it away for Christmas (don't know why, I've bought it myself) but I'll have to see if its working before that, and I doubt I'll manage to wrap it up.
Yeah! Maybe it will be the next halo 2! :D I just get better and better every day. (I can no-scope a head-shot from the length of Mid-ship now!)Quote:
Originally Posted by brain_stew
this game awsome its the only game i bought the system for, but im still trying to figure out if the shockwave actully goes through the walls
also this might be the wrong forum but i was woundering how many people on live does it support, i heard it would be either 50 or 32. also does it have that blurry screen effect like the n64 version(i havent seen it yet but only been playing for an hour)?
ya it has blur screen when it lags and stuff so you dont notice the lag right now it supports 32 i think, but they're arent enough ppl on live but even 14 is fine.
Playing PDZ made me better at halo 2 since you NEED headshot in pdz, you notive the less skill halo 2 takes.Quote:
Originally Posted by BrokenWing
PDZ does take alot of skill. Example:
We are in subway level, I'm hiding behind pillar waiting. Suddenly I see four of their team, my friend is beside me, both of us have jackals (snipers), and we pop from behind the pillars headshot them, headshot another one, and then all of a sudden we notice some smoke coming through the air. All of a sudden we end up realizing its a cruise rocket and my friends goes, "GET OUT ITS A ROCKET" so he rolls down the stairs and I cover behind the pillar, save myself and headshot him. I love this game.
i wish they had a jump button. i think there was a jump button in PD (for n64)...after playing halo/halo2 for so long i am used to the jumping option. However i do like the face that i can now fire while remaining behind cover. thats hot. i would like to see that in halo3.
i am upset they didnt add any of the older boards to the multiplayer levels...even some GoldenEye levels would be nice.
Maybe on your version of Perfect Dark there was a jump button but I and anyone else who actually played the game will remember that there wasn't and still isn't a jump button for the best N64 game ever made... :humped:Quote:
Originally Posted by headsh0ts hurt
For someone who prefers single player games and rarely plays online, how would you guys reccomend this game? I only played it for a few hour at a friend's place and wasn't overly impressed with campaign mode. I think I did notice the control issue mentioned earlier in the thread (better with a wired controller, maybe?). Also, I know it's just a launch title and all, but aside from the graphics (and even those weren't inspiring) it didn't feel next-gen at all. It could just as easily run on xbox... just with simpler graphics.
The funny thing is I was actually starting to consider buying a 360 after hearing my friend talk about this game, but after I played it, the temptation went away.
If you say so... But with that sort of logic, Halo CE, which at the time was considered to be very "next-gen", could easily have run on the N64... just with simpler graphics.Quote:
Originally Posted by Snaku
What do you expect from an FPS? Real pain and death? :Argh:
Blah :humped: . i couldn't remember if it were a jump button.Quote:
Originally Posted by NeoGreendawg
i dont like the fact that i can empty an entire clip of a Fac-15 into another character and they still wont die...and they dont even have body armor on
Nope no jump, still one of the best fps of all time. I so hope that PDZ doesnt disappoint (more because im already mad that they didnt include the old stages) but hey, they could be in a future content download.
I'm not up to snuff on AI and physics and whatnot or the demands those features make on the hardware, but I'm sure Halo would've lost a lot on 64 besides graphics. However, I don't think a less graphically intense PDZ would lose anything else on xbox. Aside from that, it just doesn't FEEL any different than xbox fps's. Again, it's a launch title, so some slack must be cut, but I just don't see that it's a whole lot better than what's available on xbox. I just don't see it as killer ap material.Quote:
Originally Posted by NeoGreendawg
On the jump button issue, yes it's a nuisance, but a minor one. The features exclusive to this game offset the lack of jumping... but IMO, that's all they do: offset. The don't tip the balance in this game's favor, making it "better" than others, it just has a different flavor.
