Simple. My 17 inch lcd monitor, 2.1 speakers.
VGA all the way. UNtil i get a true component monitor.
Printable View
Simple. My 17 inch lcd monitor, 2.1 speakers.
VGA all the way. UNtil i get a true component monitor.
You know you guys are just torturing your selves, right??? You'll look at your QP everyday, and it'll bring you closer every day to going postal...
You've still got almost 2 months... Take my advice and do your self a favor... Don't think about the next-gen...
You can, but you need to buy some adapters...Zitat:
Zitat von UltraDSA
I'm still trying to figure out what all it is I need to do that...
We talked to two of the most outspoken voices on the Xbox 360 squad, Peter Moore and J Allard, about brand new Xbox 360 details, what games will be ready for the launch window, more information on the Marketplace, backwards compatible games, the Halo movie, and if the Revolution controller is a threat.
Game Informer: So why didn’t you announce the launch lineup yet?
Peter Moore, corporate VP of worldwide marketing and publishing: Because there isn’t one yet. What we will probably do is give out a list of candidates for launch. Launch titles are typically confirmed about a month out. I’m wracking my brain trying to think of any console that announced its launch titles two months before its release. Right now, I can tell you the three first party titles which are PGR 3, Kameo and Perfect Dark Zero. Third party, you will have to talk to them, I do not make announcements on their behalf. The games aren’t finished. I can tell you right now that I’m guessing.
GI: You said that there are 200 titles in development right now?
Moore: Yes.
GI: How long?
Moore: I’ve got visibility on titles for 2008. Primarily first party but third party as well. What they do is submit concepts and then the concept is approved. Then they move forward to preproduction. Then they go to green light and production starts. Some of the bigger role playing games can take two and a half years and we’re already working on some of those. So I have a pretty good idea of what’s going on all the way to holiday of 2007. You know, what it might look like game point of view. Now with business here, it may slip or get accelerated forward. But it’s like the launch lineup thing, you just don’t know.
GI: Two of the big questions were launch lineup and then what games would be ready for backwards compatibility. Can you give us any kind of list for the day one titles? When will we find those out?
Moore: You have all heard this before I’m sure, but we are working on a software emulation that we have built that is had to hand combat game by game by game. Each game is emulated and you know the issue with the GPU and the CPU. We will probably be in a position in about two weeks to give you a list and that list will go up on Xbox.com and it will get updated as more and more games get through certification.
GI: So out of the box, some games will be playable, that’s what you’re saying?
Moore: Yeah. And that list will grow and grow and grow.
GI: Will you be charged for that in Marketplace or will that be free?
Moore: There will just be an auto-update that you may not even be aware that happens. Say Crimson Skys becomes backwards compatible. We will post an update on Xbox.com. We may even set up an email alert for people who are interested enough. Bottom line, you will start seeing more concrete information is two weeks. We will post a list. The guys continue to pound through these games and the emulation is working well. After launch, we will continue to do it. Until consumers show lack of interest, then we will move on.
GI: If you look at the market and this holiday season, there’s not really a black hole like Halo or Grand Theft Auto to suck everybody’s money and hurts all of the other games.
Moore: You think that’s healthy or unhealthy?
GI: Well I think that is what I am asking you, you know, is that good for Xbox 360 as far as the launch goes? Is that an advantage or disadvantage?
Moore: It depends on who you are. The gamer loves things like that. If you remember what happened with Vice City a few years ago, everyone bought that. And with Halo 2 last year, it just soaked the blood of the option. You could argue that Xbox 360 could be that spike. You know we’re going to sell out day one. You’ve seen all of the games here. All retail is worried about is matching their comp sales every year. They were worried that we did not have enough units but now they know our allocation and they are pleased. The games are coming together great.
GI: In terms of say Nintendo, you have Mario, their all-star that everyone knows. At this point, I think your lineup is kind of across the board and you have a lot of things for a lot of people. Perfect Dark you picked to be the big hit out of the whole thing but there’s not really like a stand out title in the whole thing. There’s not really a stand out title anywhere in the market.
