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PSPHUGO: PC Engine Emulator for PSP v1.3.0 (CD MP3)

This is a discussion on PSPHUGO: PC Engine Emulator for PSP v1.3.0 (CD MP3) within the ZX-81's Homebrew Releases forums, part of the PSP Development Forum category; Hi All, For those who haven't seen previous version Hu-Go is a famous emulator of NEC PC Engine console, running ...

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Old 05-29-2009, 08:03 AM   #1
 
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Talking PSPHUGO: PC Engine Emulator for PSP v1.3.0 (CD MP3)



Hi All,

For those who haven't seen previous version Hu-Go is a famous emulator
of NEC PC Engine console, running on many system such as Linux and Windows.
(see Zeograd's lair - www.zeograd.com for details)

PSPHugo is a port on PSP of one latest version of Hu-Go.

What's new then in this version ?

- Audio Track support for CD-ROM
(support only MP3 format with stereo 16 bits samples
at 22k or 44k rate)
- CD-ROM TOC file format support.
- Using TurboRip, ripped CD can now be used directly with PSP-Hugo !
(see README file for explanations)
- Increase PSP clock speed when playing mp3 CD tracks
- Disable sound while saving states & screenshots
(to avoid scratchy noise for few seconds)
- Fix sleep mode issue
- Replace SDL sound engine by direct PSP audio stuff
to improve performances
- Fix issue when loading more than one CD image
- New backgrounds

How to use it ? Everything is in the README.txt file.

You may find here a version TurboRip to convert your original CD
to a format compatible with PSP-Hugo :
http://zx81.zx81.free.fr/public/win32TurboRipV100.rar

Please have a look to the README file to see how to proceed ...

CD Audio track reading is very CPU consuming, so if you run CD-rom games
with audio tracks, PSP-Hugo will automatically increase the clock frequency
while playing MP3 tracks to 300 Mhz. (You may modify this parameter in the settings menu).

Sources are included, and this package is under the GNU public licence v2
read COPYING.txt file for more information about it.

See ZX-81's web site


Enjoy,

Zx
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Old 05-29-2009, 10:49 AM   #2
 
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Default great job

Thanks for the update and great job!
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Old 05-29-2009, 01:22 PM   #3
 
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Default .

The TG16 has always been one of my favorite consoles, thanks for your work on this. Are MP3s being played through the Media Engine on the PSP or are you using something like libmad for decoding?
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Old 05-29-2009, 01:27 PM   #4
 
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i'm using libmad for decoding ... so it could be improved if we use ME ...
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Old 05-29-2009, 05:18 PM   #5
 
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Hi ZX-81. This looks great, but running Turborip gives me an error pop-up that reads as follows:

( 6) Error opening Registry for "Hardware\Devicemap\SCSI\ SCSI Port 0"
Error = 2
portNumber = 0

I'm running Vista, in case that's a factor.
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Old 05-31-2009, 11:30 AM   #6
 
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it works fine for me but using XP .. I've not any vista installed to test with, i'm using linux. I don't even know if there is another version of turborip working with vista . But you can still try to use any other tool to translate the cue file to toc and to rip audio tracks in mp3 16 bits at 22k.
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Old 05-31-2009, 02:26 PM   #7
 
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Quote:
Originally Posted by zx-81 View Post
i'm using libmad for decoding ... so it could be improved if we use ME ...
Developer J.F. aka Chilly Willy has a great knowledge of the media engine. Perhaps he could assist assuming he has the time and is still developing on the PSP.
I haven't seen him post in a long while though on other forums
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Old 06-01-2009, 04:14 AM   #8
 
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yes i know, i've read all his post on this subject on ps2dev. I've already played with media engine on fw15 to boost my PSPVBA version years ago. I've tested MediaEngine prx developped for fw5x and it was working fine. The main drawback on fw5x is that nobody has found any way to change the psp clock speed when using ME. So if i use the ME i would be obliged to set the clock speed to 333Mhz, and it is already fullspeed with such cpu clock frequency, so it's a bit pointless (and painful to dev) ...
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Old 06-13-2009, 06:44 PM   #9
 
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Hey zx-81!
Thanks for your continued work on this great emu. Is there any chance you can add more complete sound channel emulation?
I think there may be a channel that isn't being fully emulated. If you try Devil's Crush for example....When you lose the ball, you will see the Skull laugh at you and you should normally hear a sample of laughter as well. I tried this in PSP Hue v0.70, and it works in that. The compatibility with that emu isn't as good as yours though.