What do I expect from a fps? Honestly, I expect everything that's currently in them, and that's the problem: they're all too similar. Each has its own gimmicks, and a few stand out as just being put together better, but IMO the whole fps thing is getting stale. I would like to see next-gen games exceed my expectations. Not just graphically, but in how the games play or how deep they are or something. I want to be surprised; to think "I've never played a game like this before."
concerning the lack of a jamp button, it was a conscious decision on Rare's part... In keeping with their previous games and spinoffs like the Timesplitter series... I also heard that they didn't want any jumping 'exploits' over Xbox Live like super bouncing in Halo 2 but I don't know if that's true or not.
Then when it comes to physics, you're right, the N64 probably couldn't support Halo's physics, even if they are no where near as evolved as those in Half Life 2 but the physics in Halo don't really make the game fun like it does in HL2 so I think it was pretty dispensible.
I don't mind not being surprised by an FPS that much as long as it's fun ; they're a bit like your favourite sitcom IMO, you know what your going to get and you enjoy it even if you could forsee just about everything.
The only FPS which was a bit of a change for me was Half Life 2 and before that No One Lives Forever on the PC. Environments in both games are incredibly varied and the stories are great in their own ways (NOLF for it's sense of humour).
What we've got to take into account is the fact that even on the Xbox we had some really pretty games and a next gen title will never take our breath away like Mario 64 did back in the day. It's as simple as that and like it or not we've got to accept it.
I hate sitcoms.
I don't accept that. The games may not take our breath away the same way they did when transitioning to 3d. There was no precedence to that. Unfortunately, they've run out of dimensions to transition to. It could be argued that most games have yet to truly transition to 4d, I suppose. It would be interesting to see a game where the whole world can continue on and events can unfold without you. That would be a good use of next-gen hardware. I'm talking about a single player game here, not a MMO or anything. I'm not saying PDZ should've done this-it'd be a LOT to ask from a launch title-but it's an example of how games can evolve with newer, more powerful hardware. I want a game to do more than LOOK next-gen. I want it to feel next-gen and play next-gen.
On the plus side, and scoring some next-gen points for PDZ, my bud was telling me something about how he hid behind a pillar and the enemies were yelling "Where is she?" and "She took cover behind that pillar!" then a second or two later a grenade lands next to him. That's a nice touch. Still not enough to compel me to buy yet another fps or a console to play it on, though.
If you want a game that truely evolves without your presence you should buy a GameCube if you don't already own one...
Animal Crossing does exactly that and is a very good game if you're into that sort of thing and can get your head round the cartoony graphics. I almost got it myself but feared the novelty running out too soon.
I get your point but I just don't think that anything like that could ever be so immersive as a fully scripted game (where you don't notice how linear it is due to the excitement) like Half Life 2.
I don't really even see how anything like that could be implemented into the major genres. I mean 4d just doesn't exist and what's the point of a game's environment evolving in most cases if you're not there to witness it? In a GTA for example you'd barely even notice it if gangs had exchanged territories it would just seem random and pointless... You can't revolutionize a racing game, 3d or 2d fighter, FPS or sports game without the use of some new peripheral like the Revolution's controller. Let's just hope it ends up getting exploited by developpers more than the touch sensitive screen of the DS...
What is the 4th dimension? I know the 3rd dimension is seeing all angles of an object and stuff, and that is what we see in every day life....i guess the only dimension they haven't covered in games yet is real-time....like Snaku said...a one player game that evolves even when you don't play...not like animal crossing, that game worked in a pattern, it just mixed up what happened on each day after it had used every choice up. But that idea is genious, a game that evolves in real time how effin sick would that game be.....they gotta make one of those soon.
There were NOT only patterns in Animal Crossing, there were planned events that you would only see if you played the game at a certain date and time. Stuff happened o Halloween and most other holidays let alone other things that were less obvious. I can't talk much about it seeing as I've only read the reviews.
I still can't see the benefits of a real time evolution in a game. Give me some examples of how it could enrich your playing experience...
I'm not even sure it's possible to make a game that runs real time like that, because it would have to work off a pattern still. If they could somehow make a game where something different happens every day, there are different outcomes based on whether you keep playing or you leave the game, but I don't think that's possible since it would just be too much
sephiroth from what ive read mostly ign and other sites, the PDZ one player mode kinda sucks. Doesnt impress - lackluster levles - but if you play campaign with a friend in co-op mode its kinda fun. The multiplayer is to die for, really amazing. One player..not so good. If you want a good campaign mode get call of duty, want a good miltiplayer mode get perfect dark.