Moore: So are you wondering if 25 great titles are better than one spectacular huge title?
GI: Yeah.
Moore: I think as long as retail sells and consumers are happy, we’re selling a lot of stuff and you guy have a lot to write about. And who knows, one will pop up. Don’t underestimate Kameo.
GI: Is that your dark horse?
Moore: I think it’s bigger than a dark horse. You saw me pimping Kameo six months ago and the game is spectacular. I love it because I can take it home and play it with my daughter. There are not a lot of games I can sit at home and play with my 13 year old daughter and both of us can have fun. The game is so rich and so deep. I can’t even think how you could demo Kameo and do it justice in 25 minutes. It’s not like PGR where you *zoom* race around and there you are. Kameo is so rich and deep that it would be selling it short to try and do anything in less than 20 minutes.
GI: My question is, now that you’ve got the whole movie thing going down now and with Peter Jackson and all of that and you got CAA involved and after you ran around with the script, were you pushing to get someone of that caliber involved or did Peter approach you guys with it?
Moore: We knew that Halo was hot, clearly. You know the story that we then said, work with the Bungie guys. Yeah a movie would be great but anything that is less than complimentary to Halo would be a disaster. With most video game movies, we think this just isn’t working for me. I can’t think of one. Even Doom now. People are starting to worry and the Rock and stuff. We were only going to do it if we could protect the Halo universe and the script writer, Alex Garland who did 28 Days Later. Great movie. He wrote The Beach and is a Halo freak. So one of the greatest experiences of my life was meeting Alex for the first time, sitting back in a room with a bunch of Bungie guys. Now that is an intimidating experience. He did a spectacular job. We said that we will write the check. Which is unusual because we want to control the screenplay.
Then of course, we pissed everybody off in Hollywood by sending the Master Chief to sit in the waiting rooms with the script but it was a lot of fun. Then Universal and Fox came through and are great partners. And of course, Jackson and Universal for Lord of the Rings and King Kong. So we wanted some level of creative control to make sure only the best of the best would make it through. About three weeks ago, we found out that Peter was a Halo 2 fanatic. When a guy like Jackson talks about not being able to wait to some home after making King Kong to play Halo 2. Jackson was looking for a break after King Kong. He has not stopped since day one of Lord of the Rings. I mean look him, he lost 80 pounds. It was important for us to use Weta Digital, a company that can compete with ILM. It has to be good. You had Tolken fans that would have ripped him to shreds if Lord of the Rings turned out bad and you know how Halo Nation is. If you screw with that story, their going to be pissed. You trust your baby to Peter Jackson. Here it is. Fox, Universal, Wingnut Films, Weta Entertainment and Microsoft. There a lot of ego there. Yes it is complex, but in the end, everybody loves Halo.
GI: Would you hold Halo 3 for the same time as the launch for the movie?
Moore: Halo what? What are you talking about?
GI: How would you compare this launch with other launches that you have been involved with?
Moore: The one? (laughs) With the Dreamcast, when people look back on it, the content dried up too quickly. In February of 2000, Crazy Taxi shipped and NFL 2k shipped but there was not very much variety. EA never came to the platform then the PS2 steam-rolled in at that time. We learned a lesson. We had a great launch line up. Soul Caliber, Power Stone, Trick Style, Ready to Rumble, Sonic, NBA 2k, NFL 2k. It was a great line-up. This is a better line-up. But that line-up came, we said great and sold 1.8 million units at Christmas and then it was like “Now what?” But here, I have visibility for 200 games all the way to 2008 and that will continue to grow, grow, and grow. I think that’s a huge difference.
GI: We heard that John Carmack likes the 360, we heard that at Quakecon. Do you think more traditional PC developers will fell the same way?