Also, Air Zonk doesn't seem to have any sound in Hugo. Any ideas?

Thanks again for your contributions to the homebrew scene.
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Old 06-13-2009, 09:38 PM   #10
 
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Sorry for this question, but what is the casual use of this emulator? Again, sorry for my unfamiliarity with this
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Old 06-14-2009, 02:39 PM   #11
 
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Quote:
Originally Posted by SpooNManX View Post
Hey zx-81!
Thanks for your continued work on this great emu. Is there any chance you can add more complete sound channel emulation?
I think there may be a channel that isn't being fully emulated. If you try Devil's Crush for example....When you lose the ball, you will see the Skull laugh at you and you should normally hear a sample of laughter as well. I tried this in PSP Hue v0.70, and it works in that. The compatibility with that emu isn't as good as yours though.

Also, Air Zonk doesn't seem to have any sound in Hugo. Any ideas?

Thanks again for your contributions to the homebrew scene.
I've disabled several part of the sound code to improve performances, and as you said voice emulation is not properly rendered ...
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Old 06-14-2009, 06:53 PM   #12
 
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Quote:
Originally Posted by zx-81 View Post
I've disabled several part of the sound code to improve performances, and as you said voice emulation is not properly rendered ...
I see. Is there any chance of getting the option to have this aspect user selectable? I kinda miss the sounds in the pinball games and Sega games (Shinobi, Afterburner, Outrun). The other emu (I won't promote it here) seems to handle the speeds ok. For some reason that emu doesn't play any of the English Bonk games which is a deal breaker for me. :P
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Old 06-17-2009, 11:26 PM   #13
 
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yes, it would be better with all sound stuff emulated properly. i have to rewrite some part of the code and see if it is not too slow ..
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Old 06-29-2009, 04:20 PM   #14
 
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Hi zx-81, First of all thanks for your great work, I been using hugo for a while on my PSP, but today I gave a tried to the CD function.
I followed the readme word by word, but I'm having a problem starting the game after ripping the game with TurboRIP

When I start the iso it says "PUSH RUN BUTTON" when I press triangle it says "LOAD ERROR!"

Not sure what I'm doing wrong, when I ripped the game I got these files in a subcarpet which I placed on cd-rom folder

Code:
01.mp3
02.iso
03.mp3
04.mp3
05.mp3
tres.toc (that's the name of the subfolder)
Here is the TurboRIP log:

Spoiler for log:
*** The PC Engine/TurboGrafx-16 CD-ROM ISO/WAV/CUE Ripper ***
Ys Utopia.net ( Ys Utopia.net )
Written by Nicolas Livaditis (aka NightWolve) - Copyright (c) 2006-2010
Version 1.01 (Mar 7 2009)
Special Thanks: Squaresoft74, for TOC data + Dave Shadoff, for tech info.

Initializing Internal ASPI Manager...
Verifying ASPI Support...

ASPI Manager (WNASPI32.DLL) successfully loaded...

Verifying LAME MP3 Encoding Support...
LAME MP3 Library version 1.32 [Engine 3.98] (6/24/2007) has been loaded...

Scanning for installed CD-ROM Devices...

1) [?:] _NEC DVD_RW ND-3540A 1.01 - 5:0:0 (Use /1 for this drive)
2) [?:] SH6410M PXL424F 2.0B - 6:0:0 (Use /2 for this drive)
3) [?:] VWPU 5MR052ZOPIV 1.03 - 7:0:0 (Use /3 for this drive)

No CD-ROM drive ID was specified.

Please select one from the list above:> 3

Drive ID #3 was selected... Continuing...
Attempting to read the disc's TOC... OK...

---------Table of Contents---------

Track 01 Audio 00:02:00 LBA=000000
Track 02 Data 01:34:23 LBA=006923
Track 03 Audio 65:22:30 LBA=294030
Track 04 Audio 66:52:20 LBA=300770
Track 05 Audio 68:23:52 LBA=307627

Leadout: 69:55:11 LBA 314486

-----------------------------------
Note: A valid PC Engine/TurboGrafx-16 game disc was not detected! You're either
not ripping one, in which case, use this program at your own risk, or, you're
possibly ripping a CD-R from a rebuilt image of an ISO/MP3/CUE file set. If the
latter is the case, you must run 'TocFixer' to properly resize the track files
this program will output to ensure the game will function properly! Be advised.