The story mode is wierd but Fun. But it might be me since i've never played PD. CO-OP is better then Single Player. But Single player is still very fun. Online is a Great.
I dont know what the reviewers have been smoking. This game is far better then halo 2. But i can see ppl not liking this game because unlike halo you need a lot more skill to be good. But thats more of a good thing then bad thing. The maps are huge. Far larger then any halo 2 map.
never trust reviews
There would be patterns. Not because it's absolutely vital, but because it'd be easier to program that way. But much more complex patterns than we've seen before. Also, when I say realtime, I'm not talking real world time. Like, I don't want the game world to continue while I've got my console turned off or anything, but say I'm playing Metal Gear Solid. I knock out a guard and stuff him in a locker. Eventually, maybe even hours later, he should wake up and wonder why he's in a locker. Word would get out and other guards would excercise more caution. Also, if I were observed by the guards using a particular tactic, or displaying weakness to a tactic of theirs, they could contact the others, and any future encounters would reflect their added knowledge. This sort of thing is implemented a little here and there in a few games, but extrememly simply. I would like to see it where a variable affects more than one thing, and different combinations of variables can have a radicaly different effect on the environment. The main story can still remain scripted, but how the game plays could be radically altered.Quote:
Originally Posted by zerocool23
I remember the good old days when perfect dark just came out for n64 and the grafics were amazing.(they were for back then) and I was the master of the game. and still am. :icon_razz. i wish i had the xbox 360 just to play halo 3 and perfect dark. :( :( :(
I have both COD2 and PDZ and think they are both fantastic in there own right. I see too many people reiterating reviews and getting the impression that the PDZ campaign is poor. I find that extremely misleading, as pretty much only the voice acting sucks. Granted if you can't really follow the speach it makes the story hard to get, but it isn't that bad. I think the game is fantastic in gameplay, graphics, and design. The levels are huge and extremely varied. Numerous areas (ie the dance club with 30+ civilians dancing under lazer lights and all) really show off the next-gen performance.Quote:
Originally Posted by Hairychoch
Anyway, just wanted to drop my two cents and recommended it. I sure would be disappointed if I had passed it up.
I agree with Jeff!!!
A little question though ; I remember reading that there was 'clan support' in pd0 on IGN's preview awhile back... I can't find any such option is it there or was it planned to be and didn't quite make it?
Also don't u hate that u can't play ranked games with a team of people you know instead of all being randomly separated into two teams?!
This game is simply Godly online, infinitley better than Halo 2. The deathmatch modes are alright but when you start playing the Darkops games the game really shines, you need to use teamwork and be skilled or you'll get obliterated, andyone trying to play Eradication or Infection like they would a Halo deathmatch will come last everytime. Even the single player game Infection requires plenty of teamwork, as this is the only way you stand a chance of lasting the whole round. Honestly, play the ranked (this bit is important as only the serious players seem to play ranked mathces) Darkops games and you'll love the game it really is that good.
I'll admit it's not a perfect (no pun intended) game, Deathmatch mode can be a little "spammy" as it takes so long to kill someone and a headshot does not equal a kill but it's seems as tho the game was built around Darkops and I think it's a good compromise. I've only actually played the first two single player levels but I've been too occupied with Darkops to care. Oh, and by the way the weapons are th star attraction here, especially their secondary and tertiary functions which come in very handy in Darkops matches.
Most of what you said I agree with...
But why oh why can't I create a party for Team Killcount (ranked) and play with my friends like in Halo? I hate the autobalancing in ranked team games too.
I end up playing team killcount on my own againts 5-6 other people and in Sabotage it's the same... My only decent ranks are in Killcount and Infection because of this.
Oh by the way for the realtime game where events unfold when your not there. Say Hi to Oblivion.
And yes PDZ is just wonderful.