Moore: Dev-love. I have heard this from a ton of people like Bill Gates. We help the best that we can. Tools, advance technology, group onsite helping you get up and running. You talk to any developer that develops for Xbox, PlayStation and GameCube and who gives you Dev-love, it’s us. It’s what we do. The fundamental business platform for Microsoft is to build a platform that companies can build applications on. The games business is no different. You invest billions of dollars to the divisions of the EA’s and Ubisoft’s of this world. The middleware, the tools and the onsite teams that are like SWAT teams around the world. If you have a problem getting on Xbox Live, we’re there to fix it. When John Carmack says that there are more tools on the Xbox 360 than the PC, it’s a big frickin’ deal to me. I have a great deal of respect for what John Carmack does.
GI: Will a world-wide launch limit your numbers in any specific regions?
Moore: It will put me into an early grave is what it will do. (laughs) Not really. Because, what we have done is say if there are 25,000 retailers around the world, what do they need? What’s the stock level, make sure they get all their games, get their replication going, get their localization going. The localization part frankly is the biggest issue. Here in Europe, we are dealing with 16 countries, all in the same day. Different languages, different certifications, point of sales in English, French, German, Spanish, Italian. You get to a launch quantity but then every week you replenish. So instead of drying up for a month or two months like we have seen in the past. So every week, our retailers will know that they will have this amount coming next week. And the week after and so on. We are going to be on air freight for a long time.
GI: Can you say what the percentage of the systems are….
Moore: An overwhelming percentage is the Premium SKU. But it moves everyday. I can tell you it’s over 80% but tomorrow that might change.
GI: Was there ever a worry about confusing the customer with the two different SKUs?
Moore: You know, I’m the guy that goes an looks at 25 different TVs at Best Buy yet people think that video games are so stupid that they cant look at that SKU and that SKU and say that’s for me. The two SKU thing has been part of our strategy for years. We do a lot of talking to consumers. We talked to retailer a year ago and showed them the two SKUS and they get it. It’s confusing because it’s different. Our industry has only ever shipped one SKU and because we are doing things differently, people are confused. But I have talked to consumers and have yet to find anyone who is confused and they clearly understand the difference.
GI: How many accessories will be available at launch?
Moore: 18 peripherals.
GI: What about faceplates?
Moore: There will be 15 faceplates I think.
GI: The first party titles seem to look better than the third party titles in terms of graphics and features. Like King Kong and FIFA look just a little better than the Xbox versions. Why is that?
Moore: Well you’re looking at games that are running on Beta not of final hardware so that difference over the next six to nine months will continue to grow as developers start to get used to the hardware. Rare has been working on those games for years so it’s an unfair advantage. The gap between first party and third party will start to equalize. The first party games have had the dev kits for a lot long than the third parties. Lets talk again after you see it at launch on final hardware.
GI: Square Enix. Final Fantasy XI. The announcement was very cool, but will we hear anything else?
Moore: Yeah. But I will let them talk to you, not me. The real thing that brings Xbox and Square Enix together is the vision of what games should be. There is not a publisher that has a better view of what gaming should look like in three years other than Square Enix.
***Now we talk to corporate VP and XNA architect J Allard about his take on the Xbox 360.
GI: Is XNA involved in any games that are out there? Will we see more of XNA?
J Allard: I think you’ve seen a couple of things. Certainly the XNA studio project that’s coming out next is going to have a bigger impact. It’s going to have more influence on how people are designing their games. We’re having marginal impact right now. The way that we approach the game controller, for example, we got the controller up and running on PC first. We’re using a derivative of the input. We’ve got the audio tools that we put together for Xbox 360 use a combination of PC and Xbox. So you can actually audition the audio locally on your PC so sound designers have studios that don’t have an Xbox dev kit. They were able to get more progress made in the audio space as final hardware was coming out. So little things like that. Mostly I’d say that it’s little wins right now and the bigger wins are coming out in the future. All that said, John Carmack in the video last night said, “Finally there’s a console system that has better design tools than PC. I’m trusting the future of what built my company, Wolfenstein, to Xbox 360 as a primary development platform.” It says something, that we’re doing something right in the software space. But I’m not complacent about it at all. I consider that a little win.