Now reading full TOC... OK...

Checking for CD-TEXT data... Not found...

No base filename for the image was specified at the prompt and the disc could
not be identified as a valid PC Engine/TurboGrafx-16 CD-ROM game.

Enter a filename now:> cuatro
Save TOC: cuatro.toc

Performing Track Mode Analysis... One moment...

Read R-W Subcode Supported: Yes
CD-DA Commands Supported : Yes
CD-DA Stream-Is-Accurate : Yes
Read Speed(s) Supported : 48x
Read Speed Selected : 48x
Notice: Unable to set read speed at 4x (48x will be used)
[DATA] Read Retry Count : 5

Ripping: Audio Track 01 (15,753,696 Bytes)
Sector Range: 000000 to 006697 (6,698 Sectors)
File: 01.mp3
Progress: 100.0%, LBA: 006696 to 006697
Overall Progress: 20.0% (1/5 tracks)

Ripping: Data Track 02 (587,687,936 Bytes)
Sector Range: 006923 to 293879 (286,957 Sectors)
File: 02.iso
Progress: 100.0%, LBA: 293879 to 293879
Overall Progress: 40.0% (2/5 tracks)

Ripping: Audio Track 03 (15,852,480 Bytes)
Sector Range: 294030 to 300769 (6,740 Sectors)
File: 03.mp3
Progress: 100.0%, LBA: 300753 to 300769
Overall Progress: 60.0% (3/5 tracks)

Ripping: Audio Track 04 (16,127,664 Bytes)
Sector Range: 300770 to 307626 (6,857 Sectors)
File: 04.mp3
Progress: 100.0%, LBA: 307601 to 307626
Overall Progress: 80.0% (4/5 tracks)

Ripping: Audio Track 05 (16,132,368 Bytes)
Sector Range: 307627 to 314485 (6,859 Sectors)
File: 05.mp3
Progress: 100.0%, LBA: 314485 to 314485
Overall Progress: 100.0% (5/5 tracks)


Anyhelp is welcome,
Thanks



Quote:
Originally Posted by SpaceJellyfish View Post
Hi ZX-81. This looks great, but running Turborip gives me an error pop-up that reads as follows:

( 6) Error opening Registry for "Hardware\Devicemap\SCSI\ SCSI Port 0"
Error = 2
portNumber = 0

I'm running Vista, in case that's a factor.
I had the same exact problem, maybe a bit late but here's a version that works with vista
MEGAUPLOAD - The leading online storage and file delivery service
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Old 09-15-2009, 04:36 PM   #15
 
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So this actually Plays CD Rips?
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Old 10-24-2009, 05:55 PM   #16
 
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This has alot of potential! I have been using HuE for years, and more recently PCE for PSP. Being a rather big fan of your emulators, I gave this one (v1.3.1) a whirl. Nice job!

There is one issue (I actually posted a comment on your web page as well) that happens to occur with most emulators based off the latest Hugo...including this one. No sound in Dungeon Explorer. I first noticed it in HugoGX on the Wii, and now in your emulator on the PSP. Any idea why?
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Old 10-27-2009, 01:05 AM   #17
 
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i really don't know. My emu port is not better than the original emulator from game compatibility point of view ...
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Old 10-29-2009, 11:33 AM   #18
 
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Quote:
Originally Posted by zx-81 View Post
i really don't know. My emu port is not better than the original emulator from game compatibility point of view ...

It's strange. I tested PCE 4 PSP as well, and the same issue is there. I actually sat here and tested previous version after version until I found one (v82a3) that actually DID have sound in the game.

Your emulator is based off of the sources from Zeograd, right? As far as I can see, Hugo has not been updated since 2005 or so, so it couldn't have been a change in the source code for the emulator that has had the loss of sound in specific games. Just odd. Oh well, I guess I'll just keep trying upcoming versions in hopes to hear the music again

Other than that, really great job. I really enjoy your emulators
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