The simple fact that you get to play a Big Daddy in BioShock 2 is something too amazing to grasp huh? It's kinda like a round peg, square hole thing - and from the looks of it, getting to play a Big Daddy this time around has opened up the world of Rapture a heck of a lot more: new gameplay elements, new story arcs, new (and still somewhat familiar) locations.
A developer's interview with 2K Marin discusses quite a huge bulk of detail on what went into this sequel. It's a pretty interesting interview because you get to splice - so to speak - a lot of insight on how they tackled this new venture.
What are Big Daddy's arsenal of weapons? What's his relationship to the Little Sisters? Are there new kinds of moral decisions to be made? How different is Rapture now? Wait - we get to explore the underwater seabed too? What's the story in this sequel? What's up with that Big Sister? So many questions... Dude, there's no better way to find out, so might as well jump into the video and get yourself wet wet wet with all them details.
One of the best questions answered in the dev interview below: when's the game to be released? Q9 2009 for both the Xbox 360 and PS3.
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