GI: We’ve asked a number of the developers here today about how they’re doing the DD9 and they’re basically going like, “We’re slamming it. We’re filling it. Every single game.” Then they talked about compression and how you’re going to use it in the future to combat games that get bigger and bigger. Have you pounded on any of those things?
Allard: Well, we’ve gotta do better with compression. I mean, we’re not totally where we want to be with compression. Honestly, stuff comes in hot. Here we’re trying to do a worldwide launch of this very ambitious program and developers will tell you they’re not really satisfied what we did with the DVD emulator or compression. And therefore their layouts are in DVD. They’re struggling with that. They’re cutting corners. I mean, basically what happens when you get bundled hardware late – you’re sloppy. With all deference to the developers you’ve got to take every out you can. And so they’re not applying all of their talents as they will next year or the year after to get what they can out of it. They’re being a little sloppy with the CPU. They’re being a little sloppy with the discs. They’re being a little sloppy with the formats and compression to make launch. And next year you’ll see that they tighten that up and can get more out of the system by using the same disc capacity, the same memory, the same art tools. They’ll be able to get a lot more out of the system next year. That’s why games look better year over year. It’s primarily because hardware comes in hot and developers use the schedule, not just to learn the hardware but also cut a couple of corners.
GI: How important are Xbox Live marketplace downloads to the future of Xbox Live’s going to be? Specifically downloading games.
Allard: We’ll see. Obviously, Live Arcade I think is really important. Bigger games are hard, you know? Maybe. I don’t know how important that is. You take music and you say, “Music is one size of content. Movies are the next size in content, television shows as well. And games are really the biggest content you’ll ever download.” When you talk about, “Will I guy Halo 4 online exclusively?” I don’t really know. I don’t think about it that way. I think about the Marketplace as a relationship with the gamer where you could say, “Try the trailer on your TV.” If you have a 23-inch hi-def TV, a 12-inch black and white rabbit ear TV or a 75-inch cutting edge plasma, enjoy the trailer, enjoy the demo in the setting that you’re used to. Not at a kiosk at retail. Not a month after the game’s already hit store shelves. But the day that Activision is ready, boom, you can play it on your TV set.
And with bandwidth restrictions and hard drive size, which is practical to offer, and digital rights and all that, trailers and demos are about the right size for people’s patience right now. So I think it starts there.
And I think it also starts with, “How do I think about accessorizing games?” Just like when you look at all of the charms on cell phones in Asia. “How do I accessorize my cell phone?” or how do you accessorize your fashion? How does a game like a Halo or a Doom or whatever else that’s on a three or four-year cycle, how do they go and accessorize the game and keep people motivated? We sold a lot of level packs on Halo. We kept a lot of artists employed on Halo 2 by creating new levels after the game went out, and there would be a whole lot more we could do. And we’ve got themes. You would download a Halo 2 theme. It might be free. We might charge you for it. We have gamer tiles for you. Soundtrack, we can pump the music at you and you’d be able to try it out. We’d be able to pump a lot of stuff to you in the Halo universe. Maybe we’re broadcasting Red vs. Blue on your TV rather than your PC. That Marketplace let’s you do all that. What’s going to work? I don’t know. Some things are going to work. Some things are going to fall flat. Some people are going to feel like they’re jammed. Some people are going to hate the advertising. I don’t know how it’s going to happen. But I think all of those new models are going to be explored. I think it’s going to be a healthy for the industry long-term. Only 30% of it will be good.
GI: Is most of the content going to be first party?
