Kojima Productions making brand-new engine for MGS: Rising, game will be graphically
If you thought the graphics in Metal Gear Solid 4: Guns of the Patriots were already top-notch, just wait until Metal Gear Solid: Rising comes out. Be prepared, though. You may have to wear special glasses to keep your eyes from bleeding because of the awesome graphics.
In the latest Kojima Productions podcast, the team behind Rising revealed that the new home console entry in the Metal Gear Solid series is sure to have "better graphics" compared to MGS4. To do this, they're ditching the MGS4 engine and building an all-new one from the ground up. Said KojiPro's Sean Eyestone,
We're redoing the engine from scratch, and it's going to look amazing. It's going to be a big project like Metal Gear Solid 4. The entire team is serious about making it look as good as possible on every platform.
The podcast also revealed a few bits and pieces of what we can expect from Rising. Namely, a lot of surprises. According to the team, Rising will be "raising the Metal Gear franchise up to the next step" and will serve as the entry point for KojiPro's "young bloods"
Eyestone also confirmed that there is a significance in Raiden's eye color, but they weren't sure if anyone would pick up on that. I guess they underestimated the ability of MGS fans to pore over the smallest details this time.
Metal Gear Solid: Rising is currently in development for PS3, Xbox 360, and PC.