Allard: Oh no. There’s a Dead of Alive one. There’s an Electronic Arts one. Same thing with gamer tiles. There’s Tony Hawk American Wasteland gamer tiles that you can use. So we’re opening it up. The tricky part is that, again to be frank, it hasn’t been a primary focus for us to establish what the right business model is, what the right price points are, how do we manage the portfolio, what’s the right number of gamer tiles on day one? We’re a little more focused on the right number of games on day one. And probably our secondary focus is around Live Arcade. And then very tertiary to that is how many gamer tiles, and who should they be from, and what should our approval process look like? Instead we went out to developers and said, “We can personalize the crap out of this thing. Here’s how you make a theme. Here’s how you make some tiles. Do what you can. We’d be happy to check it in. You can it in the hard drive. You can check it in the Marketplace. Your choice.” So there’ll be some stuff up on the Marketplace on day one and there’ll be some additional ones on the hard drive.
GI: What’ll be on the hard drive on day one?
Allard: Some good stuff. There’s going to be a little bit of video content, some audio content. I don’t know if I’m actually allowed to talk about this… I can talk about this. I’m the boss. There will be a soundtrack. We’re putting together a custom soundtrack with some pretty good tracks. So it basically comes with a free album. We’re going to have some video on it. We’re going to have a little “making of Xbox 360” and a couple of other little video samplers, some gamer tiles, Hexic, a puzzle game. Basically what we’re doing with this extra content on the hard drive is starting to show users, you know, it’s really no fun to go to the video section and have it say “no videos found.”
It’s a little bit more fun to go to the video section and see a three minute making of video and say, “Oh I understand what that section’s about.” It’s a lot more fun going into the trailers section and seeing a couple trailers. Part of it is to get the gamers understanding the capabilities of the system and discovering more and encouraging them to discover. Part of it also is giving them an extra bonus for either buying a hard drive and adding it to the core or buying the premium system.
GI: How many Xbox 360s do you think will sell in North America in the first year and how will you go about shipping them all over the world?
Allard: We have a technical term for this. It’s called a very hard problem. It’s just hard. So the first thing is I can’t comment on numbers at all because we’re only in the beginnings of manufacturing and the ramp rate that we’re aiming for is very, very steep. We’re opening the manufacturing ramp more aggressively than anyone has done before and it’s going very well. But until that evens out, I don’t even have a very accurate forecast from my boss. Until that happens we don’t really tell anybody else. The other thing is the financial community. We have to be very considerate about how we disclose things like that for all sorts of reasons.
But manufacturing is going really well. And honestly we decided as a management team that we’d rather take the heat from all territories saying, “We wish we had more. And we had to say ‘sold out’ in too many places.” We’d rather take that heat than take the heat from Europe saying, “Why do I have to wait for a year?” We designed a worldwide model with worldwide partners and worldwide ambition and the world deserves to see it all at the same time. And we’re not going to have enough. That’s the fact. And no matter how aggressive we are with our ramp rate, no matter how good our yields are that’s going to be the fact, which is another reason manufacturers don’t go worldwide.
GI: Some Xbox 360 games are scheduled to ship to stores before November 22nd, and it’s highly unlikely that those retailers are going to hold those games for a week. Those are going to be sold right out the door.
Allard: It could happen. We haven’t certified a game yet. There’s no game in manufacture yet. That’s the only thing I can attest to. Retailers did that a little bit with Xbox. There was a handful of games for the Xbox that you could buy before the Xbox was on store shelves. It’s going to be a retail by retail decision. I don’t think we’re doing anything to try to coordinate that one way or another.
GI: Will the first party games do that?
Allard: We’re hoping all three of the first party games make day one. We’re on good trajectory with all three of those. Can I guarantee day one? No. What we learned with Halo is you don’t ship a game before it’s ready. Not that we shipped the game before it’s ready, but because we were very wise to wait until November including the capabilities that we wanted. The three first party teams that are working towards launch have a bar and they say “Where we want the game to be needs to be over this bar before we say it’s ready.” They’re all incredibly motivated and working very hard. But there’s a chance that they won’t all make day one. They’ll all make this holiday though.
GI: One of my favorite features of the 360 is the ability to plug your iPod in and listen to music. Is there any worry that certain companies might update their software to make it somehow not work?
Allard: You can’t worry about stuff like that. I’m pro-consumer to the end on this one and anyone in my company that thought it was a bad idea for us to plug in Sony devices or Apple devices into this thing, I ended that conversation pretty quickly. This is the right thing to do for consumers. Once they’ve invested $500 into their digital media library you can’t ask them to go buy a 360 music player and a 360 digital camera. No! They’ve got their stuff. They’re going to want to plug it in. We want to be open here. And if anything I wish we could be more collaborative with the other companies that are doing those things. And if Sony or Apple called me up and said, “Hey, we want to do some special stuff with 360.” I’m on it. I think it would not be in anyone’s interest to say we’re not going to work with 360. I think it’s good for them. I think it’s good for us. I think it’s good for consumers. And in so far as they do, I’ll be the first one calling you guys up saying, “Hey, can I have an editorial page?” I’m going to write a letter to Mr. So and So from company Such and Such who just did something with us.
GI: Have any companies said anything…
Allard: Steve [Jobs] asked me for one. He’s like, “When this thing comes out I want to get one of these things. It’s pretty cool.” And I was like, “You didn’t give me much of a break on those 7,000 G5s I bought, Steve.” (laughs)
GI: I was wondering if you had any office pools going around yet for how many hours it’ll take modders to hack your system?
Allard: No, we don’t have any office pools like that (laughs). We do know that they’re already being very ambitious with it, and it’s flattering in a way. It’s kind of funny. A lot of the modders… First, game piracy is bad. Right? Shame, shame, shame. But if we all look at it, you know, half of us in the room would not be employed if game piracy was more rampant than it was. It’s bad for the industry. As it is the industry’s not in the best financial shape. Piracy only makes that worse.
So putting piracy aside what did most of them do? They made it a media player. They had it connect to portable devices. They had it copy my music off of my PC so I could get it here. They did visualizers. They made themes. They made it something they could actually participate in. Well, we took a lot of those great ideas and said, “You want to make a theme? We’ll give you a theme editor. Go put themes on.” You don’t have to chip your box to make your box yours. You don’t have to unscrew it to put little green lights in it. Just rip off the faceplate and go put on a theme. Because everyone wants to do a lot of what legitimate modders wanted to do. There will still be the hobbyists that want to rip it apart. There will still be the pirates that want to rip it off. We can’t avoid that.
The philosophy that we applied on 360 is “It’s going to happen.” With Xbox 1 we were, not in denial, but we said, “Let’s build a system and we’ll assume that we can stop it.” With 360 we said, ”Let’s assume we can’t stop it. How are we going to manage it?” Because it is going to happen. They are going to attack. They are going to have some form of success. What can we do in the Live business and community, with the media, at retail. What can we do with connectivity and even the peripherals to try to put a really big speed bump in place and most importantly protect the gamers from the hackers making it a crappy experience for them?
Because that’s my biggest nightmare. You know, we lose 5% of our revenue. That’s bad. I’d rather it be 4%, 3%, or zero. But if Xbox Live gets distorted and destroyed because of three or four bad people that just want to have a grudge against Microsoft or someone that they’re playing against – just want to ruin and wreak havoc on Live, that would really suck. That’s what we’re more sensitive to than the money.
GI: What do you think the competition is doing in your opinion?
Allard: I hope that Sony’s nervous right now, honestly, because the launch lineup looks great. They’ve shown two really good movies and a picture of a console that doesn’t have any ventilation holes in the cabinet. I mean, their list of claims vs. their list of proof, there’s a big gap to close between now and spring 06. So if I’m in Sony’s shoes I’m a little nervous now because our lineup looks great, our hardware’s the same, we got a kick ass online service that just got better, our media support is really really good, and we got the industrial design right. If I’m sitting in Mr. Kutaragi’s shoes I’ve got a lot of work to do between now and spring.
And the worldwide launch thing is another thing I’d be thinking about. Hopefully, that’s all goodness. Hopefully, it’s spurring the Sony team into saying, “We’ve got to get more serious about online. No more rhetoric. Let’s get serious about it.” God bless ‘em. If my GDC keynote contributed to Sony having better jewels on PlayStation so developers could focus more on games, god bless ‘em. That’s a good thing. If they’re embarrassed by their controller design as a result of having played with our wireless gamepad and they make a better controller, god bless ‘em. It’s good for the industry.
I hope that it’s healthy competition and that they are a little nervous and that they’re looking at what we have done well and said, “For the things that we’re not quite finished with we’re going to do them better. We aspire to do more as a result of Microsoft being in the market.” That’s what I hope they’re doing. And I hope they’re not being complacent saying, “We’ve got a great brand. We’ve got a great couple of franchises. We’re unstoppable because we’ve had two rounds.”
GI: What about the Nintendo controller? What do you think of that?
Allard: I think it’s well intentioned. I think it’s great for them to say, “We’ve got to make it more approachable.” It’s the same reason our DVD remote, at the press conference I could have done our whole demo on the DVD remote because we put A, B, X, Y on the remote. We put the guide button on the remote. We put the media center button on the remote. You’re going to be able to play casual games on Live Arcade with the remote control.
Four years ago I wrote an email treaty and said, “Why aren’t accelerometers in remote controls? Why can’t I scroll down my channel guide with a gesture instead of up, up, up, up? So I think that’s interesting. We did a lot of research with gamers, talk to a lot of game developers and said, “Should we put an accelerometer in there and do the tilt thing?” And there wasn’t that much enthusiasm around it. Maybe Nintendo will be more persuasive and have more ideas in first party than we did and that will take off. I don’t think that’s the way you’re going to play FIFA. I don’t think it’s the way you’re going to play Madden. I don’t think it’s the way you’re going to play racing games. I think the traditional controller for traditional categories is really going to be what drives that. I don’t think most Electronic Arts games are going to be played with that thing. I think they’re going to be designed for the classic controller.
But to the extent that they do innovative games and bring new gamers in, that’s good. The extent that we think, “Hmm, we’ve got to do something like that too because now there’s a category of third parties that really want a simplified controller.” That’s good. I’d be lying to you if I didn’t say, “Why don’t we just take the Atari 2600 joystick, slap a battery and radio in there, and make that compatible with Xbox 360 too?” Just like we did with USB keyboards you can plug in. Remote control, that’s great. Let’s take it one step further and do a simple controller. We’ve talked about it. I like the idea. I don’t know if I like the implementation because it ain’t my remote. How am I going to watch a movie on Revolution? Am I going to have a different remote than that or am I going to have to use the four colored buttons?
Source: Gameinformer.com
I like them. Pretty minimalistic but still stylish.
They're nice but I'd have made the characters smaller, they're too big to be minimalistic IMO.
Great info. Thanks :)
i can not wait for this hot chick
They're pretty nice. It's kind of hard not to think of the next-gen systems. especially when I visit hre everyday:icon_smil I cant wait!!!:ROFL:
Nice info!!
i cant wait for the launch.
Hmmm i preorderd mine from GAME the boss there wasnt to sure on the numbers that would be released however im 20th inline and my mates 21st so i should think we will be in with a good shout!! Also according to the manager from that branch of Game he said that, on the 20th of October (therabouts) when i go in to put down a cash deposit i would recieve some sort of limited edition Metal box with loads of stuff in?!?! Has anyone else heard of such a thing?
In this topic take a picture of the room it will be in and edit a picture of the 360 into it!
does anyone know if the 360 will come out on november 21 at 12:00am
I'm sure a lot of big retailers will have midnight launches.
I can see this thread getting bad really fast...
so
cool
:neutral: :dry: i hate halo it is so boring and over hyped i love xbox just not halo
so who cares
First of all. No chance it will be out Nov. 21st at 12:00am... but... depending on your retailer you might get it Nov.22nd at 12:00am. (That being the very first minute of the day) I went to my local Gamestop and they said they've been told to expect to have to work a late shift that night for a midnight release. But, it just depends. They are stilld deciding. I work at a Blockbuster GameRush and we haven't decided yet on a midnight release or not (Although I wont be working, i'll be in line for mine)
I'll just tell you ..where mine's going..it's going..beside my computer..
Mines going where my xbox is currently, that being inbetween a gamecube PStwo and Dreamcast.
:( Mine..I have no idea... It might go in my living room with all my other consoles as my bedrooms tv is a 13inch ;) Revolution will stand right next to it ;)
So: Mine will be right next to my entertainment center in my living room
Bodly go where no console has even gone before...
Hey guys we all know that popularity for the 360 is rising in Japan. So post here your Japenesse commercial ideas!
Mine:
Announcer:U are JAPENEESE U MUST BUY SONY PRODUCTS!!
Other Announcer (sounds cooler): No u dont!
Announcer: what??
Other Announcer (sounds cooler): Dont be sonys b*tch! Buy a 360!
Announcer: Really what does it do!
Other Announcer (sounds cooler): It plays videos!!!!oh and games.
Announcer: oooooo videos my entire ...pony movie collection yey!
I don't think the Japanese feel they must buy Sony's/Nintendo's machines, I think they just prefer them over Microsoft's because there's not enough games that appeal to them. Sure Xbox360 is hoping to rectify this by having a couple games tailored for the Japanese market, but people won't buy it for a couple games when Nintendo and Sony will have 500 games tailored for them. :D
Microsoft is again just going for the American/European market. Although they've succeeded to bring aboard some new Japanese partners I feel they will mostly jump ship when PS3 rears it's ugly head.
I feel they won't jump ship but will stay as multi-platform games. If MS can take the US and Eu markets that will good enough to start making a profit and start cutting into Sony's profits.
The few that will stay will make games for American/European audiences rather than attempt to make anything that would appeal to Japanese gamers, simply because they know not many Japanese players will own X360's.Zitat:
Zitat von SovietSlayer
First scene is set in an open BRIGHT green field, flowers and ladybugs and everywhere as far as the eye can see. One Ladybug jumps up towards the complete vision of the camera and starts laughing uncontrollably. At that very moment a Man in tighty-whitey's JUMPS out of the Ladybugs mouth and grabs the grass on the ground. In one full sweeping motion he rip the entire green field away like a blanket to reveal a stage in the middle of a busy Japanese Metropolis. This metropolis is of course filled with Japanese Schoolgirls, where at the Man in the in tighty-whiteys starts to dance to a song with a hard hiting J pop beat and a loop of the Ladybugs uncontrollable laughter. At this moment the Japanese Schoolgirls rush the stage and start sticking Xbox 360's in the band of his tighty-whiteys. Then an announcer walks out on the stage and says " Xbox 360 " and slap his face revealing a crushed Ladybug.
The End. LOL Wth? But seriously i have seen Japanese Commercials close to this before.
wow thanks for staying on topic
its more like: you see bill gates in a green light, i know ppl think the xbox is a litte 'lame' but the xbox 360 is something very new: it has super video card an hard drive and and bla bl bla bla bla bla bla bla bla bla so get to the stores and buy one
oh I was hoping to see people kill each other over what to get!
dont forget I was on that show to david
That's cool David. But I don't have time to download 43+ minutes of stuff now. Sorry >_<
Edit: My bad it's not a big file, I'm gonna re-edit when it's done.
LOL comeone people listen to it!!
Mine will be in my bed ;) no one is allowed within 30 feet of it. There going to be barbed wire around it with electricity. MUahahahhaah
You mean like GTA for PSP. It was delayed for like 5 months :evil:Zitat:
Zitat von Dee.Eff.Ess
Anyone know how much it will be w/out any bonuses, like just the basics??? And doesn't it have compatibility w/ the PSP?
Lol I didn't get it at first, then I understood it at the end. -random-
I like being able to see all the forums on the new posts things lol. Thta was random also.
Silly Gates, Halo can't stop Sony